Where are my pathfinders at?

"


I'm still confused by poison. I had a bow, found one with higher phys on it, and the tooltip for my skill says I lost damage. The current bow had some flat lightning so it was slightly high total dps, but the lightning shouldn't even matter for poison...right? I'm assuming the interface is bugged but I just don't know lol. I'm also assuming that investing into %chaos damage on the tree for example doesn't actually do anything anymore. The poison scales off your hit, so unless you had chaos damage in the initial hit, it won't help? Does anything other then poison magnitude scale the poison itself?


That is also a big question I have: does +chaos damage affect poisons now? Or only if you are using a Cultist Bow, for example?

I still grabbed one of the nodes, because it has a +1 to Chaos gems level, but the tooltips do not change with the +chaos points.
"
"


I'm still confused by poison. I had a bow, found one with higher phys on it, and the tooltip for my skill says I lost damage. The current bow had some flat lightning so it was slightly high total dps, but the lightning shouldn't even matter for poison...right? I'm assuming the interface is bugged but I just don't know lol. I'm also assuming that investing into %chaos damage on the tree for example doesn't actually do anything anymore. The poison scales off your hit, so unless you had chaos damage in the initial hit, it won't help? Does anything other then poison magnitude scale the poison itself?


That is also a big question I have: does +chaos damage affect poisons now? Or only if you are using a Cultist Bow, for example?

I still grabbed one of the nodes, because it has a +1 to Chaos gems level, but the tooltips do not change with the +chaos points.


I would assume so, since poison is chaos dot, it should still be affected by modifiers to chaos damage.

When going for the +gem lvl nodes or supports, make sure you check the gem's tags to ensure you grabbed the right mods for it.
Last edited by doomboat#5116 on Dec 11, 2024, 11:37:02 AM
"
doomboat#5116 wrote:
"
"


I'm still confused by poison. I had a bow, found one with higher phys on it, and the tooltip for my skill says I lost damage. The current bow had some flat lightning so it was slightly high total dps, but the lightning shouldn't even matter for poison...right? I'm assuming the interface is bugged but I just don't know lol. I'm also assuming that investing into %chaos damage on the tree for example doesn't actually do anything anymore. The poison scales off your hit, so unless you had chaos damage in the initial hit, it won't help? Does anything other then poison magnitude scale the poison itself?


That is also a big question I have: does +chaos damage affect poisons now? Or only if you are using a Cultist Bow, for example?

I still grabbed one of the nodes, because it has a +1 to Chaos gems level, but the tooltips do not change with the +chaos points.


I would assume so, since poison is chaos dot, it should still be affected by modifiers to chaos damage.

When going for the +gem lvl nodes or supports, make sure you check the gem's tags to ensure you grabbed the right mods for it.


I would've assumed so as well, but read the description:
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further by any modifiers to the damage you deal.

"This magnitude is not further[ed] by any modifiers to the damage you deal."

I read that as, "any %increase damage modifiers you have do not affect the damage of the poison beyond the original hit which calculates the base damage of your poison." I.e. poison magnitude is all you get (+gems as well).

Wish they would word things more clearly...
The problem with PF is there's basically no built in defense for the ascendancy. Even with good gear you are gonna max out at like 2100-2200 HP and be prone to one shots constantly. We have to rely solely on evasion, there's no HP nodes on the tree for us. Which is a huge problem when you only get 1 portal to maps now. I wanna re-roll to something else but the current state of the game overall it doesn't feel worth it
Last edited by dylan33#3435 on Dec 11, 2024, 12:23:49 PM
So sounds like without being able to reroll ascendancy we're just cooked? Even if you try to light build as pathfinder you're just gimping yourself I guess.

I do not want to level another character after all this time I've spent, this is such a bummer.
"


I would've assumed so as well, but read the description:
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further by any modifiers to the damage you deal.

"This magnitude is not further[ed] by any modifiers to the damage you deal."

I read that as, "any %increase damage modifiers you have do not affect the damage of the poison beyond the original hit which calculates the base damage of your poison." I.e. poison magnitude is all you get (+gems as well).

Wish they would word things more clearly...


I think that maybe the distinction is that the magnitude comes from the initial hit -- from looking over the tree so far I have not come across any dot multipliers / inc dot (I might be wrong, though, have not looked much at the northwest side of tree). One thing I have noticed with poe2 is that scaling works differently, so the assumptions we have based on previous poe experience may be completely wrong. :/
"
Fnacy#4871 wrote:
"


Rain of Arrows - Withering Touch - Blind - Pin

Just a tool to apply wither stacks fast, Pin ist kinda obsolete because withering touch is halving the damage, so you could link something else. I also did invest nothing into gaining frenzy charges.


Hey! Thanks for sharing your build!
Could you tell please how is it possible to get withering stacks from Rain of Arrows? I've tried it and got 0 stacks on mobs. It said that chaos on hit damage required, so even adding Envenom to Rain of Arrows didn't work for stacks.
"
doomboat#5116 wrote:
"


I would've assumed so as well, but read the description:
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further by any modifiers to the damage you deal.

"This magnitude is not further[ed] by any modifiers to the damage you deal."

I read that as, "any %increase damage modifiers you have do not affect the damage of the poison beyond the original hit which calculates the base damage of your poison." I.e. poison magnitude is all you get (+gems as well).

Wish they would word things more clearly...


I think that maybe the distinction is that the magnitude comes from the initial hit -- from looking over the tree so far I have not come across any dot multipliers / inc dot (I might be wrong, though, have not looked much at the northwest side of tree). One thing I have noticed with poe2 is that scaling works differently, so the assumptions we have based on previous poe experience may be completely wrong. :/


Yeah there are no dot multis, I think magnitude is the new dot multi as it were.
Also I feel for everyone here who wants to stop playing PF, I'm kinda in that boat, but I'm just getting into Act 5, I don't wanna restart LOL. Also I'm curious to see how things change in the next few weeks.
"
Hey! Thanks for sharing your build!
Could you tell please how is it possible to get withering stacks from Rain of Arrows? I've tried it and got 0 stacks on mobs. It said that chaos on hit damage required, so even adding Envenom to Rain of Arrows didn't work for stacks.


The Pure Chaos node in the tree gives you 11% added Chaos Damage. You could also link Chaos Infusion to make it work.
"
Fnacy#4871 wrote:
"
This is going to be a PITA to ask and answer, but what other links are you using ? I'm seeing a lot of different choices, but as someone struggling with dps in t5 maps, I can only assume that your links are vastly different.


Well for one its an unreasonable good 300pds bow that I bought when I started mapping, gotta be honest here.

Links are in Order of importance in my opinion.


As I said main dps comes from Gas Arrow.

Gas Arrow - Deadly Poison - Corrosion - Bursting Plague - Comorbidity

It feels like bursting plague gives some reasonable clear on white mobs but it deals phys damage so it pretty much requires corrision. Comorbidity can easiely be linked into Poisonburst Arrow for single target, most things should die with up to 6 stacks already.

Toxic Growth - Concentrated Effect - Heft - Martial Tempo


Its pretty much the most bang for your buck link setup, and makes it somewhat usable, especially if your Bow has Attackspeed.

Plague Bearer - Chaos Mastery - Physical Mastery - Expanse - Magnified Effect

You really want to maximise its lvl and range afterwards.

Rain of Arrows - Withering Touch - Blind - Pin

Just a tool to apply wither stacks fast, Pin ist kinda obsolete because withering touch is halving the damage, so you could link something else. I also did invest nothing into gaining frenzy charges.

Despair - Heigtened Curse - Focused Curse


Just for bosses and maybe chaos resistent rare mobs, its lvl 1 so I dont have to invest into more int then 72.

Withering Presence

Not sure if it is needed tbh, so you could use Ghost Dance instead if you manage to get like 200-300 es for example. Alchemist Boon is also something like an option but I only needed it once and that was for the t4 Sanctum Boss where I had to notice that my mana flask has no passive charge regain and the boss seems to be on pinnacle Boss lvl.

Wind Dancer - Herbalism

Should probably be Cannibalism.

Poisonburst Arrow

Nothing at the moment, I just click it for single mobs that are still alive. It has insane scaling with quality, so there is an argument to be made to actually link it with maybe farshot and comorbidity.

Escape Shot - Holy Descent

Looks cool and sometimes feels like it actually helps.


Vine Arrow would be good, if it would work. When it is fixed I will probably use it over Escape Shot.

What I would recommend for early mapping.
Get a +2 Proj Quiver with some Bow Damage and put 3 points into "Quiver effectiveness" to boost it up to +3.

You want a high phys bow without attackspeed, the raw phys damage is the startpoint of your poison scaling everything else comes from there.
Take as many jewels in the tree as you can reasonably do, I have 5, and buy poison magnitude jewels. They are cheap and they scale Deadly Poison support.
Annoint Heavy Ammunition, its cheap and good.

https://imgur.com/a/G23oaNM thats my current skill tree, you can skip some of the chaos nodes early on, they really only scale your poison damage while bow/phys nodes scale the math behind it and also make toxic growth hit like a truck.

But there are probably quite a few things to optimize especially in the gem setups, I just took what it feels good at the end of the day


Legend, thank you!

Report Forum Post

Report Account:

Report Type

Additional Info