Where are my pathfinders at?

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3 - For buff, I have wind dancer with clarity and blind on hit (I have roughly 72-74% evasion with stage 3 on Cruel)



You really should try Plague Bearer.... And probably Withering Presence.


My tree:
https://maxroll.gg/poe2/passive-tree/z530p033

Anyone see something wrong with it?
Last edited by aDoreMe#3888 on Dec 10, 2024, 8:53:01 AM
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aDoreMe#3888 wrote:
"


3 - For buff, I have wind dancer with clarity and blind on hit (I have roughly 72-74% evasion with stage 3 on Cruel)



You really should try Plague Bearer.... And probably Withering Presence.


My tree:
https://maxroll.gg/poe2/passive-tree/z530p033

Anyone see something wrong with it?


Very similar to mine. I think the main difference is that I went for Blinding Strike instead of the Low Tolerance node, although I am not sure how much +Attack Damage affects the poison ticks. I also don't know how much valuable are the +chance to poison on hits.

I am also considering the Master Fletching node, since I recently got a quiver with +40% damage to bow skills
Last edited by fabmoicano#1872 on Dec 10, 2024, 9:09:18 AM
Playing Pathfinder myself, but with a crossbow and grenades over the ranger's native bow skills. Currently only level ~40 (full-time employment sucks), but the build has been tremendously fun once the pieces started coming together. Running Assault is preem for weapons with lower overall mobility like the crossbow; between Flash Grenades delivering mass stuns to entire packs, Oil Grenade + Maim + Encumbrance delivering a ~70% slow to everything it hits, and being able to move with only a relatively minor speed penalty while firing everything off, the character can skirmish like a champ. My primary defensive layer really is simply not getting hit (bro) - most enemies can't reach me to hit me even as I DOOM-strafe around them to ball them up for the Kabumen, and projectiles are easy to Touhou may way around.

The Gas Grenade nerf hurts, but the character isn't as reliant on gas explosions as a bow character is since I've still got regular ol' Explosive grenades to chunk stuff with as well, and with +1 grenade projectiles from the tree and a Bombard crossbow to generate a third grenade on most of my shots, the sheer number of explosions compensates for the lower overall damage of any given explosion.

I have not refined everything down into a proper build yet, only just picked up my second Ascendancy before I hadda pack it in for a while (50% more flask charges), but it's a really promising start.
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Hey, sure! This is my current tree:

imgur.com/a/HriKCyn

I couldn't fit it in one image, so had to do two.

I respec'd to try flame wall + gas arrow, but it wasn't that much better, was a lot more annoying to play, and was tanking my fps lol. I've since switched back to pure poison, just spamming gas arrow and plague bearer and I'm flying through maps.

In terms of your bow, the cultist bow is good from when you first get it to carry you for a while, but if you're in act 2 cruel, then it's probably better to check the vendors and pick up some cruel bow bases from the ground and use your currency on them. A bow with high phys damage will do you better than the chaos bow at this point.


I have a similar tree altho i'm earlier on being only lvl 34 - one change is that i nipped down on the right to the skill speed node, because toxic growth felt so incredibly slow and i kept getting punched out of the air before i could set up my combo
Hey bleetal! Tia is for the tips. My question is. What do you have linked to these skills. … tocic / gas arrow / wind dancer? Thank you
You are further than me, I don't have T3 support gems yet, but I assume you have 5 support gems for AA with extra armor break damage?

Your build seems like it might be good for trash mobs, but bosses I don't see where your damage is coming from since a lot of your stuff is focused on slowing/stopping mobs.

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Bleetal#0102 wrote:
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TeaVice#7645 wrote:
I'm at wits end with poison.
Against mobs its fine, clears with relative ease.
But against bosses it's trash and I dont know how it was allowed in.
Just can't generate the damage enough to kill Mektul before the lava fills and wipes me.
Maybe I've gotten bad rng with bad drops.


That's strange because I killed him easily both times.

What's your set up right now? What skills are you using with what supports?

And what's your bow look like?


I think i figured it out.
I swapped more points away from dex and into projectile damage and the numbers are now doubled, havent tested it yet though.
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aDoreMe#3888 wrote:
"


3 - For buff, I have wind dancer with clarity and blind on hit (I have roughly 72-74% evasion with stage 3 on Cruel)



You really should try Plague Bearer.... And probably Withering Presence.


My tree:
https://maxroll.gg/poe2/passive-tree/z530p033

Anyone see something wrong with it?


Your tree link isn't working for me, just goes to blank page.
Hi pathfinders, what a fun time has it been. I absolutely love my Pathfinder, just ascended today and started Act3.

We are a rare breed, there isn't many Pathfinder players or builds out there it seems.

In terms of what I play:
Skill passives: poison power ups, more stacks, and more poison damage and magnitude. Some evasion nodes too.

Skills:
Gas Arrow
Toxic Growth
Plague Bearer
Rain of Arrows
Vine Arrow

I really love the feeling of blowing up the Toxic Growth pustules with gas Arrow.

However, I am confused because a lot of people here use different support gems in different skills.

Can I ask what are the best skill gem and support gem combos for the above skills?

Any help would be appreciated!
Does anybody know what the explosion damage from toxic growth comes from?

I had an idea to maybe try and stack attack speed so that using the skill would be a lot more playable, but if you need projectile damage instead of poison for it then it probably wouldn't be worth it.

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