Where are my pathfinders at?

For frenzy charges I use combat frenzy with pin on rain of arrows.
Im playing pathfinder as a fire mage with incinerate, cast on ignite, ember fusillade.

My first ascendancy point went to the mobility penalty reduction and second points went to slow immune.

Pathfinder feels great as an early kiting class for channeling skills that allow you to move. Incinerate in particular feels amazing with pathfinder mobility + mobility support gem.

This game has such a large focus on mobility for survivability so being able to dps while mobile is key.

Core loop is incinerate while strafing until full of embers and enemy has max fire exposure then dodgeroll to activate the embers for burst damage. Repeat.



I call it the drive by flamethrower.

Once I get my third ascendancy I will try out the fire concoction but I don't expect it to be better than incinerate for exposure.
Last edited by fouquet#0993 on Dec 9, 2024, 1:41:35 PM
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Shubidu#0412 wrote:
Hey,

I have the same experience with Gas- and Poisonburst arrow. Gas arrow is just better.

Toxic growth is a bit clunky but it works for me. Set vines, Set poison area (w/o scattershot), spam Toxic Growth für massive damage on area. If you position yourself smart, you can use it to dodge attacks. But I'm on Act 3 normal so that might change.

But I've been wondering. Ive taken Featheres Fletching (modifiers to proj. Speed apply to damage with bows) and run acceleration support on my gas arrow. However there is no change in DPS and I'm struggeling to find a difference in poison dmg on Mobs themselves.
Does the skill just not work with Accelleration?
Does anyone have any insights?


I'm sure that Gas Arrow is affected by arrow speed, but I'm not sure if the poison damage is affected by "damage with bows". It sounds like it should be, cause I think it was in poe1, but maybe the formula has been changed. The wording for Poison and skills like gas arrow sound very particular.
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fouquet#0993 wrote:
Im playing pathfinder as a fire mage with incinerate, cast on ignite, ember fusillade.

My first ascendancy point went to the mobility penalty reduction and second points went to slow immune.

Pathfinder feels great as an early kiting class for channeling skills that allow you to move. Incinerate in particular feels amazing with pathfinder mobility + mobility support gem.

This game has such a large focus on mobility for survivability so being able to dps while mobile is key.

Core loop is incinerate while strafing until full of embers and enemy has max fire exposure then dodgeroll to activate the embers for burst damage. Repeat.



I call it the drive by flamethrower.

Once I get my third ascendancy I will try out the fire concoction but I don't expect it to be better than incinerate for exposure.


Wow, now that's an interesting take on Pathfinder. I would try it if it didn't require respecing my entire tree and ascendancy lol. Those two kiting nodes were going to be my next ascendancy points. I imagine they feel really good.
Alright, some more updates since I've been mapping.

My damage is starting to fall off, but I think it's because my bow is outdated. Working on that.

Now I understand why Vine Arrow feels like it does nothing, because it actually does. The slow not working makes the skill feel pretty useless to press. I'm gonna switch to pinning with rain of arrows for control.

Also, Plague Bearer is absolutely insane with these links:

Magnified Effect
Expanse
Chaos Mastery
Physical Mastery

Also take the +1 to chaos skills in the tree.

The cooldown from expanse doesn't really matter since Plague Bearer needs to charge anyway between uses. You basically press it and it deletes the entire screen, and hits hard against Rares/Bosses too. Really really fun to use. My Plague bearer is also only level 17 right now, I can probably get it up a few more levels.

Rotation now for packs is just gas arrow with scattershot to charge plague bearer quickly, and then for rares or tough packs fire a toxic growth and pop plague bearer, everything dies.

For bosses, it's Despair > Gas Arrow > Toxic Growth > Plague Bearer

Going to try the rain of arrows tech you guys are mentioning with combat frenzy.

Keep it coming, I think we're collectively starting to figure this class out.

Also disappointing to hear that the concoction sucks. Was looking at maybe using it as a way to charge plague bearer very quickly with scattershot, but the more I think about it, the 30% kiting speed and immunity to slows is just really good in this game. That's almost definitely where my last 4 ascendancy points are going.
Last edited by Bleetal#0102 on Dec 9, 2024, 6:07:15 PM
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Gas Arrow just got nerfed btw.

But my rotation is Vines + Gas Arrow then spam Poisonburst (with scattershot and pierce) and it takes out groups pretty quickly. The only issue is that Vines don't actually slow enemies, it's bugged. Also I'm not sure if the Plague explosion even works.

My main boss killing rotation is Gas Arrow + Poisonburst then normal bow attack spam with increased attack speed and Execute.



Wasn't it only the explosion damage that got nerfed? I don't think they touched the poison damage on it.
Also, I can confirm that Bursting Plague works with Poisonburst Arrow and Gas Arrow, and works if you add envenom to Toxic Growth so that it poisons, but it doesn't work with Vine Arrow or Plaguebearer from what I can tell.

As well, does anyone know if the armor shred from corrosion scales your poison damage? From my understanding, poison damage is based on the damage of the hit between physical and chaos damage, and armor shred would cause your phys hits to do more damage. For some reason though, it doesn't feel like it actually scales poison damage at all.
I'm at wits end with poison.
Against mobs its fine, clears with relative ease.
But against bosses it's trash and I dont know how it was allowed in.
Just can't generate the damage enough to kill Mektul before the lava fills and wipes me.
Maybe I've gotten bad rng with bad drops.
The most success I had was Rain of Arrows+Concentrated Effect+Pin Support, with the buff that gives frenzy charge on pin, so the Rain of Arrows refreshed its own frenzy charge.

With that I ran the lightning chain attack and the one that puts an arrow in the ground you can chain to, had that linked to martial prowess and the one that gives additional proj.

Would just try and pin enemies with Rain of Arrows while throwing down a bunch of lightning arrows and chaining to it.


I think there is a better build. There is probably an insane phys build with Rain of Arrows + frenzy charge generation + any physical skill. Socket Rain of Arrows with armour break on 3link or take out concentrated effect, add bleed skill and attach it with armour break payoff.

There is also a support (blue) that adds +1 to limit, if that works with rain of arrows and you can generate a charge with the buff and the mark, you could have 2 frenzy buffed RoAs going. Another idea I had.

I unfortunately bricked my raider trying Concoction before I got to switch to these. It was terrible, so don't do that. I'm playing witch now and it's 10x easier.
Last edited by AverBeg7#1689 on Dec 9, 2024, 10:24:18 PM
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Bleetal#0102 wrote:
Alright, some more updates since I've been mapping.

My damage is starting to fall off, but I think it's because my bow is outdated. Working on that.

Now I understand why Vine Arrow feels like it does nothing, because it actually does. The slow not working makes the skill feel pretty useless to press. I'm gonna switch to pinning with rain of arrows for control.

Also, Plague Bearer is absolutely insane with these links:

Magnified Effect
Expanse
Chaos Mastery
Physical Mastery

Also take the +1 to chaos skills in the tree.

The cooldown from expanse doesn't really matter since Plague Bearer needs to charge anyway between uses. You basically press it and it deletes the entire screen, and hits hard against Rares/Bosses too. Really really fun to use. My Plague bearer is also only level 17 right now, I can probably get it up a few more levels.

Rotation now for packs is just gas arrow with scattershot to charge plague bearer quickly, and then for rares or tough packs fire a toxic growth and pop plague bearer, everything dies.

For bosses, it's Despair > Gas Arrow > Toxic Growth > Plague Bearer

Going to try the rain of arrows tech you guys are mentioning with combat frenzy.

Keep it coming, I think we're collectively starting to figure this class out.

Also disappointing to hear that the concoction sucks. Was looking at maybe using it as a way to charge plague bearer very quickly with scattershot, but the more I think about it, the 30% kiting speed and immunity to slows is just really good in this game. That's almost definitely where my last 4 ascendancy points are going.


This has worked wonders for me after having tried everything / type of poison build (excluding flame wall shenanigans). I'm at the very end of A2 cruel right now and struggling however. Just a quick Q, what kind of bow do you use (I'm still using a crappy cultist bow for the chaos damage) and would you be willing to share your passives?

Thanks!

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