PoE 2 - I hate trial of the sekhemeas so much
trials need to go. they completely suck the fun out of the game
|
|
Lets just all agree this idea was shit for ascending, Remove honor when you need to ascend, keep it in when you're not going for ascension points, easy fix for sekhema, idk what to suggest for ultimatum
|
|
Ok i do the trial endboss on 1st try by surround the Boss and stop facetanking. easier as poe lab. so stop whining and use brain
Last edited by akaelbenpfeil#7100 on Dec 13, 2024, 4:34:15 AM
|
|
If they just completely removed the honour system, Trials of Sekhemas would actually be fun.
As it stands now it's extremely anti melee and removes all fun. |
|
"The first boss is easy, even as melee, but if you do it on Cruel you need to ANOTHER set of rooms with a new boss, way bigger rooms aswell and you keep the honour you had from the last boss. The difficulty is beyond insane. |
|
SANCTUM SHOULD'VE DIED YEARS AGO.
|
|
Completely new to the POE series, absolutely loving the overwhelming majority, but hate doing the Cruel trials. Whoever said to remove honor qas a genius, would make it a lot more enjoyable.
Happy for those who like it, but def not a fan of this system. |
|
I don't play ARPGs to deal with hugely punishing, ultra tense randomized encounters that might be easy as cake or soul crushingly cheesy and broken.
It totally breaks the flow of the game and is anti fun for the vast majority of players. The fact that it exists is actually a bit of a red flag that these guys may not know how to make this game fun, or at the very least are shooting themselves in the foot chasing some pipe dream of an action games that draws dev away from a solid ARPG. To play devil's advocate, these little minigames probably helped the devs to explore what's interesting and polish movement mechanics and see what MIGHT be fun in the future. So perhaps in the long run this leads to better charges and movement mechanics or who knows. But as it stands, it feels like a blemish on an otherwise very well made game with great focus on what's actually fun. I can respect these guys shooting to the moon, that they tried to do something unique and cool. But sometimes things just don't pan out like we hope they will in our heads. As a player I just find this horribly unfun and punishing. It just isn't better than the other content and brings the experience down and forces you to bear it. The hardest but most important part of being a good gamedev is knowing when to let go of things that aren't working. Some people love this and that's great, but it shouldn't be mandatory for players to get key progression points. Leave it in but make it optional. When I think about these mandatory challenges, I legit go from wanting to play the game to thinking, "nah, I'm not farming that damn challenge token again just to die to some bullshit lag spike" Last edited by crazyfingers619#3901 on Dec 13, 2024, 5:15:40 AM
|
|