POE 2 Complete PC Freeze while loading screen
" People laughed at you because there's people on linux with the same issue. The latest one I read was having it on Nobara distro. |
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@Elenher No proof of that so far. Mostly something totally different. If that was the case, it would indicate a fundamental problem with (some) Ryzen CPUs which I dont believe is true. Fact is, the CPU scheduler has a bug in Windows 11 24h2, either in combination with some Ryzen CPUs, or some other so far unknown relationship. A game shouldnt be able to lock-up the entire OS even if it crashes or is stuck in a 100% cpu use loop. The kernel/CPU scheduler should prevent total PC lockup => bug in Windows which needs to be addressed anyway.
Last edited by mkdr#2100 on Dec 21, 2024, 9:33:31 PM
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For Intel users (specifically 13th and 14th gen users) suffering from this issue, I have the solution for probably a large portion of us. The windows version is completely irrelevant. I learned this in the dumbest way possible. I had a lot of friends begging me to attempt to play marvel rivals with them, upon downloading the game a large notification came up on the launcher that informed 13th and 14th gen users that if they are unable to load the shaders without their game crashing, they should download Intel Extreme Tuning Utility and set the Performance Core Ratio down from 55 to either 53 or 52.
I originally ignored this, attempted to download the shaders, and the game crashed. Afterwards, I attempted one final time and my screen froze up exactly as it did after loading instances in POE 2 maps. I immediately downloaded the Intel tool, changed my performance core ratio to 52, and the game ran as smooth as butter. The next day, I figured I could try POE 2 again and boom. It's running perfectly smooth on max graphics. I have minimized, opened up other applications, and streamed the game without a single crash for the last two days. I wish I understood more about computers because Path of Exile 2 absolutely melts your cpu whenever you are loading into new areas (albeit for maybe two seconds). Please if you are an Intel user try this and see if it works. You may have to reopen the tool every time you turn on your PC but once it is on, you should have no issues. Last edited by RealMarsbar#1169 on Dec 21, 2024, 9:42:05 PM
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" I second this solved all my issues |
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" If PoE 2 melts your CPU you have to fix your cooling system. 100% CPU load doesn't melt anything if you didn;t mess up with your hardware / UEFI setup. |
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" Not to be that guy — but for many Intel users, the board defaults are completely incorrect. My MSI z690 board defaults my 13600K to: - 288W TDP on a 181W chip - insane draw power limits for long/short workloads: whatever the wattage max is (288). Intel default is 125/181. - Massive voltage (line limit 18!!). My 13600K is stable at mode 5. It’s like they’re trying to fry your chip. For folks implying this is a windows thing: I’ve never been a windows user and aim to keep it that way. I can imagine there may be a separate issue there — but by and large it’s becoming more clear to me that Path of Exile 2 is exposing other issues potentially unrelated to the game. It is, after all, not GGG’s fault that MSI (and others) have lost their minds when it comes to picking sensible hardware defaults. It’s not exactly any developer’s fault that otherwise valid calls would be crashing on unstable hardware; implicit upstream dependencies. For those that may be experiencing issues: go to Act 2, walk up to your stash and wait 15 minutes. Did you crash? Did your computer reboot? Congrats, you’ll likely have to verify your BIOS settings. Last edited by hesham8#4339 on Dec 22, 2024, 12:56:29 AM
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" Of course. I wasn't quite aiming to fix the real problem (which is surely way deep into the Windows scheduler with internal locking/spinning during syscalls, somehow). But people have reported that the problem completely disappears if the option for multithreading engine is disabled. That leads me to assume that serializing all Vulkan calls during loading would also avoid triggering the Windows bug. You would never get that kind of system freeze with user-land threads, so they are stuck in the kernel, in the syscalls behind Vulkan calls. So just allow one of them through at a time, a simple hack that would get the job done (ideally, only serializing a tiny subset of Vulkan calls, mostly related to buffer mapping/copying during area loading). |
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I have the same problem, Windows 11 pro, loading screen freezes entire PC and crashes it. Has there been some fix for windows yet?
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when will they ever fix this shit ? Do we have to wait for microsoft's new windows update or the game devs ?
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Just try this guys, this seems to be the best solution atm for me.
POEUncrasher https://github.com/Kapps/PoEUncrasher/releases I'm not sure it will be fixed but I played for 10 hours and it went smoothly. |
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