POE 2 Complete PC Freeze while loading screen

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Cainrith#2807 wrote:
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How harming is this to my hardware?


Very. Basically there is a low chance of immediate failure, and a certainty of shortened component lifespan. If your system is already on its last legs or is barely hanging on there then this can land the killing blow.

How does a game freezing your computer cause immediate failure or shortened lifespan of your hardware? At worst, wouldn't it just corrupt any files that were being written to when you restart your computer?

Why are so many of you confidently providing others with incorrect information?
Last edited by Conkerkid11#3080 on Dec 17, 2024, 8:24:03 PM
Used to freeze/crash at about 1/10 loading screens. Post 0.1.e I crash on EVERY single loading screen. I don't know what they did but now it's literally unplayable. Maybe now there is a chance for them to find out what's causing it since whatever they did has made it worse.
incompetent developers, the crashes are absolute insane now
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Cainrith#2807 wrote:
"
How harming is this to my hardware?


Very. Basically there is a low chance of immediate failure, and a certainty of shortened component lifespan. If your system is already on its last legs or is barely hanging on there then this can land the killing blow.

How does a game freezing your computer cause immediate failure or shortened lifespan of your hardware? At worst, wouldn't it just corrupt any files that were being written to when you restart your computer?

Why are so many of you confidently providing others with incorrect information?


Oh boy... Here we go again:

Incompleteness of shutdown process interrupts system operations, which can interrupt critical tasks leading to data corruption. Even with modern file systems, an abrupt shutdown may leave temporary files or critical system configurations in an inconsistent state, requiring repairs during the next boot.

In mechanical drives, a forced shutdown could interrupt the normal parking of the read/write head, potentially causing minor wear. While rare, repeated occurrences could increase the risk of a catastrophic "head crash", a severe mechanical failure in a HDDs that occurs when the read/write head, which hovers right above the spinning platters, comes into direct physical contact with the platter surface. Since the platters are coated with a thin magnetic material used to store data, any contact with the head can cause permanent physical damage and data loss.

For SSDs, which lack moving parts, and rely on firmware to manage data, if a forced shutdown interrupts critical internal operations (like garbage collection or wear leveling), it could result in data loss or even firmware corruption.

There is also electrostatic and capacitive effects. The key here is "Charge Imbalance". Capacitors in power circuitry store charge. A sudden shutdown might not allow for controlled discharge, which could affect components over time due to uneven stress cycles.

Another problem you might encounter is with all-in-one (AIO) liquid cooling systems. In these the pump is responsible for circulating coolant through the loop. An abrupt power cut halts the pump's operation instantly, which can leave coolant stagnant in the system. Stagnant coolant may allow air bubbles that were previously suspended in the liquid to collect in the pump or tubing. When the system restarts, these bubbles can disrupt the normal flow of the coolant, causing cavitation (tiny air pockets in the pump), which manifests as unusual sounds like gurgling, grinding, or rattling.

In some other cases where the cooler was already on its last legs, if the liquid cooler contains any sediment or impurities, sudden stops could lead to clogging in the radiator or pump, potentially resulting in noise or reduced performance. I am mentioning this because there is a person in this very thread that was talking about "weird sounds" from his cooler so when I read that I thought about what might have caused it.

There is also how this crash is (supposedly) happening in the first place: 100% CPU utilization. This happens in a spike format. A sudden spike to 100% CPU utilization generates significant heat in a short period. If the system crashes at this point, the CPU may remain hot while cooling mechanisms (fans or pumps) that should have been dissipating heat are not functioning because forcing a shutdown stops cooling systems immediately. The residual heat can cause localized overheating, particularly in the CPU die (and Voltage Regulator Modules on the motherboard). Repeated instances increase the risk of thermal degradation.

The sudden power-off may induce transient voltage fluctuations, which can harm sensitive components like the CPU, GPU, or motherboard power circuitry. These components are especially vulnerable during high load conditions.

There is also the capacitor strain: The power delivery systems on the motherboard and power supply unit (PSU) experience increased strain during peak utilization. Abrupt shutdowns can exacerbate this strain, leading to shortened component lifespan.

For air-cooled systems, fans running at high speeds during 100% CPU utilization experience mechanical stress when stopped abruptly. Over time, this can degrade fan bearings or motors.

For any component that is already on its last legs, an event that would lead to shortened component lifespan might be the finishing blow.

And remember, this is not once in a while event, these crashes happen frequently, with short intervals(if one keeps playing the game after the crash and crashes again and again and again).
No updates from developers is very disappointing. Devs at least post some updates and not just we know about an issue. Seems like Microsoft ain't gonna do nothing and they are simply waiting for devs to make fixes from their side. Still in refund period so if not fixed will need to refund
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No updates from developers is very disappointing. Devs at least post some updates and not just we know about an issue. Seems like Microsoft ain't gonna do nothing and they are simply waiting for devs to make fixes from their side. Still in refund period so if not fixed will need to refund


Not a Windows issue. Why would Microsoft have to do anything? There are people here crashing on Linux.
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Freakap#6846 wrote:
Used to freeze/crash at about 1/10 loading screens. Post 0.1.e I crash on EVERY single loading screen. I don't know what they did but now it's literally unplayable. Maybe now there is a chance for them to find out what's causing it since whatever they did has made it worse.


Exactly the same for me ! I would say it was about 1/3 crashes on loading screen (the one once you choose a Character) before the patch.

Afther patch 0.1.0e, it is (so far) a nice 100%. After 4 crashes, I even got a blue screen, thx to GGG. I didn't see any "state of the art" game doing this since Windows Vista.

The game is early acces, fine, I get it. Still, it shouldn't be a threat for my PC.
I had Windows 11 24H2 and had constant crashes since launch of POE 2, 6-8 crashes that required rebooting PC Daily. Yesterday I installed Windows 11 23H2 and haven't had a single crash during 6 hours of game play.

Newly built PC.
9800X3D
X870E Taichi
EVGA RTX 3090 FTW3
98GB RAM



For what it's worth this is what fixed my crashing *Knock on wood*.
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I had Windows 11 24H2 and had constant crashes since launch of POE 2, 6-8 crashes that required rebooting PC Daily. Yesterday I installed Windows 11 23H2 and haven't had a single crash during 6 hours of game play.

Newly built PC.
9800X3D
X870E Taichi
EVGA RTX 3090 FTW3
98GB RAM



For what it's worth this is what fixed my crashing *Knock on wood*.


Did you do a downgrade from 24H2 (if possible), or you re-installed from scratch ?
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Freakap#6846 wrote:
Used to freeze/crash at about 1/10 loading screens. Post 0.1.e I crash on EVERY single loading screen. I don't know what they did but now it's literally unplayable. Maybe now there is a chance for them to find out what's causing it since whatever they did has made it worse.


Yeah I'm actually crashing the very first time I try to teleport (with multithreading on). 4 times in a row at this point whereas usually if I managed to get ingame I was good for a few zone transitions at the very least. I still have 2 cores disabled because that's the only thing that avoids having to hard shutdown my system. Whatever they did made it worse.

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