Hard crashing PC locks up

"
"
shenk800#1840 wrote:
"


What evidence? :) My evidence is my own case. I play freeze-free since day I switched to win10. I reapeat - I still have crashes. EVERY DAY I play. But I dont experience full system freeze at ALL. Not even once after switch. (Without change to dx11, limiting cpu, change to BIOS, using 3rd party software).


We are on page 150+ of a thread with people showing different combinations of hardware and fixes they have tried that didn't work, or worked for a while until the problem came back.

Good that it works for you, it may work for others as well, but don't be so bold to already claim that this is solved somehow and that because it's fine for you that's "evidence".



Yeah other people are showing so hard evidence :) So evidence by people that rollback helped - not valid. Evidence of people for which they say it didn't help - valid :)

I wish that everyone that experience hard freeze of PC just tried fresh install of win10 or win11 before 24 update. Yeah there is no guarantee. And I know how bad this advice sounds cause I was in the same place.

I wish you all the best, and sorry if somehow my posts upset you. I'm done with this thread.


No offense, I'm not going to rollback or install an older windows version simply because of one game.

This is on PoE2, and they should address this, not the users.
I have had some good success with an app called Process Lasso. You can use this to specifically set a rule for the PoE2 process to drop to IDLE priority and unassign 2 cores if the CPU usage rises above 95% for a second, and then remain at IDLE for say, 10 seconds. And then resume normal processes.

Find the tool here: https://bitsum.com/

To do this:

* Open Options, CPU Limiter
* New CPU Limit Rule:
Process match: pathofexilesteam.exe
When CPU use is: 85%
For a period of: 1 seconds
Reduce by this many cores: 2
For a period of: 10 seconds.


I also use ProBalance settings:
Advanced/
Leave all settings except:

Lower to idle priority instead of below normal: Ticked
Ignore all foreground processes: Unticked
Change affinity during restraint: Ticked
CPUs: 2-15 (or how many cores you have, just ensure you start at core 2)


This has immediately solved the issue for me - and it even decreases load time dramatically as well. Any tool that can reduce the CPU priority and remove cores will probably work, but this can be done on a rule basis per running process.

Of course, I cannot say if this is guaranteed to work for everyone. But I can say I've had hardlocking constantly, and I've now been able to play for 5 hours continuously. Except for one REALLY off bug that may be a server issue (says my controller is unplugged then dumps me back to the login screen).

"
Kaltern#5539 wrote:
I have had some good success with an app called Process Lasso. You can use this to specifically set a rule for the PoE2 process to drop to IDLE priority and unassign 2 cores if the CPU usage rises above 95% for a second, and then remain at IDLE for say, 10 seconds. And then resume normal processes.

Find the tool here: https://bitsum.com/

To do this:

* Open Options, CPU Limiter
* New CPU Limit Rule:
Process match: pathofexilesteam.exe
When CPU use is: 85%
For a period of: 1 seconds
Reduce by this many cores: 2
For a period of: 10 seconds.


I also use ProBalance settings:
Advanced/
Leave all settings except:

Lower to idle priority instead of below normal: Ticked
Ignore all foreground processes: Unticked
Change affinity during restraint: Ticked
CPUs: 2-15 (or how many cores you have, just ensure you start at core 2)


This has immediately solved the issue for me - and it even decreases load time dramatically as well. Any tool that can reduce the CPU priority and remove cores will probably work, but this can be done on a rule basis per running process.

Of course, I cannot say if this is guaranteed to work for everyone. But I can say I've had hardlocking constantly, and I've now been able to play for 5 hours continuously. Except for one REALLY off bug that may be a server issue (says my controller is unplugged then dumps me back to the login screen).




you can also wait and not risk your processor
Was there ever any reply from GGG regarding it? Seems like a pretty huge problem by now with the number of threads and people having problems.
"
Tomtah#4647 wrote:
Having the same problem. Mostly during load screens when i enter new zones or click the button to open world map. Wouldn´t be so bad if it just crashes the game but my entire PC locks up so I have to do a hard reset by pressing power button. Got a brand new laptop to play this game so it's a fresh install. Playing on steam version.

Specs: Brand new Lenovo LOQ 15 with a ryzen 7 8845HS, RTX 4060, Windows 11 PRO, update 24H2(version 26100.2605), one stick of 16 gb DDR5 ram.
Monitor setup: Using laptops integrated monitor and an external monitor, both at 2560x1440

Game settings:
Running in Windowed fullscreen on my 2nd monitor.
Vsync: Adaptive
Window resoultion: 2560x1440
NVIDIA DLSS max image quality set to quality.
8x anisotropic filtering
Shadow+ globial immunation
Shadow+ gi quality: Low
Sun shadow quality: Low
Number of lights: High
Water detail level: High
Nvidia reflex: ON
Background FPS cap 30
Foreground FPS cap: 144
Triple buffering: on
Dynamic culling: off
Engine multithreading: ON

Have not tried any of the fixes proposed in this forum thread yet. Just wanted to give some info so GGG can fix this.



After disabling core 0 and core 1 for pathofexilestream.exe with core affinity in task manager whenever i launch the game I've had 0 crashes in about 6 hours of gameplay so far so that's the workaround that worked for me.
Last edited by Tomtah#4647 on Dec 14, 2024, 6:59:21 AM
Same issue here. Full on lock up only occurs when I load to a zone. Happens on both full screen exclusive and fullscreens borderless.

Only happens when I pay Poe2 no other game or app does it. Please fix soon I can't keep powering off my PC with a hard system shutdowns
Last edited by Bosx55#6254 on Dec 14, 2024, 7:01:23 AM
i verify the files in steam and set the Shader Cache for NVIDIA Cards in the nvidia settings to 100GB Cache hold.

i played since then 1 hour without any issue. maybe that could work for you.
no cpu issues, no 100 % cpu power and no high temperature
Last edited by mikefanta#7972 on Dec 14, 2024, 7:04:17 AM
This game turns into a CPU stress test during all load scenarios.

It's trying to compile too many shaders and assets at the same time.

Hell, this game overload all my CPU cores faster than Cinebench benchmarking. It's insane.

The console versions run better because GGG can prepackage shaders for that specific hardware. With PCs, and all different hardware condfigs, it seems like they making our PCs build shaders from scratch every damn load screen, leading to CPU spikes and crashes.

I suspect they are gathering data and will patch in prepackage shaders for PC as well and have most, if not all loaded at game launch, so this will eventually go away.

Most games load the bulk of shaders when the game first launches and they just sit in the cache for the CPU to grab whenever, instead of having to compile and overwork your CPU.

I'm 99% convinced this is all due to bad shader optimization by GGG.
Windows 11 (Steam), AMD 5800X3D, RTX 4070 Ti Super 16GB, 32BG DDR4 3200, Samsung 980 Pro SSD
"
you can also wait and not risk your processor

There is no risk to your processor unless you're using shitty components and have bad cooling. Processors are designed to work at 100% load.

"
Hell, this game overload all my CPU cores faster than Cinebench benchmarking. It's insane.
I'm 99% convinced this is all due to bad shader optimization by GGG.

At some point you will reveal OCCT (more stressful than casual Cinebench). And there is no "overload" of CPU because software can't load it over 100%. d3dcomp64 and cc are working at that specific moment compiling the shaders at the high speed which is not bad - it improves the loading times, but something going badly at this moment and it's not related to POE directly because that issue was "fixed" (workarounded) back in the days in PoE 1. Also Space Engine and old Falcon 4.0 caused the same hangs freezing the system completelty or almost completely.

There is nothing wrong if your CPU utilized at its full power to load the game faster.
Last edited by cursorTarget#1174 on Dec 14, 2024, 7:24:55 AM
"
This game turns into a CPU stress test during all load scenarios.

It's trying to compile too many shaders and assets at the same time.

Hell, this game overload all my CPU cores faster than Cinebench benchmarking. It's insane.

The console versions run better because GGG can prepackage shaders for that specific hardware. With PCs, and all different hardware condfigs, it seems like they making our PCs build shaders from scratch every damn load screen, leading to CPU spikes and crashes.

I suspect they are gathering data and will patch in prepackage shaders for PC as well and have most, if not all loaded at game launch, so this will eventually go away.

Most games load the bulk of shaders when the game first launches and they just sit in the cache for the CPU to grab whenever, instead of having to compile and overwork your CPU.

I'm 99% convinced this is all due to bad shader optimization by GGG.


This seems to be the most likely culprit.
Last edited by Tomtah#4647 on Dec 14, 2024, 7:24:20 AM

Report Forum Post

Report Account:

Report Type

Additional Info