Path of Exile 2 Early Access Launch - Live Updates 🔴

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marco090#3112 wrote:
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Oh im "crying" for argumenting the game isnt bad, okay kid, whatever you say.

You're the ones missing the point of an EARLY ACCESS, youre paying to get access to an UNFINISHED GAME while supporting devs, while testing and finding bugs and giving reasonable feedback about the CURRENT state of the game as how it is.

Its so useless to compare it with PoE 1 which has already 11 years worth of work, i can't even, seriously, this only shows how poor your game knowledge is.

We all already know the game doesnt offer enough crafting, various other resources... shall i remember you again this is a game CURRENTLY BEING DEVELOPED? wasnt that already obvious? This Early acces is just to show a lil bit of HOW'S THE GAME GOING, it doesn't reflect the ENTIRE GAME.

They already said first 3 acts were gonna be +25hours, wheres the surprise about the game being slow? you already knew that, riiight?

Bad loot? i had a CRAZY AMOUNT of items with +1 +2 +3 and even +4 to skills, which NEVER dropped in campaign before. We're getting what we were promised and even more.

quit yapping, im not wasting any more time explaining such obvious things to pure random whining.


And we are trying to highlight issues so they can be improved, and somehow only thing You can do is say that someone is crying or calling them kid... Sure, have a nice day, discussion with someone who can only yell or trying to offend doesn't make sense XD


"trying to offend" and "yell" sure sure, apparently remarking words in caps is way too loud for you, and im not surprised you refuse to answer, you have no further arguments. Because "we had this in Poe 1" is not an argument, u know.

The only thing i say is "stop crying" or calling them "kid" aham, another proof you didnt even bother to read both posts i made.

Once again, not worth the time reasoning with someone who cant listen.
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I'm starting to believe in the dead internet theory after good comments about poe 2

This is GGG's "vision":
1) A couple of builds are playable in the game
2) only today the trade was fixed
3) huge meaningless layouts
4) dead endgame (20% of poe 1)
5) everything is impossibly slow
6) No drop at all
7) a stupid rolling system
8) difficult acts
9) No move skills
10) just a couple of unique items that are playable
11) variability of skills and builds (if all are balanced) 30% of poe 1
12) the economy is killed by dupes and abusers
13) the most profitable is to reset bosses of Act 6
14) There is no canonical drop. What's to be happy about? Just mirror and headhunter?
15) Pure party game (much more quantity and rarity in the party, you can resurrect party members on bosses)
16) 0 crafting in game. Just Regal orb + Ex

I sincerely don’t understand how, despite having data on Ruthless in PoE 1, they made no conclusions.
What does GGG do? They nerf builds, even though they promised not to touch anything at all.


Ahhh boys here we go :D

1) Wrong. Top Ladder has a lot of variety in classes, implying different build strategies. Just because you feel like this, doesnt make it true
2) What do you mean by that? They fixed something in a few days? Cool.
3) How are they meaningless? We got really awesome visuals with a good variety of mob types. Also cool that most maps dont have very linear layouts, which is probably something subjective.
4) "Dead" endgame with already a lot of possibilities. Of course it has less options than a 10+ years game like wtf. There is more endgame than in any other ARPG release. Including PoE 1 release version.
5) Stylistic choice. Also more room to powercreep later on.
6) Maybe you dont really understand the crafting. Point 16 kinda proves this point
7) It's a pretty generic dodgeroll. Plus some mechanics even interact with it/change it. What else would you want?
8) Net positive, hands down. Harder than easy = more fun in the long run.
9) With a slower paced game, harder enemies and filled maps, this would be pretty destructive. People would constantly push into hard enemies, die and write stupid complains on the forum.
Probably still going to add some later...
10) Most of them are playable, if not all of them. Just because you cant figure out a use-case doesnt make it bad or unusable. Sure there are rares, that are better than uniques. And those rares are way harder to get. This is how its supposed to be and has been in PoE1.
11) Isn't this point 1)? Also there are balance issues to be addressed, no doubt about that. But that 30% is just bold and wrong, as we see on the ladder.
12) It's just a few days into the league. Most people didnt even reach endgame yet. Even with some dupes and abusers, the whole economy isnt even built yet.
13) Fixed. Lol.
14) Give us some infos on what you'd like. I dont see any point in this.
15) Good for them. There is a joke here to be made, but i'll just give you this one.
16) Yeah... No. There is more to it, than just Regal and Ex. We lack some of the insane complexity of PoE1 for now, but you still got essences, chaos, quality, the new runes, corrupting.
How is that 0(!) crafting? That's just madness.
Fix the campaign and people will stop complaining. It's literally that simple.

- Player gets frustrated at campaign (Length, difficulty, terrible quest assistance and some incorrect/missing markers on map).
- Everything else the player interacts with is automatically bad, because that's how it works.

Fix the campaign, fix the glaring early-game issues of uncut gems, stop pretending that level-locking skills is healthy, complaints will dwindle.

The rare mob fix today pretty much fixed the loot issue for maps/loot, IMO. Endgame pretty chill, just actually getting there is so bad.
Mobile games have better trading...
A little PSSST when passing a trader if they have an item that could help the player through the campaign i feel would be a great touch. Just record some kind of voice line, Maybe some way to subtly highlight it in the UI. Even if it is only used though the campaign the first time.
I feel this would be very helpful/useful without breaking the gameplay loop. I love the game, about to finish act 3. Just my two cents.
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Tonst3r#4966 wrote:
Fix the campaign and people will stop complaining. It's literally that simple.

- Player gets frustrated at campaign (Length, difficulty, terrible quest assistance and some incorrect/missing markers on map).
- Everything else the player interacts with is automatically bad, because that's how it works.

Fix the campaign, fix the glaring early-game issues of uncut gems, stop pretending that level-locking skills is healthy, complaints will dwindle.

The rare mob fix today pretty much fixed the loot issue for maps/loot, IMO. Endgame pretty chill, just actually getting there is so bad.


Learn something: Path of Exile 1 and Path of Exile 2 are 2 different games. Lenght and difficulty are good, we already knew Poe2 would be like this, they told us, so theres no point on that. Quest assistance is good too, just need some bug fixes but its way below frustrating.

Everything else the player interacts is bad, nope its not.

Whats with uncut gems? you get plenty of them, and skills arent level locked, theyre attribute locked, learn about the game first ^^ Of course complaints will continue if people keep whining without being informed.
Last edited by Riverwind77#5126 on Dec 10, 2024, 11:04:51 AM
could add some challenges for this ea
is nice have some personal objetives after the acts
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Mokurp#2464 wrote:
could add some challenges for this ea
is nice have some personal objetives after the acts
Unique tab 100% completion....
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Tonst3r#4966 wrote:
Fix the campaign and people will stop complaining. It's literally that simple.

- Player gets frustrated at campaign (Length, difficulty, terrible quest assistance and some incorrect/missing markers on map).
- Everything else the player interacts with is automatically bad, because that's how it works.

Fix the campaign, fix the glaring early-game issues of uncut gems, stop pretending that level-locking skills is healthy, complaints will dwindle.

The rare mob fix today pretty much fixed the loot issue for maps/loot, IMO. Endgame pretty chill, just actually getting there is so bad.


Learn something: Path of Exile 1 and Path of Exile 2 are 2 different games. Lenght and difficulty are good, we already knew Poe2 would be like this, they told us, so theres no point on that. Quest assistance is good too, just need some bug fixes but its way below frustrating.

Everything else the player interacts is bad, nope its not.

Whats with uncut gems? you get plenty of them, and skills arent level locked, theyre attribute locked, learn about the game first ^^ Of course complaints will continue if people keep whining without being informed.


By the end of a3 (pre-cruel) it's the longest campaign in ARPG history post-d2. That's considering future run-throughs (not just first time learning it which obv can vary). Technically Diablo 2 would come close if we count norm - hell vs POE2 A1-3 + cruel, which is ASSUMING the actual act 4-6 would have roughly the same length as cruel 1-3 which is likely fair...but even then d2 is quicker. Ofc talking a non-tele character.

There's a difference between making a "slower harder playing ARPG" and making a souls-like with incorrect branding.

The meme replies about "learn things" is hilarious. Skills 100% have level requirements, it's an antiquated system many ARPGs use for the pure purpose of forcing you to try different skills. It's awesome that you spammed "LEARN IT" while being wrong though.

I was going to break down the rest of your post but honestly this is just not worth it. It's like arguing on the D4 forums with one of the people who swears it was a flawless game on release.

Feedback posted. Gl anyone defending it for no reason at all.
Mobile games have better trading...
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as it is far too quick at the moment.


Do you guys think you should just be standing there for 3 minutes charging the skill? Do you want Warrior to feel even worse?

Because I don't know if you've been paying attention, but Supercharge slam was one of the only things making maces not feel awful. And THAT'S your focus?

Come on GGG...

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Tonst3r#4966 wrote:

By the end of a3 (pre-cruel) it's the longest campaign in ARPG history post-d2. That's considering future run-throughs (not just first time learning it which obv can vary). Technically Diablo 2 would come close if we count norm - hell vs POE2 A1-3 + cruel, which is ASSUMING the actual act 4-6 would have roughly the same length as cruel 1-3 which is likely fair...but even then d2 is quicker. Ofc talking a non-tele character.

So what? as i said, they already told us in the reveal it was going to be +25h worth of campaing the first three acts. Campaing is 50h upon release, okay, im good with it.

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Tonst3r#4966 wrote:
There's a difference between making a "slower harder playing ARPG" and making a souls-like with incorrect branding.

I laugh my ass off every time a random guy calls souls like to a game where youre forced to understand boss patterns and being careful.

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Tonst3r#4966 wrote:
The meme replies about "learn things" is hilarious. Skills 100% have level requirements, it's an antiquated system many ARPGs use for the pure purpose of forcing you to try different skills. It's awesome that you spammed "LEARN IT" while being wrong though.

"level requirements" NOPE "forcing you to try different skills" NOPE
Attribute requirements and its made so you dont get OP at the start of the game, was pretty simple right?

It awesome to spam it, but i was right

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Tonst3r#4966 wrote:
I was going to break down the rest of your post but honestly this is just not worth it. It's like arguing on the D4 forums with one of the people who swears it was a flawless game on release.

Feedback posted. Gl anyone defending it for no reason at all.

Oh so you're running away? are my arguments too strong you cant deal with?
And i never said its a flawless game, if you cared to read you would know.

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Tonst3r#4966 wrote:
Fix the campaign and people will stop complaining.

This is what you call feedback?

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Last edited by Riverwind77#5126 on Dec 10, 2024, 12:41:45 PM

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