Alternate game mode for casual gamers

The minority just tries to find a solution to a non existing problem while the solution to their own self made up problems is crystal clear and easy to fix.
Just getting better at something always worked in games since decades and even in most of all irl scenarios. Especially in a game that has turned much easier over the years in lots of ways.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Oct 6, 2024, 12:12:47 AM
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Pashid wrote:
The minority just tries to find a solution to a non existing problem while the solution to their own self made up problems is crystal clear and easy to fix.
Just getting better at something always worked in games since decades and even in most of all irl scenarios. Especially in a game that has turned much easier over the years in lots of ways.


Learning how to play the piano is way too hard. I don't want to practice or improve my technique. Therefore, there should be new versions of every piece of music that only uses five notes instead, or there should be pianos with only 20 keys. Challenges are not meant to be overcome, they simply should not exist. Everything should just work.

Or better yet, the piano should just be a guitar because I already know how to play the guitar. Makes no sense that the piano wants to remain a piano when it doesn't work for me.
Last edited by harbingerofdestruction333#1283 on Oct 6, 2024, 12:23:13 AM
^isnt there some kind of rule against coming back with a fresh account when your other one has been put in time out? hmm

edit-all sorted now.
Last edited by Lyutsifer665#1671 on Oct 6, 2024, 2:44:29 AM
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harbingerofdestruction333 wrote:
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Pashid wrote:
The minority just tries to find a solution to a non existing problem while the solution to their own self made up problems is crystal clear and easy to fix.
Just getting better at something always worked in games since decades and even in most of all irl scenarios. Especially in a game that has turned much easier over the years in lots of ways.


Learning how to play the piano is way too hard. I don't want to practice or improve my technique. Therefore, there should be new versions of every piece of music that only uses five notes instead, or there should be pianos with only 20 keys. Challenges are not meant to be overcome, they simply should not exist. Everything should just work.

Or better yet, the piano should just be a guitar because I already know how to play the guitar. Makes no sense that the piano wants to remain a piano when it doesn't work for me.

Want to know the funny part? You don't start practicing anything by doing the hardest thing available first. You don't start lifting 300kg in your first deadlift. You don't run an iron man maraton without preparation. You simply don't get to play Mozart your first try if you never played an instrument in your life. And you completelly don't get to make the argument that it's "crystal clear and easy to fix" when new people have to deal with over a decade of mechanics creep and several third party software and sites to even begin to understand this mess of a game properly. It's simply amazing how PoE has made some people think to even make such arguments seriously.

The only reasonable argument to be made against casual mode is that GGG doesn't want it, and that is fine(sometimes). But arguing that bad game design is a good thing is just lack of self respect. Good games teach you without you even realizing and make the game fun. PoE does not do that in any shape or form and i'm tired of people pretending it does.
Last edited by Z3RoNightMare#7140 on Oct 6, 2024, 8:39:22 AM
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Toforto wrote:
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And after playing the beta for PoE 2, I can already tell that the upcoming game will be a rough awakening for some in here.


The steam numbers will speak for themselves won't they, people will try it for a month max then many will quit most likely. They're here to play a fun arpg, not dark souls 4. You have no idea how large a part of the sc trade playerbase is going to absolutely hate so many aspects of the design. Which is why some people won't even bother trying it/will quit after the initial hype phase dies down.


I will be back here after PoE 2 launches (1.0) to point and laugh at you
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Z3RoNightMare wrote:
And you completelly don't get to make the argument that it's "crystal clear and easy to fix" when new people have to deal with over a decade of mechanics creep and several third party software and sites to even begin to understand this mess of a game properly. It's simply amazing how PoE has made some people think to even make such arguments seriously.

The only reasonable argument to be made against casual mode is that GGG doesn't want it, and that is fine(sometimes). But arguing that bad game design is a good thing is just lack of self respect. Good games teach you without you even realizing and make the game fun. PoE does not do that in any shape or form and i'm tired of people pretending it does.


Yep exactly, this game has become just a random mess of oneshots, the game not giving you all the information or giving you false information(dps tooltips on most skills are a lie, % phys mitigation when you look at your armor is a lie etc.). And then people have to go on youtube and watch 5 hour guides, download 5 3rd party tools, login to other 3rd party websites to do other things just to learn this game? Really?

It's no surprise that a request for this exists, just the help panel isn't enough in this game. And it doesn't even have every mechanic or league in it lol
Last edited by Toforto#2372 on Oct 6, 2024, 10:23:35 AM
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SilentSymphony wrote:
I would like to pose a challenge to those opposing the addition of Easy-Mode.

For years I've posted against it myself but the only real logical course of action was to find a solution to the problems leading to the requests for easy-mode.

So what to do?

Break it down to specific problems like Exp Loss, Crafting, Whatever the major complaints are and just think about how those elements can be solved without splitting the population.




i kind of agree tbh, ive said similar things in the past.




im not saying that anything definitely needs changed, but often i see calls for easy mode, calls for massive changes but people are not actually specifying what their problem is.


one thing ive noticed with ggg is they seem to look for identifying problems. if you come to them and say "i want this" i dunno that its helpful most of the time, i think those are the kind of demands that lead to people saying ggg dont listen to the players or read the forums.

they do tho, and they are willing to change the game. but i think what they want to know is what problem you are having, not what solution you think you need. you dont go to a doctor and say i need X specific medication. they will tell you to describe your problem to them and they will diagnose what illness you have and what treatment you need, theyre the doctor, they dont trust that you know the solution, they are the professional solution diagnoser/provider they are not a server.

they care about the problems we face as gamers and if they could they would solve all of them. but they want to find their own solutions that fit their philosophies and dont create other problems for other sections of the game.






sometimes people dont appreciate this and just demand what they think the solution is. i think other times people dont want to understand, and they dont want to talk about their problems because they know that opens them up to debate, criticism, they dont want to take potential responsibility for their own issues. so we get a solution demanded and then backed up with blackmail about players leaving and revenue being lost etc. thats when these topics can get toxic because other forum users then lose patience and start saying L"P, gitgud etc in very unsympathetic fashions and it becomes a mess.

game too hard is not a problem. death penalty feeling bad is a problem, bosses being too hard is a problem, but those are 2 different problems, different conversations and its probably more constructive to discuss those individual problems rather than the merits of an 'easy mode'.
i saw someone mention how making the game easier led to people "burning out" faster and how if more players played easy mode the economy would be worse.

i would point out, people asking for easy mode or would play easy mode are DISINTERESTED at going hard at POE to begin with.

its similar to the piracy argument, where people would say stuff like "piracy costs millions of dollars of stolen revenue".

on surface level it sounds correct. but the reality is of the millions of dollars lost, how many of it were really a lost when people dont intend to buy the item in the first place?

saying people burning out because of easy mode, i would say is inaccurate. its more of "reached peak interest faster".

you dont get burnt out playing things for a short time. you simply reach your goals faster and find that theres nothing left that you want to do. thus you quit.

burnt out is when you've played the game for so long you feel tired, you might have interest but you just feel its a chore or if you've done it more times than you should.

there is similarities but the distinction is something that should be understood and not be used in a way that reduces the meaning.

players do not get burnt out on easy games. they move on to the next thing that piques their interest.

you dont lose a sale from a pirated game similar to you dont "lose a player" to a special league where the player was never interested in it to begin with.

if that was the case, why are people not complaining that HC splits the player base? i could have bought an awesome item from some player that didnt need some nice drop but the person could be playing in SSF. someone could have found an absolutely good item thats exactly what i wanted but they decided to join the gauntlet instead and never went back to the temp league.

might as well we complain that other games or even other media of entertainment exists.

lol. i m kinda convinced that asmongold was right. people who push back on things that can make the game enjoyable for others are doing so because it devalues their sense of pride and accomplishment.

these people dont want others to do better. if everyone can do t17s, if everyone can do uber pinnacles easily, it will make them feel like their personal accomplishments feel less valuable.
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GGGs only saving grace is the sheer amount of content they have to lean on. I don't think they will change TBH. There is still going to be the equivalent of nemisis mods spawning on rare mobs in plain non magic no mods T1 maps, oh and it spawned hasted too!!! That is so awesome!! /s

edit: I would add that I think quite a few that are asking for things to be more casual friendly don't want a game that is easier. Me personally I want a game with less stupid crap like the aforementioned mods spawning on bare t1 maps or even in campaign. Oh and lets not forgot one shot ground effects spawned by invisible or nearly invisible mobs. Again on a magic map with only one basic mod, or even a white map.
Last edited by ExsiliumUltra#5541 on Oct 6, 2024, 9:48:39 PM
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ExsiliumUltra wrote:
GGGs only saving grace is the sheer amount of content they have to lean on. I don't think they will change TBH. There is still going to be the equivalent of nemisis mods spawning on rare mobs in plain non magic no mods T1 maps, oh and it spawned hasted too!!! That is so awesome!! /s

edit: I would add that I think quite a few that are asking for things to be more casual friendly don't want a game that is easier. Me personally I want a game with less stupid crap like the aforementioned mods spawning on bare t1 maps or even in campaign. Oh and lets not forgot one shot ground effects spawned by invisible or nearly invisible mobs. Again on a magic map with only one basic mod, or even a white map.


easy/causal mode from the very beginning (first post) was posited as being a void only mode. you cant transfer the characters/gears etc. so i really dont get what people are losing out from the people playing in this mode, coz game play wise it doesnt effect other players.

tho i would agree that there might be a little teeny weeny dent in the player economy.

as for the "stupid crap that should be changed" i agree with you but thats for a separate forum topic. and i m pretty sure it gets a hard pushback seeing how even this easy mode is getting a pushback as is
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