Delete green balls to Ritual

"
Mashgesture wrote:
Eh at first I thought so too. But not really anymore.

Just run through them. Youll be fine.


on surface level, the orbs actually are fine. the problem is when you're busy handling 1001 different effects on the screen at once.

i will admit to some extent it definitely is a player skill issue, but for most players it simply can get overwhelming or people just dont realize it until its too late.

volatile chasing orbs and the green blobs that chase you and slam down are practically the same as these green orbs. but the difference is you dont deal with a large number of them and theyre highly visible. most players have accepted that if they get hit by these 2 its usually their fault.

but when it comes to these green orbs, the death feels cheap.
[Removed by Support]
"
exsea wrote:
"
Mashgesture wrote:
Eh at first I thought so too. But not really anymore.

Just run through them. Youll be fine.


on surface level, the orbs actually are fine. the problem is when you're busy handling 1001 different effects on the screen at once.

i will admit to some extent it definitely is a player skill issue, but for most players it simply can get overwhelming or people just dont realize it until its too late.

volatile chasing orbs and the green blobs that chase you and slam down are practically the same as these green orbs. but the difference is you dont deal with a large number of them and theyre highly visible. most players have accepted that if they get hit by these 2 its usually their fault.

but when it comes to these green orbs, the death feels cheap.

Yeah, those green orbs are not bad by themselves, they were perfectly fine on affliction

But when you put them on ritual, its another matter. Ritual is extremely busy content rich on visual clutter. And unlike those 2 AN balls that are damn obvious on any context, the little green balls are damn hard to spot during a busy ritual

Its a matter of color scheme: AN balls stand out even on very busy screens because theyre big, much brighter and have strong collors. The little green balls are smaller and have a level of low brightness and a bland green tone that is similar to the bland general scheme of the monsters so they blend into the huge monster pack so theyre easy to miss until they are on top of you

And the damage they deal is just not in line with how much damage something that easy to miss and that can spawn in the quantities it can should do
"
exsea wrote:
"
Mashgesture wrote:
Eh at first I thought so too. But not really anymore.

Just run through them. Youll be fine.


on surface level, the orbs actually are fine. the problem is when you're busy handling 1001 different effects on the screen at once.

i will admit to some extent it definitely is a player skill issue, but for most players it simply can get overwhelming or people just dont realize it until its too late.

volatile chasing orbs and the green blobs that chase you and slam down are practically the same as these green orbs. but the difference is you dont deal with a large number of them and theyre highly visible. most players have accepted that if they get hit by these 2 its usually their fault.

but when it comes to these green orbs, the death feels cheap.


If you are handling 1001 different things on the screen you are either playing a zdps build, which you should have the defense to make up for it.

Or thinking of blight and not ritual.

1001 things on screen in ritual is a player created problem.

Really dont even need to specifically see them just keep moving. Shouldnt be standing still for the most part anyways, POE's base game teaches you this.
Mash the clean
"
JoshhAvatar wrote:
+1, worst mechanic since the lightning mirages that spawn inside you.


Fucking exactly! And the monsters that are granted that modifier HAVE to be killed INSTANTLY, or you're dead. No other way around it, for melee builds anyway. GGG NEEDS to remove them. It's so fucking stupid.
"


If you are handling 1001 different things on the screen you are either playing a zdps build, which you should have the defense to make up for it.

Or thinking of blight and not ritual.

1001 things on screen in ritual is a player created problem.

Really dont even need to specifically see them just keep moving. Shouldnt be standing still for the most part anyways, POE's base game teaches you this.


as much as i hate it, you have a point, and to me it goes towards the direction the game is in right now.

the best way to play the game is to obliterate everything before it becomes a problem.

but despite agreeing with your assessment, i do believe that GGG still would want to rebalance their mechanics. a lot of us bitched about the purple crystals. it's still possible to die from the purple crystals but we no longer feel as tho it was a cheap death.

the fact GGG actually put effort into the purple crystals could be an indicator that they still value players interacting with their game mechanics that they poured their sweat and effort into.

simply handwaving away the issue as a "non issue" or a "player created" issue, can be bad for the most of the players.

it reminds me of how back in sanctum, trumelee players had the roughest time with sanctum and even streamers were advising players to avoid melee or giving them a headsup that they would have a rougher experience.

i was one of the persons who bitched about melee and sanctum in the forums. the most "fabulous" response i got was someone saying how melee aint bad, and linked a video of an absolute gigachad player who was at the peak of his build doing a no hit original sin run.

i will not discredit the player's skill as he still needed to navigate past the traps and still needed to play carefully, but i would also point out that he negated the most dangerous obstacles (monsters) by deleting them in seconds.

there is no problem if the problem doesnt exist.

if thats the case we can just close the entire feedback forum. everyone should just play a meta build and delete all content and stop complaining.

to be honest, i've almost reached 40/40 so i m close to deleting the game too. lol.

had help for 2 of the hardest challenges but i m happy enough that i ll be achieving 38/40 from my own effort. unless of course i get bored and quit earlier.
[Removed by Support]
Spoiler
"
exsea#1724 wrote:


as much as i hate it, you have a point, and to me it goes towards the direction the game is in right now.

the best way to play the game is to obliterate everything before it becomes a problem.

but despite agreeing with your assessment, i do believe that GGG still would want to rebalance their mechanics. a lot of us bitched about the purple crystals. it's still possible to die from the purple crystals but we no longer feel as tho it was a cheap death.

the fact GGG actually put effort into the purple crystals could be an indicator that they still value players interacting with their game mechanics that they poured their sweat and effort into.

simply handwaving away the issue as a "non issue" or a "player created" issue, can be bad for the most of the players.

it reminds me of how back in sanctum, trumelee players had the roughest time with sanctum and even streamers were advising players to avoid melee or giving them a headsup that they would have a rougher experience.

i was one of the persons who bitched about melee and sanctum in the forums. the most "fabulous" response i got was someone saying how melee aint bad, and linked a video of an absolute gigachad player who was at the peak of his build doing a no hit original sin run.

i will not discredit the player's skill as he still needed to navigate past the traps and still needed to play carefully, but i would also point out that he negated the most dangerous obstacles (monsters) by deleting them in seconds.

there is no problem if the problem doesnt exist.

if thats the case we can just close the entire feedback forum. everyone should just play a meta build and delete all content and stop complaining.

to be honest, i've almost reached 40/40 so i m close to deleting the game too. lol.

had help for 2 of the hardest challenges but i m happy enough that i ll be achieving 38/40 from my own effort. unless of course i get bored and quit earlier.


So you kinda got half the point and left out the other part of my post that was in summary lets just approach this point by point by the answer you gave me:

For reference I said:

"
If you are handling 1001 different things on the screen you are either playing a zdps build, which you should have the defense to make up for it.

Or thinking of blight and not ritual.


"
exsea#1724 wrote:

the best way to play the game is to obliterate everything before it becomes a problem.

Dangerous things yes. And that depends on your build/skill.

"
exsea#1724 wrote:

but despite agreeing with your assessment, i do believe that GGG still would want to rebalance their mechanics. a lot of us bitched about the purple crystals. it's still possible to die from the purple crystals but we no longer feel as tho it was a cheap death.

Sounds like another mechanic I dont worry about so I will pass this point. I am unaware of whatever this is.

"
exsea#1724 wrote:

simply handwaving away the issue as a "non issue" or a "player created" issue, can be bad for the most of the players.

This is assuming there are no alternatives and that its 100% without a doubt the games fault/mechanics fault. Nothing on your end can be done to change anything about this.

This is why I am saying its a non issue, as I gave a solution, non-specific as it is, on how to deal with this issue "1000 things on screen in ritual" you are having.

A simple question, which will come up again,

"why doesn't Mashgesture have this issue, even on heavy strike?"

I dont have mirror gear for it, so that aint it.

Or even crushing fist retal as well. Which is even worse lol.

On horrifying, and bad clear skills, I dont have these issues with ritual. Why?

"
exsea#1724 wrote:

it reminds me of how back in sanctum, trumelee players had the roughest time with sanctum and even streamers were advising players to avoid melee or giving them a headsup that they would have a rougher experience.

i was one of the persons who bitched about melee and sanctum in the forums. the most "fabulous" response i got was someone saying how melee aint bad, and linked a video of an absolute gigachad player who was at the peak of his build doing a no hit original sin run.

i will not discredit the player's skill as he still needed to navigate past the traps and still needed to play carefully, but i would also point out that he negated the most dangerous obstacles (monsters) by deleting them in seconds.

Sanctum is very build specific for great returns.

Much like heist is.

Or Lab running.

Or Deep Delve.

Or Boss/Spam.

etc.. etc..

Specialization/advantage for better returns isn't foreign to this game.

"
exsea#1724 wrote:

if thats the case we can just close the entire feedback forum. everyone should just play a meta build and delete all content and stop complaining.

Theres a couple things in here.

Similar though to the response given about a mechanic that doesnt go your way though "1000 things on screen". You cant just give up because something doesn't go your way. You look for different routes.

The approach is probably not correct as again above question:

"Why does Mashgesture not experience these problems on Heavy Strike?"

Further, saying that you should just play meta and stop complaining while responding to someone who played 4 Off-meta builds in Settlers doesnt really make for a great point either.
Mash the clean
Concur with this post. Also recommend deleting the little eyeballs on carpets that appear after things die, please. All they do is waste time and bug out.

"

Further, saying that you should just play meta and stop complaining while responding to someone who played 4 Off-meta builds in Settlers doesnt really make for a great point either.


as i said i do agree with you partially, and my concerns are more of the game rather than about yourself, but it sounds like i m targetting you for some reason.

i really dont see the need to do so. anyway similar to how you say you'll skip. i ll skip too. ive said what i needed to say.
[Removed by Support]
Really nobody asked for these weird wildwood monsters and spells to be added to Ritual, and it makes 0 sense why they would be added when we have Wildwood as a random spawn in t16s anyways. Why add a league mechanic to the game twice in 2 different parts of the game? Just make the invitation to the King of the Mists fight drop randomly from monsters buffed by wisps and delete the nameless ritual and all wildwood additions to ritual. Problem solved.

Ritual already has enough mechanics to worry about with the spinning lasers,shooting balls or falling meteors or totems channeling some spells or whatever the hell the ritual you're doing has. Plus whatever monsters were captured in it including map bosses doing their own thing. Adding like 10 more enemy types and spells that are instant oneshots with unfair design(and lots of instant chaos damage spells when the average player has -60% chaos res or at best like 10% positive chaos res woooow so fun) that were meant to be in this dark forest area, except now are in a small circle(or even less than a full circle) stuck with you will just end up annoying most players. And the complaints about ritual are the proof of that.


Literally pointless addition to ritual, should just be rolled back. The mechanic was just fine before, now it's just chased away many players from ever farming it again. Including me, I will now always block ritual at the start of a league and never do that mechanic again. I liked ritual but right now this is the only solution that I have to this problem, to just ignore the content that was ruined by these wildwood additions to it. And it's already a pretty unreliable gamba mechanic anyway like most of the time you get nothing even when rerolling 4 times with a fully specced atlas tree and scarabs. On average you'll get 1 or 2 divines and if you're lucky like me you'll get a Doctor card and a Mirror in one league.

But that kind of random reward just isn't worth chasing anymore when doing ritual now is soooooo damn annoying and full of bs oneshots and abilities you can't see in all the pure chaos happening on-screen.
Last edited by Toforto#2372 on Nov 18, 2024, 4:04:45 PM
Agreeing with nuking one of the many extremely annoying attacks from the game. Move it it to somewhere where there is less screen clutter like where it's from, the Wildwood.

I am blocking Ritual as isn't fun with these changes.

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