Delete green balls to Ritual

nerf this green orbs - they are totaly invisible under several layers of game garbage on screen and this thing just instant kill - took me several portals and XP for even to spot what exactly was one shotting me on guardian map.
the whole game is just constructed from such kind of bs one shot 'mechanics'. - what even a point to make your char 75%+ res and ~80% phys reduction if something like that CONSTANTLY one shotting you - it got to absolute absurd level when i was one shotted while runnig ~20- levels underleveling maps and still was oneshotted by something while just blinked in an open space while there were no any serious foes.. comeon!! - i'm TWENTY LEVELS overleveled with 75% res!

and somehow this settlers resource farming ore nods kinda "leveling up" with my character too - they became noticeably harder than they were before on same level maps when i had lesser level and much simplier gear.
1) Run through them, not away from them

2) Chaos resistance

3) If 1 and 2 are too hard for you, try a CI build
Yep +1
"
MagosX wrote:
1) Run through them, not away from them

2) Chaos resistance

3) If 1 and 2 are too hard for you, try a CI build


number 1 is the real way to deal with them.

everyone knows not to get hit.

but when you have 1001 things on screen at once its too easy to get distracted.

its different from the volatile orbs as the volatile orbs are highly visible and chase you "somewhat slowly", similarly the green orbs that track and slam to the ground at you. those are highly visible too.

the light green balls might as well be invisible.

to me whenever i die to any of those other mechanics i find it fine. i should have paid attention and avoided them, theyre damn obvious.

those light green balls? by the time i notice them its too late. sometimes i dont even notice them until after i died.
[Removed by Support]
I like that my favorite mechanic became a little more dangerous but i don't like how dangerous it is at lower levels.

It shouldn't spawn 3 orbs in a t1 map for example especially not during the storyline, so the ones during storyline(and t1 maps) would be the same casting 1 orb, t2 maps would cast two orbs and t3 (3 orbs).

Removing them, sure whatever but if they aren't being removed then bake them into the progression a bit better.
Innocence forgives you
"
SilentSymphony wrote:

It shouldn't spawn 3 orbs


those are rookie numbers. lololol sigh....
[Removed by Support]
Ahhhhh +1, this mechanic is so, so damn awful.
Yeah, damage is overtuned and the balls interact very badly with their content

On affliction it was kinda fine because the woods were a rather clean area light on enemies so you could see them coming and react

Ritual is one of the most crowded contents in the game next to harbingers, the balls are impossible to see under the sea of mobs cluttering the screen
bernie sanders i am again meme.jpg
[Removed by Support]
Eh at first I thought so too. But not really anymore.

Just run through them. Youll be fine.
Mash the clean

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