Path of Exile: Settlers of Kalguur Teasers
3.25's gonna be brutal.
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Nerfing bandits who were already used by nobody is bizarre.
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" lol, we already have that auto sorting lol :3
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" this is a massive buff because you now get 8% MS, 40 flat HP, or 15 all res for the price of one stat point which is huge value in passive point efficiency before, you essentially had no option that wasn't take alira during acts before swapping to +2 later.. now you get a huge boost in choice and power because you get 1 skill point for free regardless, there is no way this a nerf whatsoever :3
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Exactly ! I love all your challenging proposals GGG. Keep on mooving !
" This Adapt or die. Last edited by iHillda on Jul 14, 2024, 4:53:33 AM
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" that 1 skill point is worthy 10x more on tree then on bandit.... bandit rewards a worthless compared to extra skill points buff them for 2x reward then y bandit reward will be good and still ppl will wanna pick extra points | |
so they make acts longer now that you need go for a golden hand quest? Nice improvments. I hate doing acts.
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" yea right... cause people don't at all pick 50 flat life mastery. that mastery so weak. Having an additional 40 flat life for 1 point is most def gonna be used |
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This is just a reversion to what the A2 bandits used to be, isn't it, back in the days of 3x3 acts? One point from Eramir or one simple reward.
" Well, quite. When Oak's first reward was flat 40 life - significant when you're maybe level 20 (it was after Vaal ruins) with little if any life on gear - one reason given for the changes is because so few were taking the other bandits. 40 life is definitely worth the passive point in nearly all cases, you'd take it off the tree so why not off quest? Looking for a mature guild to play with?
http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe | |
while the weapon and armor quality changes make alot of sense, i get the impression that half of the other improvements are compromises to ease joystick handling.
and, imho, it's not a quality of life improvement to remove mechanics that allows the player to make mistakes (f.e. forgetting to activate a waypoint or forgetting to switch on your auras). --- when starting writing this i really wanted to be positive this time but that we mandatorily have to fight live bars now ... [Removed by Support] poe once started to be different than other games i thought. age and treachery will triumph over youth and skill! Last edited by Ian_GGG on Jul 14, 2024, 8:05:11 AM
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