Path of Exile 3.25 Expansion Timeline

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Oul_Leoric wrote:
When is Spell Suppression getting fix? It's not that fun once you hit the Spell Suppression wall late into maps. An item stat SHOULD NOT be required to play game content. Even Damage taken as an element is requires past a point into late game. this issue needs addressed. Seems the Devs only want to make the game hard for the top 5%.


No way... xD
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rogercurbelo wrote:
worst league ever, nothing to do other than crafting,, hurrah like we didn't have enough crafting already.


Crafting was a bonus, the big thing was the scarab rework. We have so much to do atm, im not sure why you are ignoring this.
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ns10fan wrote:
did zero crafting this league outside of getting achievement, yet prolly played it the most since harbinger league. judging from the comments, i guess i'm in the minority, but had a fun time with this one!



Yeah Im in the same boat. I did 3 big crafts and that was it, not because I didnt want to do more, but just because I already got good items from trade. I played the most this league, got my first lvl 100, my first 39/40 and going to get 40/40.

The major reason why is probably the challenge that this league imposes, the lantern threats and the t17. Plus I never done ubers. And not to mention the scarab rework, which for me its a complete other game, since I never used sextants.
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Kashmiro wrote:
Im not gonna lie here, i did spend countless hours just afk in spreadsheets buying endless coffins from mostly afk players on pathofexile/trade, literally spamming ppl to sell me few coffins. I was crafting A LOT. Instead of playing the game for real. And dont try to tell me i didnt have to do it, because this league is about crafting. I ran few thousands of maps and encountered seer once, no divine altars or necropolis haunted perc/x weapons drop proc. Not a single one, why is it even in a game if i cannot interract with the content in 2.5 half months straight? And im playing a lot. Thats stupid. Not to see the content of the current league for once...and seer was nerfed because u didnt think it thru, so now its only makes ironic smile on ppls faces when they encounter him.

But the worst thing to me Is the implementation of necropolis ui. Im not a dev, i dont have any right to judge, but please let me tell you right now i cannot imagine anyone of you guys were testing fun that you prepared for us with necropolis crafting ui. Im having nightmares. 86 possible crafts, 64 spaces to save coffins. Meh? I had to buy 24 new stash tabs to be able to play this league and all i do for many days now is just to search thru 40 tabs, for 1-2 coffins- Terrible!

U could have been nice to us, and just let us store for example 1000 coffins in morgue, sorted by name as it currently is, no tedium, no hard times, but yet u decided to go the way you did.

This is not a rant, just a statement, i do believe the person who was working on ui for necropolis is directly responsible for weak player retention, zero fun with the league mechanic - crafting and for ppl thinking this is a very bad league. And let me say right now, this version of crafting is more powerful then harvest was, yet players hate it, compared to harvest. (And yes working with the harvest farm wasnt fun either) - that probably may already tell you something.

And the last thing.
No matter how many devs are still on poe1, one of em if there is still any at this point, which i doubt honestly, may spent his time on upgrading the ui or completely redoing it. That way at least in my eyes, the league wouldnt be such a raw and unpleasant experience.

But let me state one more thing here, your game is still the best in my opinion by a huge margin, its just the polish its currently missing.

Cheers, Kash



I agree with this, the mechanic itself is broken but much more tedious than how harvest was. Also idk, the biggest thing was the scarab rework not the crafting itself, people seem to completely forget about that and think the crafting is the only new thing.
Guys guys guys, i hate to take it from you, but this 4 month cycle does not mean the new league mechanic will be more polished or quality tested or whatever. There is only limited staff working on PoE anymore and there is only so much these staff members can do about it.

With 90% of the revenue earned around league launches as stated by Mr. Wilson, GGG looses out on roughly 25% per year on possible revenue through pack purchases. And yet they decided to take that loss to go (all in?) on the console route. You are not a controller and souls like gameplay enjoyer? Well, good luck buddy...
:(
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Kashmiro wrote:
Im not gonna lie here, i did spend countless hours just afk in spreadsheets buying endless coffins from mostly afk players on pathofexile/trade, literally spamming ppl to sell me few coffins. I was (...)



Hey !

Hey !

Change your point of view ! Come and play SSF HC Ruthless. The game is there.
Can we have a date - i need to plan holidays!
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Voidbreaker1 wrote:
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fostaa wrote:
Necropolis was too short for me.
I just didn't want another magic find - oriented league.

Good things about Necropolis:
-the league mechanic is a step forward upgrading the crafting system;
-new mods on maps is generally very welcome;
-T17 maps with interesting fights is awesome;
-loot distribution around end game bosses was kinda necessary;
-the improvement of scarabs was great;
-the rework on the atlas tree was refreshing.

Bad things about Necropolis:
-incredibly silly and sort of unfinished design of the league crafting mechanic;
-another magic find league;
-economy shifted too much (again);
-too few new transfigured gems - I genuinely expected at least 25-30 new;
-no significant ascendancy changes - people are expecting a lot here;
-melee and physical builds keep receiving 0 love;
-still no automated trading/AH;
-still many wrong tooltips among items/skills/passives, etc.;
-the "Deal with it" was a disrespectful and unintelligent slap in the face.


Finally good criticism in the comments.

true. that "deal with it" so disrespectful
4 months league and no events
u guys well done

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