Ethereal Knives projectiles not returning

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V4civity wrote:

Ergo, it is a bug.


So it was bugged before, and they fixed it, ergo, its not bugged.

EK still is (and ever was) a dissipaiting projectile and should not return, when it runs out of life time. If it did it before, than that was a bug, and probably got fixed with this patch, and they forgot to mention it.

€Probably, maybe, due to it leaving a lingering blade, that counted as colliding or something (maybe due to them having duration, it refreshed the duration of the blade itself when creating a lingering blade), resulting in a returning projectile. They removed the blades, so that no longer happnes. But thats just a theory.
IGN: Toxic_Artillery

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https://www.pathofexile.com/forum/view-thread/2161077/page/1
Last edited by IsodorRodosi#0726 on Dec 14, 2023, 5:40:56 AM
"
IsodorRodosi wrote:
"
V4civity wrote:

Ergo, it is a bug.


So it was bugged before, and they fixed it, ergo, its not bugged.

EK still is (and ever was) a dissipaiting projectile and should not return, when it runs out of life time. If it did it before, than that was a bug, and probably got fixed with this patch, and they forgot to mention it.

€Probably, maybe, due to it leaving a lingering blade, that counted as colliding or something (maybe due to them having duration, it refreshed the duration of the blade itself when creating a lingering blade), resulting in a returning projectile. They removed the blades, so that no longer happnes. But thats just a theory.


This is wrong in my opinion.

Here is a quote from the wiki about ethereal knvives:

"
Return: Unlike other projectiles with a limited duration,

Returning Projectiles Support
​ will cause Ethereal Knives projectiles to return at the end of their duration. Each projectile will return at the same speed it started travelling at.


To me this sounds like it should work on normal gem and massacre gem but not on lingering.
Then why does EK of the massacre still return? It has the same gem tags and behaviour as normal EK apart from having a longer base cast time and firing projectiles in a circle. Even stranger, when EK of the massacre knives hit a wall, only those knives return.

This means we have the following behaviour:

Normal EK: Projectiles do not return unless they hit a wall

EK of the masssacre: Projectiles return normally if no projectiles hit a wall, but if any projectile hits a wall only those projectiles return

EK of lingering blades: Projectiles always return normally

Again, only the EK of lingering blades has different tags, so even if this is not a bug, it is incredibly inconsistent in a way that cannot be explained by the gem information we have.
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dele2k wrote:
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IsodorRodosi wrote:
"
V4civity wrote:

Ergo, it is a bug.


So it was bugged before, and they fixed it, ergo, its not bugged.

EK still is (and ever was) a dissipaiting projectile and should not return, when it runs out of life time. If it did it before, than that was a bug, and probably got fixed with this patch, and they forgot to mention it.

€Probably, maybe, due to it leaving a lingering blade, that counted as colliding or something (maybe due to them having duration, it refreshed the duration of the blade itself when creating a lingering blade), resulting in a returning projectile. They removed the blades, so that no longer happnes. But thats just a theory.


This is wrong in my opinion.

Here is a quote from the wiki about ethereal knvives:

"
Return: Unlike other projectiles with a limited duration,

Returning Projectiles Support
​ will cause Ethereal Knives projectiles to return at the end of their duration. Each projectile will return at the same speed it started travelling at.


To me this sounds like it should work on normal gem and massacre gem but not on lingering.


The quote on the wiki was already on the last page, that was my answere to it, but here, for you, again:


EK still is (and ever was) a dissipaiting projectile and should not return, when it runs out of life time. If it did it before, than that was a bug, and probably got fixed with this patch, and they forgot to mention it or it was accidentally fixed. Nontheless EK should not return when it is running out of lifetime. If it did in the past (as i learned today, it actually did return, cant test the past) than this was a bug.

So, probably, you all are crying, becasue a bug was fixed, not becasue a bug was introduced.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Last edited by IsodorRodosi#0726 on Dec 14, 2023, 6:05:05 AM
"
IsodorRodosi wrote:
"
V4civity wrote:

Ergo, it is a bug.


So it was bugged before, and they fixed it, ergo, its not bugged.

EK still is (and ever was) a dissipaiting projectile and should not return, when it runs out of life time. If it did it before, than that was a bug, and probably got fixed with this patch, and they forgot to mention it.

€Probably, maybe, due to it leaving a lingering blade, that counted as colliding or something (maybe due to them having duration, it refreshed the duration of the blade itself when creating a lingering blade), resulting in a returning projectile. They removed the blades, so that no longer happnes. But thats just a theory.


Here is a quote from 3.21 patch notes where this behaviour was FIXED:
"
Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can.


Since the 3.21 update, EK projectiles return normally as is logical
That change was INTENDED and DOCUMENTED
This change is neither, atleast until stated otherwise
"
EK still is (and ever was) a dissipaiting projectile and should not return, when it runs out of life time. If it did it before, than that was a bug, and probably got fixed with this patch, and they forgot to mention it or it was accidentally fixed. Nontheless EK should not return when it is running out of lifetime. If it did in the past (as i learned today, it actually did return, cant test the past) than this was a bug.

So, probably, you all are crying, becasue a bug was fixed, not becasue a bug was introduced.


I went ahead and looked the post up that Mark made about EK. The term "fade" that is being mentioned in the wiki is not coming from GGG. See marks original post here:

https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/2

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The projectiles move at an average speed of close to 120 units/s for roughly 0.25 seconds of travel before they stop colliding with things, putting their effective range at somewhere around 30ish units. Then inherently have a variation of +/-40% base speed, but the average will be around 30.


From this post you can not make any assumptions about fading or dissipating projectiles from Ethereal knives.
"
V4civity wrote:


Here is a quote from 3.21 patch notes where this behaviour was FIXED:
"
Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return DO SO IN ANY CASE THAT THEY CAN.


Since the 3.21 update, EK projectiles return normally as is logical
That change was INTENDED and DOCUMENTED
This change is neither, atleast until stated otherwise


A dissipaiting projectile can return, and does so.... for tis remaining lifetime. No bug here.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Last edited by IsodorRodosi#0726 on Dec 14, 2023, 6:17:22 AM

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dele2k wrote:
I went ahead and looked the post up that Mark made about EK. The term "fade" that is being mentioned in the wiki is not coming from GGG. See marks original post here:

https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/2

"
The projectiles move at an average speed of close to 120 units/s for roughly 0.25 seconds of travel before they stop colliding with things, putting their effective range at somewhere around 30ish units. Then inherently have a variation of +/-40% base speed, but the average will be around 30.


From this post you can not make any assumptions about fading or dissipating projectiles from Ethereal knives.


Marked it for you. A projectile that does not dissipaits travels until it reaches their max distance, if not statet otherwise, thats 240 units(Or with new measurements, 24 metres).

A projectile, that is a dissipaiting projectile, travels for a duration, regardless the range (alltho the 240 unit limit still applies, becasue thats a general limit) The approximate range on EK is just a unit that comes from projectile speed x duration. The duration is the limiting factor.

IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Last edited by IsodorRodosi#0726 on Dec 14, 2023, 6:23:04 AM
"
IsodorRodosi wrote:

"
dele2k wrote:
I went ahead and looked the post up that Mark made about EK. The term "fade" that is being mentioned in the wiki is not coming from GGG. See marks original post here:

https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/2

"
The projectiles move at an average speed of close to 120 units/s for roughly 0.25 seconds of travel before they stop colliding with things, putting their effective range at somewhere around 30ish units. Then inherently have a variation of +/-40% base speed, but the average will be around 30.


From this post you can not make any assumptions about fading or dissipating projectiles from Ethereal knives.


Marked it for you. A projectile that does not dissipaits travels until it reaches their max distance, if not statet otherwise, thats 240 units(Or with new measurements, 24 metres).

A projectile, that is a dissipaiting projectile, travels for a duration, regardless the range (alltho the 240 unit limit still applies, becasue thats a general limit) The approximate range on EK is just a unit that comes from projectile speed x duration. The duration is the limiting factor.



I can comprehend your arguments but still this doesn't really make sense to me.
It would have been really easy for GGG to make a note about this, especially in the most recent patch notes, where a lot of work was put into EK.
100% they have seen all the threads about this topic. I don't know what that means or what will happen about this in the future but I think a clear statement from GGG would be helpful.
check this guys
https://www.youtube.com/watch?v=PB_SEJpmZj8
we need more projectile speed...

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