Killing uber bosses with a condition is insane in ruthless
" Sir, people got to level 85 in alpha and they barely got to red maps. No one was pushing because they knew it would take longer to get to any of the main bosses than the timespan alpha would have had. And the first ruthless league didn't even have the challenges. | |
To bad they closed the alpha discord, else I could provide you the proof that people did that stuff during the alpha.
As is for the beta, they didn't had any challenges, yet people did managed to rush the non Uber boss fights rather quick and some even did the Ubers and that with the lower amount of ascendancy points lol. Some even slapped the shit out of Ubers during the hc ruthless race and that with the power handicap. Shocking I know hoho Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Nov 21, 2023, 11:29:04 PM
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I think you don't have clue what are you talking about. You're not even playing this mode but somehow know everything about it. The things changed a lot from the start of Ruthless. At this moment SRS is only good build allowing to reach bosses with 1-link setup. I am talking about HC, not SC.
You just came here to troll people not playing actual game. Last edited by cursorTarget on Nov 22, 2023, 2:41:02 AM
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More as you think but keep assuming random stuff with your haughty attitude hoho
I've played the alpha and beta more than enough myself so I'm not sure what you are on about. Stopped playing it cause I did not liked the made changes past the beta and the mode feels worse than HC with the small amount of viable builds. I can't really bother to waste my time with this mode cause I don't find any joy to limit myself to a handful of viable turbo sweater meta builds cause it's just tedious as fuck to play the same stuff each new league over and over again. Ruthless or hc would be both fun if you actually had the opportunity to play whatever build you like and still have the option to craft more enhanced gear (in ruthless case, even if it takes longer) cause the large range of build options and skills is what makes PoE far more enjoyable to most players. No surprise that both modes hc and ruthless are dead as hell cause not everyone is interested to limit themself to a few turbo sweater meta builds just to have something to brag around with on the forum. Cause flexing around with the "harder" mode you play or tying to put down others cause they don't play the same "harder" mode as you is just low-key cringe and arrogant. But it's not that hard to stay up to date with everything about the mode and what the playerbase gets done in their time, even if you don't play it. At the very least I don't need to play a certain mode or ask for your hc ruthless player permission in order to jump in into a open discussion accessible to everyone. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Nov 22, 2023, 6:00:53 AM
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All those "kill an uber boss under a condition" challenges kinda activate Himalayan hiking vibes in me.
As in, all the pinnacles have been climbed already, so people come up with new bullshit ways to make this harder and more dangerous. Climb them in winter, climb them at night, climb them in 60 mph wind. Most of those fools die and leave their families grieving. Because simply climbing that damn mountain isn't enough, you have to make it fancy because no one climbed this peak in winter before. Uber boss in POE is hard enough, especially in ruthless. Adding a condition on top is adding insult to injury. You can't say a challenge is well designed if the number of people that completed it can be expressed with a single digit. | |
"Ascendancies were nerfed overall for most Ascendancy classes. "Exploding totems ~=> irrelevant for current state of Ruthless. No wonder it's lost, it's in the middle of the jungle!
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" Having just access to three large nodes was still much weaker than the current nerfed nodes with full points lol. Some ascendency classes didn't even made sense with the missing lab points or lacked their synergy for pretty much close to every build. " People already slapped Ubers during the beta in sanctum league without exploding totems, and again way less power as ruthless was more punishing as it is in the current state. Ruthless is not as scary and hard as people think after all, just limiting in build choices. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Nov 22, 2023, 11:37:51 AM
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"Which Ascendancy classes "didnt even make sense"? And no, many of the nerfed nodes are nerfed so hard that the new 4-Ascendancy is weaker than the 3-Ascendancy before. Like I played Raider (good before the nerfs) so here comparing. The new 4-point Ascendancy gets over the old 3-point one: -25% Spell Suppression -25% ele avoid -10% exposure -10% frenzy/kill -10% frenzy/hit +4% move/frenzy +15% evasion +15% frenzy duration Thats ~5 passive points loss. "They did that in HC? (Which was the point I clearly disagreed with.) "The "just" is wrong. You have a significant lack of power in Ruthless compared with non-Ruthless. No wonder it's lost, it's in the middle of the jungle!
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" Attempting it is masochistic so no complaining. |
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" You go do a Ruthless run, get 4 voidstones and say that to my face again The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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