3.22 Performance

This game literally unplayable in act 5 where city is burning. Last league everything was fine, now its 20-30fps fest.
I can't imagine how people play hardcore mode now if you can catch a random freeze in a pack of mobs and in 2 seconds find out that you are already dead
it's okay that the RTX P4000 is not a gaming video card, but to even not be able to run the game on an 8gb video card is quite laughable to me. Instead of trying to imitate Diablo with POE2, distorting the gameplay of POE, try to make the game perform and playable.
Its so weird that they announced the engine update with "we made the particle system gpu bound instead of cpu bound". And now the cpu is constantly at 100% utilization and bottlenecking.
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Zeronemo wrote:
Its so weird that they announced the engine update with "we made the particle system gpu bound instead of cpu bound". And now the cpu is constantly at 100% utilization and bottlenecking.


Yes i have the same Problems. Especially in the loading screen or with particle effects, my CPU load and CPU temperature increases. Had never been a problem before only since this league....
Is it just me or i feel like this league is so fucked up? Was planning on buy another pack but when i see the gane poor optimization like this i have no feeling my laptop is ryzen 9 5000 seires + rtx 3050 and got like 15-25fps with partying with other lmao
My issue is different cpu is ok, but gpu is on 60% and more even when standing in hideout and when I start moving it jumps to over 80% without any spells or anything, POE is one of the most demandable games today:D

12700k + 7900XT
I had no issues last league as well. This league, loading times are ridiculous and getting stutters and lag way more often. It really makes it not enjoyable to play and painful at that.

I will be checking back often for updates but so far I'm sad to say I am sitting this one out until a fix rolls out. This is bad... Such a shame because I was so hyped for this season cause I had a blast last season.
I normally play with 2560x1440 without any issues. Game is loaded from an PCIe 3.0 m2 SSD (Samsung Pro).
First I have cut back all settings, which didnt help. I have tested different renderes, without any success.

Cutting back the resolution helped though. 1920x1080 is significantly faster. Maybe give it a try, if you face such issues.

(as for design issue, that loading depends on network latency is just silly..)
Running fully juiced t16 maps as a static strike slayer with HH last league (pre engine patch) without any major problem or lag, taking a break and getting back for the new league pumped and having major performance issues already in act 1.. wtf is this?
Also i have lowered my resolution a bunch of steps trying to make it smoother without success ( all other settings was already at low )...

This has to be adressed by GGG, forum posts like these has to be commented in so they get bumped up so GGG cant ignore this...

As a few already mentioned, even if you dont have a solution right away, atleast acknowledge the fact that there is some problem and that you are working on it... That is the least you can do as a company when such a big part of the playerbase is experiencing the same issue.. TBH it is really below any kind of standard not even adressing such a major issue.

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