3.22 Performance

3.22 performance...

It's not fucking existent. Constant disconnections, ping spikes, portal losing.
The worst league so far(it was semi-fine at the start).
Guys believe me, it is NOT your rig. It is something they did lately which made the game unplayable or their servers are not sufficient enough (probably thanks to diablo 4 which made POE more famous) and it seems they don't care so I don't care either. There are other games to play
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Uranosauros wrote:
Guys believe me, it is NOT your rig. It is something they did lately which made the game unplayable or their servers are not sufficient enough (probably thanks to diablo 4 which made POE more famous) and it seems they don't care so I don't care either. There are other games to play


They implemented the poe2 engine which is meant to be slowed down with low mob density.


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valarias wrote:
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Uranosauros wrote:
Guys believe me, it is NOT your rig. It is something they did lately which made the game unplayable or their servers are not sufficient enough (probably thanks to diablo 4 which made POE more famous) and it seems they don't care so I don't care either. There are other games to play


They implemented the poe2 engine which is meant to be slowed down with low mob density.




To be more precise PoE 2 particle system, and... it didn't do well...
New mute system is terrible - no trade...
Its completely unplayable below 9gb ram (game itself eats about 5-6 gb of ram but there are other nessecery things to run at the same time) i had 8 and after upgrade by 4 gb it seems fine before had constant crashes somtimes memory related error somtimes no error at all game just shut down. 100% spikes in CPU occurs somtimes tho.
Last edited by d4rki30#0742 on Oct 19, 2023, 6:54:37 AM
The current game state is so fucked, even lootfilter stops working after another crash/disconnect.

CAN WE GO DEEPER? EH? kekW





The last one is in a boss room in the Sanctum. There aren't even many particles flying around in those fights, so what could be causing this sort of spiking?

Makes it impossible to enjoy a game mechanic where responsiveness is critical to survival
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alt01dz wrote:





The last one is in a boss room in the Sanctum. There aren't even many particles flying around in those fights, so what could be causing this sort of spiking?

Makes it impossible to enjoy a game mechanic where responsiveness is critical to survival


It starts loading a bunch of shaders during the boss fight, also near the end, and from my experience I think it is poor optimization, and unfavorable loading times those shaders should've already been processed during the fight.

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Its completely unplayable below 9gb ram (game itself eats about 5-6 gb of ram but there are other nessecery things to run at the same time) i had 8 and after upgrade by 4 gb it seems fine before had constant crashes somtimes memory related error somtimes no error at all game just shut down. 100% spikes in CPU occurs somtimes tho.


This is just completely false as I have 32 GB ram, and the game crashes randomly I also get big lag spikes or freezes if it won't crash which it usually will.
Hello guys.
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Demento0r wrote:
For me it is CPU load. I am playing PoE for a long time now, but loading into maps and the first 10 seconds afterwards PoE has 80%+ CPU Usage. Never experienced that high load on CPU before 3.22.


the loadingtimes in general are skyrocket and random latency spikes makes it unplayable.
My FPS is all over the place. This game used to run like a dream. I loaded it up today to play with some friends and the framerate was so inconsistent and bad that I quit at level 4. Dropped my settings, same issue.


Might check out the November league if it's fixed by then.
IRON MAN

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