Suggestion: Musical instruments as an item class in POE2 to be used in Weapon Set 2
" Totally agree with you about the fast-paced garbage-collector playstile! In fact GGG tries to move a bit away from it, if they fail there is always a way back, but this is killing a bit the incentive for players to enjoy the game mid- or late-league. In fact look at me, I am just sitting and crafting in my hideout right now, got so bored by killing npc-s that have no brain, feels like jerking to a latex doll... Yeah, this is the "mob mentality" haha, there was a notable or jewel with that name))). Customizing mobs and diversifying the gameplay will get PoE to a better state. I feel like musical instruments and everything related to are one of those features which will make the game less hack-n-slash oriented, while not turning it into dancing simulator. Last edited by Mitterand#0505 on Jun 12, 2023, 4:53:25 AM
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Depends on execution.
I don't think PoE is the right game for a bard / musical instrument based gameplay because bards / music is very often for buffs (like in PF:WotR where part of meta is actually playing a bard, makes the game very smooth, tried it too). PoE is mostly a single player / no party game style, though, and buffs are already covered by aura focused support characters, should one find themselves inclined to go party / coop. I see an opportunity for a "pied piper" style quest, though. |
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" Those are better options, for sure. Crowd control is pretty much limited to some curse, chaos/hinder and chill/freeze builds - basically variants of occultists. So something like this sounds interesting, a genuinely new play mechanic. That said, crowd control doesn't really matter much if main skills can obliterate the entire crowd in one shot. And it's not useful controlling a single mob in a pack - for example, think what Niles does in Heist, and consider trying to rely on that as your main skill! This is a technique that has application in MMOs, and I could see it working in D4 where individual mobs have far more weight, but not much in PoE, particularly since you'd probably be unable to control the elites in a pack. And it would apply least at the top end (beyond me), because the builds successfully facing top/Uber content don't need this. And I don't see PoE adding content which forces grouping, most particularly pinnacle content. That's probably why there are a minimal number of support builds used in PoE - auramancer is the obvious one which actually gets used, sometimes a cursebot, and there may be something viable as a warcry support though I've not seen one. As well as there being no content which actually requires support PCs, if you're not running with a dedicated party then a support build is useless; and conversely solo players dislike the drastic scaling of speed and drops that comes if you do have dedicated supports. Looking for a mature guild to play with?
http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe |
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" Totally agree, thanks for supporting the idea. I was think about replace the Chance to Flee Support gem which is outdated as poewiki.net states with these Mesmerizing effects, which will make mobs move like they are drunk or even attack themselves. |
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" Good points, so true, I favor experimenting but if it goes wrong better no thanks) |
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Well... we have fishing rods, so why not some musical instruments as well? :D
In all seriousness I would currently consider a musical instrument a novelty item with no real gameplay value, but a fun thing to own. To take an example from Poe2, where spears/crossbows granted skills, the musical instruments could grant something that plays music. But GGG is free to have other ideas as well. :) | |
" Yo mate good points too, I am sure GGG can test and have the expertise to make it work well just because they did a great job over the years of develloping POE to this PoE 2 Expansion / new game. Just stay tuned, I wrote a forum post in the past about fixing some Archnemesis monster after death broken issue (Volatiles) affecting Delve fun and they have taken in consideration my arguments, making the right changes, and they will not stop there. |
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There is already singing called "Warcries".
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" No, that's not the same mechanic. I know shepherd dogs are similar to wolves, but they are not the same. Monkeys to humans are also similar, here I'm not that sure, especially about some... specimens. The only difference is the ability to comment. |
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" A toilet cleaner is a toothbrush for some |
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