Suggestion: Musical instruments as an item class in POE2 to be used in Weapon Set 2

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SilentSymphony wrote:
A tough idea to make work for sure, If your heart is set on it OP i suggest taking what you can from the feedback here and trying to devise a more PoE way to bring music into our daily grind :P

You could find the perfect solution and have everyone here even agree with you screaming for it to be added and GGG still might not do it either, That doesn't mean its not worth your time, a step never taken leads you nowhere.

The only way i see this really working out is that if in the future GGG finally figures out how to make party-specific content we could see more utility skills in such an environment for weapons like a lute and other things when there's an actual demand for it as well as content that works with it.

This fast-paced garbage-compactor stuff has really been turning me off for a while now and its fine that such a type of content exists for those who enjoy it.. But if all of the content is like that then the game becomes very inhospitable for everything else that tries to have even the most basic shred of forethought or complexity.

That last part is a bit of a rant, I got my own issues with the way things are goin and probably leaned a little too hard on this topic xD


Totally agree with you about the fast-paced garbage-collector playstile!
In fact GGG tries to move a bit away from it, if they fail there is always a way back, but this is killing a bit the incentive for players to enjoy the game mid- or late-league. In fact look at me, I am just sitting and crafting in my hideout right now, got so bored by killing npc-s that have no brain, feels like jerking to a latex doll...

Yeah, this is the "mob mentality" haha, there was a notable or jewel with that name))). Customizing mobs and diversifying the gameplay will get PoE to a better state. I feel like musical instruments and everything related to are one of those features which will make the game less hack-n-slash oriented, while not turning it into dancing simulator.
Last edited by Mitterand#0505 on Jun 12, 2023, 4:53:25 AM
Depends on execution.

I don't think PoE is the right game for a bard / musical instrument based gameplay because bards / music is very often for buffs (like in PF:WotR where part of meta is actually playing a bard, makes the game very smooth, tried it too).

PoE is mostly a single player / no party game style, though, and buffs are already covered by aura focused support characters, should one find themselves inclined to go party / coop.

I see an opportunity for a "pied piper" style quest, though.
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They can indeed have another functions, such as Mesmerizing enemy mobs... if you put a damage over time AOE effect, Mesmerizing a mob, making it missing his attacks can be even a defensive mechanic, while still being able to damage them. There are plenty of cool options an interactions, more than you can imagine, I agree with you though that mana and life regen is not the most exciting of them.


Those are better options, for sure. Crowd control is pretty much limited to some curse, chaos/hinder and chill/freeze builds - basically variants of occultists. So something like this sounds interesting, a genuinely new play mechanic.

That said, crowd control doesn't really matter much if main skills can obliterate the entire crowd in one shot. And it's not useful controlling a single mob in a pack - for example, think what Niles does in Heist, and consider trying to rely on that as your main skill!
This is a technique that has application in MMOs, and I could see it working in D4 where individual mobs have far more weight, but not much in PoE, particularly since you'd probably be unable to control the elites in a pack. And it would apply least at the top end (beyond me), because the builds successfully facing top/Uber content don't need this. And I don't see PoE adding content which forces grouping, most particularly pinnacle content.

That's probably why there are a minimal number of support builds used in PoE - auramancer is the obvious one which actually gets used, sometimes a cursebot, and there may be something viable as a warcry support though I've not seen one.
As well as there being no content which actually requires support PCs, if you're not running with a dedicated party then a support build is useless; and conversely solo players dislike the drastic scaling of speed and drops that comes if you do have dedicated supports.
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Varana wrote:
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They can indeed have another functions, such as Mesmerizing enemy mobs... if you put a damage over time AOE effect, Mesmerizing a mob, making it missing his attacks can be even a defensive mechanic, while still being able to damage them. There are plenty of cool options an interactions, more than you can imagine, I agree with you though that mana and life regen is not the most exciting of them.


Those are better options, for sure. Crowd control is pretty much limited to some curse, chaos/hinder and chill/freeze builds - basically variants of occultists. So something like this sounds interesting, a genuinely new play mechanic.

That said, crowd control doesn't really matter much if main skills can obliterate the entire crowd in one shot. And it's not useful controlling a single mob in a pack - for example, think what Niles does in Heist, and consider trying to rely on that as your main skill!
This is a technique that has application in MMOs, and I could see it working in D4 where individual mobs have far more weight, but not much in PoE, particularly since you'd probably be unable to control the elites in a pack. And it would apply least at the top end (beyond me), because the builds successfully facing top/Uber content don't need this. And I don't see PoE adding content which forces grouping, most particularly pinnacle content.

That's probably why there are a minimal number of support builds used in PoE - auramancer is the obvious one which actually gets used, sometimes a cursebot, and there may be something viable as a warcry support though I've not seen one.
As well as there being no content which actually requires support PCs, if you're not running with a dedicated party then a support build is useless; and conversely solo players dislike the drastic scaling of speed and drops that comes if you do have dedicated supports.


Totally agree, thanks for supporting the idea. I was think about replace the Chance to Flee Support gem which is outdated as poewiki.net states with these Mesmerizing effects, which will make mobs move like they are drunk or even attack themselves.
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navigator4223 wrote:
Depends on execution.

I don't think PoE is the right game for a bard / musical instrument based gameplay because bards / music is very often for buffs (like in PF:WotR where part of meta is actually playing a bard, makes the game very smooth, tried it too).

PoE is mostly a single player / no party game style, though, and buffs are already covered by aura focused support characters, should one find themselves inclined to go party / coop.

I see an opportunity for a "pied piper" style quest, though.


Good points,
so true,
I favor experimenting but if it goes wrong better no thanks)
Well... we have fishing rods, so why not some musical instruments as well? :D

In all seriousness I would currently consider a musical instrument a novelty item with no real gameplay value, but a fun thing to own. To take an example from Poe2, where spears/crossbows granted skills, the musical instruments could grant something that plays music. But GGG is free to have other ideas as well. :)
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Celd wrote:
Well... we have fishing rods, so why not some musical instruments as well? :D

In all seriousness I would currently consider a musical instrument a novelty item with no real gameplay value, but a fun thing to own. To take an example from Poe2, where spears/crossbows granted skills, the musical instruments could grant something that plays music. But GGG is free to have other ideas as well. :)


Yo mate good points too, I am sure GGG can test and have the expertise to make it work well just because they did a great job over the years of develloping POE to this PoE 2 Expansion / new game. Just stay tuned, I wrote a forum post in the past about fixing some Archnemesis monster after death broken issue (Volatiles) affecting Delve fun and they have taken in consideration my arguments, making the right changes, and they will not stop there.
There is already singing called "Warcries".
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SuperMotte wrote:
There is already singing called "Warcries".


No, that's not the same mechanic. I know shepherd dogs are similar to wolves, but they are not the same. Monkeys to humans are also similar, here I'm not that sure, especially about some... specimens. The only difference is the ability to comment.
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SuperMotte wrote:
There is already singing called "Warcries".


A toilet cleaner is a toothbrush for some

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