Suggestion: Musical instruments as an item class in POE2 to be used in Weapon Set 2

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Mitterand wrote:
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SilentSymphony wrote:


What do you think about GGG even selling some musical "tracks" for these instruments as MTX, because they are pure cosmetic and not altering the gameplay in any way?
No.

Just, simply no.

I could go into details about it, including, but not limited to:

- Making an absolute mockery of the otherwise grim setting of PoE, making it thus pretty much unfit to fight monsters of increasing horror
- Making a mockery of Wraeclast as a world and its story, introducing.. musicians..
- Being a nuisance in party play due to playing a flute? A guitar? IS that necessary to be involved in the sound mix?
- Could you honestly imagine someone in PoE TWO of all things, for them to
[SPOILER IF YOU HAVEN'T SEEN THE TRAILERS]
Spoiler
Escape the gallows as everyone else is hanging from their brocke neck down, and the first thing your unfortunate Exile is to pick up a music instrument for ANY reason really? It just sounds... laughable honestly.




There are some things that I however would welcome that at least involve "Music" in some elements.

- A boss fight that uses the component of music or sound to distort your senses or makes you hallucinate one way or another (This has been done in some games before, so the idea isn't very new)

- Have it maybe as a gag MTX (similiar to how the recent additions of coin-tosses) where you can whip out a harp or something and play a song from the many one's avaiable under the hideout playlist. But even then it would be kind of jarring.

Final piece: Absolutly not.
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Rakushi wrote:
No.

Just, simply no.

I could go into details about it, including, but not limited to:

- Making an absolute mockery of the otherwise grim setting of PoE, making it thus pretty much unfit to fight monsters of increasing horror
- Making a mockery of Wraeclast as a world and its story, introducing.. musicians..
- Being a nuisance in party play due to playing a flute? A guitar? IS that necessary to be involved in the sound mix?
- Could you honestly imagine someone in PoE TWO of all things, for them to
[SPOILER IF YOU HAVEN'T SEEN THE TRAILERS]
Spoiler
Escape the gallows as everyone else is hanging from their brocke neck down, and the first thing your unfortunate Exile is to pick up a music instrument for ANY reason really? It just sounds... laughable honestly.




There are some things that I however would welcome that at least involve "Music" in some elements.

- A boss fight that uses the component of music or sound to distort your senses or makes you hallucinate one way or another (This has been done in some games before, so the idea isn't very new)

- Have it maybe as a gag MTX (similiar to how the recent additions of coin-tosses) where you can whip out a harp or something and play a song from the many one's avaiable under the hideout playlist. But even then it would be kind of jarring.

Final piece: Absolutly not.


Disagree, There's no reason a musical instrument could not exist as a weapon type though i wouldn't want it to be my off-slot.

There is zero chance there are no musicians in PoE's world, and what is it everyone thinks that the people do for fun in an age with no "media" the old stuff like music, arena fighting, plays and street performances.

they make music for some of their mtx, they would be plenty capable of producing something for a new skill or set of skills, i have complete faith in that portion of their team if they were set to the task.

This is a a super wierd thing for PoE and i would love to have a musical class in the game but even though i support the idea it needs to be discussed more especially in regards to how it would work... Literally how would it play? (it cant be too different from everything else) and that's the problem.

most skills are single click, some have a companion skill making it 2-3 clicks and thats about it.

bard just in general i imagine most people see it as pressing anywhere from 5-10++ keys to have a single cast which doesn't vibe well with most of the gameplay that will kill you if you tried to cast that many times.

Its a cool idea, Work the mechanics out a little more and maybe you'll find some support OP :P

_____________

In the end we are just making wishes but sometimes they come true, I'd rather a world flooded with wishes than one filled with regret for what could have been.

Innocence forgives you
Last edited by SilentSymphony#3358 on Jun 11, 2023, 6:23:52 PM
It wouldn't fit into the dark themed world of wraeclast.

It's just something that fits into mmorpgs as roleplay feature or into open fantasy themed games without any specific theme in general.

Some MMORPG genre elements simply don't fit into different genres. PoE is a arpg hack&slay game and not a MMORPG so I really wonder why people always try to compare 2 games of two entirely different genres.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jun 11, 2023, 6:28:19 PM
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Pashid wrote:
It wouldn't fit into the dark themed world of wraeclast.

It's just something that fits into mmorpgs as roleplay feature or into open fantasy themed games without any specific theme in general.

Some MMORPG genre elements simply don't fit into different genres. PoE is a arpg hack&slay game and not a MMORPG so I really wonder why people always try to compare 2 games of two entirely different genres.


Got me there i definitely regularly purposefully compare this game to an mmorpg because in my opinion it so closely mirrors the systems of mmorog's that it seems a waste not to discuss the advantages of some of the systems and aspects that they bring to the table in terms of not only the RPG genre in general but player retention.

A lot of great mistakes to learn from too especially.

My very first MMORPG featured a bard class however the "pace" was slow and you had time to play your stupid slight-raised-defenses and other etc buffs, it definitely would'nt work like that here.
Innocence forgives you
Last edited by SilentSymphony#3358 on Jun 11, 2023, 6:41:27 PM
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Mitterand wrote:
What I really miss in Path of Exile are the musical instruments...


An interesting idea, but not I think a useful or good one.

Taking the specific things you mention as uses..
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There you can restore your mana and heal faster while playing music, using musical instruments in the swap weapon slot.

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If it had a practical use too such as restoring manapool or life regen, or maybe an own skill tree, it would be so great.

Mana restore or life regen takes 1-2 seconds on builds that rely on these, and it's automated. Why waste skill slots to do something manually, slower?


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is just something relaxing you can do and is creating a beautiful ambience while playing or resting from farm sessions.

Pressing buttons as a break from pressing buttons?
Besides which, PoE music can be pretty good (especially some of the older zones, at least for my taste) but if I want something else I listen to that.
And where would this "beautiful ambience" be? Can't just visit random hideouts, and if they allowed musical MTXs in town I'd expect those to be every bit as relaxing and harmonious as the visual MTXs they have now. Maybe there are people who enjoy the look and performance of the Rogue Harbour and just wish it had more random aural explosions, but I hope not.

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There is also an ascendancy, or profession, called Bard.

New class? Sure. But everyone has the same skill gems and skill tree, unless you're proposing it's utterly unique.

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These musical instruments are also used in taming monsters, or beasts, so there are entire builds based on them

OK, that might be interesting... but it's basically just a reskinned Dominating Blow/Conversion Trap if they're temporary, or reskinned Summon Spectre if permanent. With a different cast mechanic, perhaps, but it'll still come down to pressing a few buttons.

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Some other builds use music created by the musical instruments to make vibrations which will explode to death enemy mobs

Mostly that's an aural MTX on Flameblast (if channeling) or, well, virtually any AoE spell if spammed.
This one might get taken up, PoE players do seem to like skills which click a mouse button to explode the mobs on-screen. But unless it's faster or more destructive than existing skills which work the same way in mechanics, it won't get used.

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it also creates some real "music" which is fun and compensating the player for his days of training. The way u create music is by pressing several keys which are related to the real musical notes.

I ... am not sure what this is but a minigame based on Guitar Heroes does not tempt me, even as a league mechanic.

It's a quirky idea, but no thanks.
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Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
A tough idea to make work for sure, If your heart is set on it OP i suggest taking what you can from the feedback here and trying to devise a more PoE way to bring music into our daily grind :P

You could find the perfect solution and have everyone here even agree with you screaming for it to be added and GGG still might not do it either, That doesn't mean its not worth your time, a step never taken leads you nowhere.

The only way i see this really working out is that if in the future GGG finally figures out how to make party-specific content we could see more utility skills in such an environment for weapons like a lute and other things when there's an actual demand for it as well as content that works with it.

This fast-paced garbage-compactor stuff has really been turning me off for a while now and its fine that such a type of content exists for those who enjoy it.. But if all of the content is like that then the game becomes very inhospitable for everything else that tries to have even the most basic shred of forethought or complexity.

That last part is a bit of a rant, I got my own issues with the way things are goin and probably leaned a little too hard on this topic xD
Innocence forgives you
Last edited by SilentSymphony#3358 on Jun 11, 2023, 9:11:28 PM
new item class? hard no

unique item that uses shield slot? ok that can work.

music mechanics? hard no

i play ez2on and can play level 14 songs so music mechanics is something i jive with but i dont want it in POE.

i resent non arpg mechanics making their way into poe. especially those with dire consequences cough cough memory game cough cough.


then again in the grand scheme of things musical insturments as a weapon is such a huge undertaking and may go against the flavour of arpgs.

thematically, it makes more sense that a grand mage using a powerful wand casting god annihilating magic rather than a bard singing around using a guitar annoying a god to the point of self deletion.
[Removed by Support]
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exsea wrote:
new item class? hard no

unique item that uses shield slot? ok that can work.

music mechanics? hard no

i play ez2on and can play level 14 songs so music mechanics is something i jive with but i dont want it in POE.

i resent non arpg mechanics making their way into poe. especially those with dire consequences cough cough memory game cough cough.


then again in the grand scheme of things musical insturments as a weapon is such a huge undertaking and may go against the flavour of arpgs.

thematically, it makes more sense that a grand mage using a powerful wand casting god annihilating magic rather than a bard singing around using a guitar annoying a god to the point of self deletion.



Haha, your comments made me laugh!

I just say,
I consider Ultima Online an ARPG.
You can taste in by playing Legends of Aria r.n.

I think this is the best thing about that game, one of the best things, along with mobs spawning around you while you try to mine walls. It just makes the game feel alive, and the unknown thing is - which mobs will spawn and what type of ore you will get. Ya ya, I know Delve, but it is not the same. Delve is just a running into the dark simulator for me, mob spawning is scripted, and it feels scripted. There is no variation, you always know what type of mobs will spawn, yeah, different mods, etc. but those mods you don't even pay attention on. But this is some offtopic, sorry.

Talking again about our musical instruments, here are my points:

- We already have tools in PoE that have no functionality, I let you just tell me what they are, we all know about them. There is some kind of silence around that topic and I won't get in details.

- If we make some weapon class/shield class which uses certain buttons to create music, it works with the idea of GGG incentivizing manual-press button play style as opossed to automatization.

- Maybe there are people who enjoy the look and performance of the Rogue Harbour and just wish it had more random aural explosions, but I hope not. Ha ha ! This made me laugh too! We all know about that problem, but there is one simple solution - make musical instruments unusable in Rogue Harbour! Or just fix your game, guys! Even simpler. )))

- When I reffered about mana regeneration or life regeneration, it was just an example of how you can make musical instruments now just fishing tools. They can indeed have another functions, such as Mesmerizing enemy mobs... if you put a damage over time AOE effect, Mesmerizing a mob, making it missing his attacks can be even a defensive mechanic, while still being able to damage them. There are plenty of cool options an interactions, more than you can imagine, I agree with you though that mana and life regen is not the most exciting of them.

- When I reffered about the tracks you create while using these musical instruments, they are some sort of old-fashion MIDI sounds, but still beautiful. My first game I played, Sid Meyer's Colonization had such great MIDI's, and everytime I just want to be nostalgic I just listen to those drums again, especially the ones taken from US independence and revolutionary songs or some native Inca tribal flute music. I know it sounds the same for you, it sounds the same as the background POE music, and I like that music too but it is not as heart-touching as the MIDI-s. You can listen to those MIDI-s in Legends of Aria, other good example of great music is Heroes of the Might and Magic V, but that is not created by players, just a great composer music.

But what I do agree with you is that not every player has musical skills and not everyone wants to listen even to good ambiental player created tracks,
so just create a button in your Options, or in your Hideout options - Mute/Enable player created music. As simple as that, for the ones who don't want productivity problems, have potato PC's or just want to keep silent.

I value the silence too, don't get me wrong. Playing since 2018 makes me disable all skill effect related sounds, all MTX sounds, and while I like the background music, I turn it off just to listen to those epic guitar aTTension remixes. But this can be changed. Why just not adding more fun to the game, if it's downsides can be counteracted so easily?
Last edited by Mitterand#0505 on Jun 12, 2023, 5:35:55 AM
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Varana wrote:


Sorry Varana for not answering to you sepparately, but I guess I did clear the things you were skeptical on... Thanks for your feedback, indeed a deep and argumented one, from a top/old player perspective.

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