[3.22] The Immortal - Super Extremely Tanky Forbidden Rite Guardian - ALL BOSS - ALL MODS

Hi, Have you tried Instrument of Zeal FF jewel for a budget version ?
It gives 75% more cast speed, 75% increased AOE and 75% reduced cost of skills.
Meaning that with a fast leap slam/shield charge, you will have no mana issues and 1 blessing aura (Haste) !
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Hi, Have you tried Instrument of Zeal FF jewel for a budget version ?
It gives 75% more cast speed, 75% increased AOE and 75% reduced cost of skills.
Meaning that with a fast leap slam/shield charge, you will have no mana issues and 1 blessing aura (Haste) !


would u pls link that jewel ? i cant find it on poetrade and i was trying to figure out how to increase cast speed
Hi, these are dropped by uber Searing and Uber Eater: https://www.poewiki.net/wiki/Forbidden_jewel
You can buy them here in standard: https://www.pathofexile.com/trade/search/Standard/WW7JXemHm
And here in crucible: https://www.pathofexile.com/trade/search/Crucible/WW7JXemHm
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Hi, these are dropped by uber Searing and Uber Eater: https://www.poewiki.net/wiki/Forbidden_jewel
You can buy them here in standard: https://www.pathofexile.com/trade/search/Standard/WW7JXemHm
And here in crucible: https://www.pathofexile.com/trade/search/Crucible/WW7JXemHm


thank you so much , they look interesting and not even that expensive and i wonder what jewel to replace with ?
Oh yes, they can be a cheap DPS increase option.
You have to perform a bit of adjustment, and sacrifice almost 4kES but it almost double your dps.
So it definitely worth a try!

hello again , this is my setup right now .. dmg is kinda okay (takes some time against bosses but doable)

https://pobb.in/pWc8M08HLKxl

the only things that annoys me are life regen & corrupted blood + bleeds mobs , they force me to leave the map unfinished and also the super evasive bosses with shields/bubbles that drops frost walls , last encounter took me 30mins to finish the boss alone !

what should i do to go around that issue ?

also i have around 5 divines atm if there is a mandatory upgrade i can do to help me progress easier pls , thank you
Last edited by sharkeye101 on Jul 23, 2023, 9:43:22 AM
Specced into this build recently, love the tankiness, but the damage needs some more work than just slapping on random close-enough items. ;)

I was meaning to use it next league. However, with the recent guardian class changes, I think it'll be in a weird spot? Lack of charges and curse effect reduction will take its toll. Also, damage reduction per aura is sadly gone. Other than that, the armor-per-reservation and increased life/es/mana regen looks nice.

Also, I guess it'd be beneficial to use 3-5 points from somewhere else to gain one of link notables/masteries to increase link range and more reliably grant that extra 5% max res to other party members.

Any thoughts?
Last edited by tehKaiN on Jul 31, 2023, 7:30:54 AM
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tehKaiN wrote:
Specced into this build recently, love the tankiness, but the damage needs some more work than just slapping on random close-enough items. ;)

I was meaning to use it next league. However, with the recent guardian class changes, I think it'll be in a weird spot? Lack of charges and curse effect reduction will take its toll. Also, damage reduction per aura is sadly gone. Other than that, the armor-per-reservation and increased life/es/mana regen looks nice.

Also, I guess it'd be beneficial to use 3-5 points from somewhere else to gain one of link notables/masteries to increase link range and more reliably grant that extra 5% max res to other party members.

Any thoughts?


The new guardian ascendency will make three pathing a bit different.
"Bastion of hope" buff is pretty huge, I would go for the large Thread of Hope for "glancing blows" and "Divine Shield".

Then "Blood magic" Impossible escape to have the strenght notables.

Then replace "Champion of the cause" with "Leadership".

That should leave room for mana cluster jewels.

To increase DPS i would still go for "Instrument of Zeal" Forbidden jewels as they are usually super cheap, gives 50% more DPS + 1 free aura, and synergise very well with "Bastion of Hope".
So I gave the Instruments of Zeal a try and it's indeed a nice damage boost, but I've got problems in having 100% uptime. I thought that Reckoning would auto-gain my Fanatic Charges, but they're not generated this way. Leap slamming is awkward because it's slow and doesn't allow for constant uptime, although on low-tier maps it's okay because IoZ just speed things up and I don't have to rely on its damage that much. I thought about shield charge, but that won't allow me to jump through slopes etc. So, what are other options to trigger it? I've looked around a bit but doesn't see a better solution to this.
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tehKaiN wrote:
So I gave the Instruments of Zeal a try and it's indeed a nice damage boost, but I've got problems in having 100% uptime. I thought that Reckoning would auto-gain my Fanatic Charges, but they're not generated this way. Leap slamming is awkward because it's slow and doesn't allow for constant uptime, although on low-tier maps it's okay because IoZ just speed things up and I don't have to rely on its damage that much. I thought about shield charge, but that won't allow me to jump through slopes etc. So, what are other options to trigger it? I've looked around a bit but doesn't see a better solution to this.
For my guardian I have used Phantasmal leap slam in a "insanity" gloves + enhance + ashes of the stars. In addition to that I have a 250% inc effect Haste and only then it feels fast enought. This is too much to change for your build.

I have read that auto-attack could be a good solution, you could keep leap slam only when you need to jump.
https://www.reddit.com/r/pathofexile/comments/zzrxk5/default_attack_is_the_key_to_fanaticism/

Maybe flicker strike could be a good option (not working in 3.22 due to harmony of purpose changes).

I think trigger attack doesn't count for fanaticism.

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