0.9.10 Information and News

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DeF46 wrote:

Problem is it appears that a public stash will be a purchase. If that is so, players who don't pay (the majority) will continue to spam the general chat to trade.

General chat will be a huge mess when the game goes public.

And adding a separate trade channel is pointless because as seen in several MMO's, people never bother to use them.


Not only do people not bother to use them, but support staff do not mute the offenders...no warning should be needed.

The AH in this game is going to be awful. With 22 currency items and not a real was to trade between currencies, you could have the equivalent in value, but not the exact and thats going to be frustrating.
OS: WinXP SP2 32bit
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Ram : 4GB Kingston PC2-6400 5-5-5-18
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HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile
Network / ISP: Wired / Cox Cable
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Restlin82 wrote:
Please guys do something with minions, they are massive buggy. I 've a witch they can't follow me and when I'm going in to a new region they disapear and i have to re-summon them


They are supposed to be working on the transition from zone to zone with minions in tow.

It seems that they worked on a few zoneways (Meveil / Brutus) come to mind, where you can actually get a minion through.

Its still flakey, cause you have to dance in and out of the zoneway trying to get multiple minions...much like adding slots / changing color for armour....youll get 1 / 0 / 2 / 1 / 2 / 0 .....

OS: WinXP SP2 32bit
CPU: Athlon 64 X2 3800+
Ram : 4GB Kingston PC2-6400 5-5-5-18
Mobo: Abit KN9-Sli (NF570-Sli chipset with Realtek Audio)
GPU: ATI HD4670 1GB
HD: Maxtor 20GB - OS - Seagate 500GB - Games / Storage / PageFile
Network / ISP: Wired / Cox Cable
Last edited by Greybear1andonly#1583 on May 27, 2012, 10:38:39 AM
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Greybear1andonly wrote:
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Restlin82 wrote:
Please guys do something with minions, they are massive buggy. I 've a witch they can't follow me and when I'm going in to a new region they disapear and i have to re-summon them


They are supposed to be working on the transition from zone to zone with minions in tow.

It seems that they worked on a few zoneways (Meveil / Brutus) come to mind, where you can actually get a minion through.

Its still flakey, cause you have to dance in and out of the zoneway trying to get multiple minions...much like adding slots / changing color for armour....youll get 1 / 0 / 2 / 1 / 2 / 0 .....



Huh. I had come to the conclusion that resummoning new minions every time I entered an instance was a feature, now, and not a bug. ='[.]'=

That's one reason Summon Skeletons is so important, especially in those boss fights you mentioned. Get mah 'splodey bonies in there, and it's all good! =^[.]^=
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Raycheetah wrote:


That's one reason Summon Skeletons is so important, especially in those boss fights you mentioned. Get mah 'splodey bonies in there, and it's all good! =^[.]^=


This. So much this, haha.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
Last edited by ac429#4687 on May 27, 2012, 12:06:42 PM
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tpapp157 wrote:
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dust7 wrote:
A question regarding the arena: will we be able to do 1on1 fights in there? I enjoy duels more than team vs team fights.

I don't see why the arena wouldn't support 1v1 and team vs team.

Me neither, yet some games don't support both.
Disregard witches, aquire currency.
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streamIX0 wrote:
Will there be a passive skill reset at all?


I would like to try something new and don't have enough orb of regrets! :)



Try a new character. :) It's fun, and you'll have the benefit of all the cool stuff your current one has found.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Raycheetah wrote:
Huh. I had come to the conclusion that resummoning new minions every time I entered an instance was a feature, now, and not a bug. ='[.]'=


People do complein about having to resummon their minnions, but to me it just seems like a tradeoff. Price vs. benefit. If you want a lot of minions, resummon them and wait a few seconds for the mana to recharge.

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That's one reason Summon Skeletons is so important, especially in those boss fights you mentioned. Get mah 'splodey bonies in there, and it's all good! =^[.]^=


I actually haven't tried this. I just cast them as a distraction and try to do as much damage as I can. I should try this tactic out, but I do worry that it would be a bit of trouble casting something around the screen that might not do as much damage as my primary attack, meanwhile I'm getting hit as well...

But compared to resummoning to further the distractions... eh, maybe so, it might work.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on May 27, 2012, 2:48:34 PM
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stkmro wrote:
the best is to standardize everything and just make it FFA. FFA has been working fine so far and no changes need to be made at all. i think all the whiners and complainers should just get real and accept the reality of the cut throat environment that ggg is trying to create in poe.

if you cannot take it, then don't party in-game and just solo by yourself.


Indeed, it has been working. I play a ranged character most of the time and I simply accept it as tradeoff that I might not get to the loot first.

But it's not really a problem ANYWAY. When in groups, sometimes we're all running around trying to do damage where we can, and when the rare bosses explode and stuff comes flying out like candy from a pinata ... it's not like I don't have time to see something I like and grab it.

In fact, I actually spend more time standing back to see if someone ELSE wants the item.

And this from a ranger, waiting on melees! So yeah, I don't see the problem with the current system at all. I really hope we have the option to toggle this new thing down the road, if they feel it necessary to keep it in the game at all.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on May 27, 2012, 2:56:46 PM
about the traiding system
sometiems the easy way is the right one...
make a rom where you can get from enywhere and the trade is one on one (in a small window) no problems XD
also you can make market big one when some one places something in sale you can offer him something(no money yay)
and there will be seen as a bid "value" and when the times up the bidder with the most valuable offer wins and trades his offer for the item he wanted to buy (trade)
LOVE this update! Can't wait! Keep it coming Chris!

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