3.19.0f Patch Notes

This league is fatal for single player. I can't accept it. I will quit this damn League after completing the challenge
first league ever i want quit after few days... I have always played for like 45-60 days but i reached endgame and there is nothing intresting to do, craft is dead, "divine" drop is not satisfaying as exalt drop, you lose currency when you use more modifiers instead of profit. If they had a problem with parties dropping so much currency they could just nerf party drop not whole game -_- feels like this game is much worse than it was league ago.
Please do something!!!
As a melee combat, as long as the map is poisoned, being touched by a stronger monster is just waiting to die. Even if I steal more than 3000 HP, what can I do? Give up? Ridiculous game balance, this game is simply for the sake of distance. professionally designed
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Alatikus wrote:
The sad thing is that I am still hoping for the mythical Jesus patch that solves everything, or at least restores rares balance, loot and rewards, and crafting.

Deep down I know it won't happen this league, but that's no less depressing.

I really love(d) this game. Spent hours in-game when none of my friends understood why.

But now I just have this empty feeling whenever I think about the game. It's a massive letdown.


I really have the same feeling about the game now.
I still have hope, at least a bit...

What we really can expect from GGG is:

a clear statement if they are willing to change something, about the points the playerbase is so upset, or not?
this silence is so frustrating
Hi GGG,

First I want to say I am enjoying this league thus far but I still feel like the game overall needs a bit more tweaking.

Problem: Archnemisis still hit a bit to hard when certain modifiers are combined.

Solution: Catorgize each Archnemisis modifier into prefix and suffixes to better generate challenging rare monsters. They could be arranged into strictly offensive and defensive so we can have engaging rare fights but not have them feel like they hit as hard as a pinnacle boss but still need to take time to kill them.

Problem: Archnemisis modifiers drop pools are not interesting.

Solution: Instead of certain modifiers just dropping one type of item (all flasks for drought bringer for exp.) Split it into 50% of those items and the other 50% randomized. Once I defeated one of these monsters I didn't care to fight them anymore after the first encounter because I had all the flask I needed.

Keep up the good work!
Would love to make it to exilecon to meet you but I'm to broke at the moment.
no harvest changes? docleave
Bring back plz my favorite game. GGG . Now no fun.... back to 3.13
Last edited by serenbka on Aug 30, 2022, 6:42:58 AM
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prankmaster wrote:
Loot pinatas in form of god-touched monsters are really bad for the game. They force players to TP back to hideout and equip their magic find gear, which promotes unhealthy and degenerate play-style . I am not sure how GGG missed that par, they should know that we're all min-maxing degenerates.

+1
also each time call tft msculler for more loot rly trash idea!
alrdy suggested fix https://www.pathofexile.com/forum/view-thread/3298458
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Last edited by TreeOfDead on Aug 30, 2022, 6:38:45 AM
There's new friends and old friends and even a bear!
Have you counted how many monsters produced by the mechanism, no matter what method the player uses, they will definitely die

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