3.19.0f Patch Notes

I have complaint about Chat crashing the game.
I have determined that if I link an item and ten remove it fro mits position then me or the other person often crash.. maybe I am wrong but it seems common when the item is sold or moved from original position
looks good did you fix the loot? ;)
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That's good and all but I'm occasionally experiencing monsters with 6 Archnemesis mods in white maps and in the Lake of Kalandra itself. Is this intended?


thats chris vision on display
The one hit mechanic is frustrating. It always has been. While this patch helps us kill the AN mobs, this does nothing to resolve their one shot mechanics. Hasted Frenzied as example. Some of these stacking offensive mods are just too much or too fast.. just as the stacking defense mods were. Please fix these. Frustration does not equal enjoyment.
-Filter
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Benthebomb0 wrote:
I will echo what others have said:

Remove AN - worst update in the history of the game
Revert Loot - where the fuck is it?
Remove Loot Goblins - just a trash methodology
Change Harvest - I like the thought process but why pretend like you didn't remove some of the most important crafts
Remove AN - I can't stress this enough, remove it.


Yeah, just echoing the reality of how terrible this game is right now.

Hard facts:
Steam-provided concurrent active players for this league...
Peak day 1: 151,000
Peak past 24hrs (Day 10): 68,000

That's not bad... that's pathetic. Especially for a developer that claims to "listen" to its community. Yeah, keep pretending... it'll be all fine when the company goes under.
Last edited by toyomatt84 on Aug 29, 2022, 9:07:47 PM
Cool. Now remove loot goblins.
Giving back some player agency would be nice.
And make Difficulty match the reward again(instead of having a loot goblin), and we'd be in good shape.

Its probably too late to remove loot goblins, but lets drop it next league yeah? It'll do wonders for player's perception of the game.

Players can pretty much stomach nerfs that make no sense. But they can't stomach loot goblins.
Tbf i can totally understand why GGG made all of these changes, i mean i probably would too if I were a dev because there is nothing more fun than to tweak and change things around in a game.

Be it stats for skills, loot, strength of monsters etc. I remember doing it too years ago (probably 20+ by now, damn I'm old xd) on RTS games back when i played on PC good times.
No more fun in our favorite game. It's very sad.. . Just remove Archnemesis...


At the limit leave us the choice as in map mods for example.. Tired of undergoing them.

And all those mechanics that kill us after the death of the mob. It's just super frustrating.. I don't understand why everything is done to take the fun and the spirit out of the game.
No one wants Archnemesis but the GGG team?!?! HELLOOOOOOOOO. How come I have played since Closed Beta like 12 years ago and never taken a survey? How do you know what the player base wants? Seriously lol
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Pelagoth wrote:
Please stop nerfing Archnemesis any more. It was in a good spot with last patch.
Don't give in to reddit.

Kalandra changes are good though, could use slightly more tweaking on league-content isles such as Harbingers, Breaches and Essences though (maybe also Expedition). They are inferior to normal platforms.

The Vampiric AN nerf was good though, it ruined leech only builds completely.

P.S. Loot is in a great spot. Occasional Lootsplosions are really fun and exciting. I'm having a blast this league.


People really need to stop acting like the nerfs of 3.18 stuck around and now we are getting more nerfs. That is not what happened - AN was brought back up, or do you think their "more dangerous" wording was used for no reason?

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