3.19.0f Patch Notes

When I inserted 2 totems to enhance my poor attack speed and attack power, then the monster's fireball, electric man, sustained damage to the floor, exploded the ground, and a projectile that killed people, so I had to leave the totem, Instead of looking at non-melee players, say the game changes are great over there.
Nonsense, as long as the law system has a high spell level and blood volume, and kills monsters from a distance, I will do my best to survive and get that meager reward.
Please, far-reaching players, don't say that the game changes are great, you are just playing strong characters, it does not mean that this change is not ridiculous
Please find people who really know the game to test, not some lying test team
Essence monsters still the hardest mobs in the game.
Despite the recent patch....

+1 on those essence monsters.
...followed by random archnemesis monsters.

I have pretty much allocated every passive on the tree to help keep my minions alive, yet they are still dying, and when they die, I'm pretty much next. I keep my distance because some of those monsters explode on death. The map boss is easier than any of them. The loot and XP loss isn't worth dying over, I'd really rather retreat and completely avoid them. Maps are much harder to sustain (I have run out of loot to even buy the maps I need from Kirac). No maps, can't play. Last league, which was atrocious in terms of challenges, all I had to worry about was some random wild metamorph taking me out before I even reached the map boss, at least I could see it clearly on the map and can opt to avoid it completely.

Now it is hard to avoid these OP MONSTERS because they are not even marked on the map.

Summary: OP mobs, too risky (XP loss) to deal with for very little loot.

PS. I love the Kalandra mechanic. I like going to the lake.
I loved the Harvest mechanic last league, I needed it to change my socket colors. I was even happy to see the grove on the map, but this league, I am on the fence, seems it will take a year for me to be able to use some of the harvest crafts. Heist, Ritual, Expedition, Alva are irritating to do. Delirium, too risky to do. I still love the Syndicate/Jun.


PPS. Please look up the PARETO principal, while you are busy dealing with the top, top, top 1% of the player base, it seems you have forgotten the 80% of the rest of the player base...us casual players that play 1-3 hrs a day at most. Perhaps one day, you will achieve your vision...and only the top, top, top 1% will still be playing no matter what.



Last edited by 10011001 on Aug 31, 2022, 9:34:51 AM
Mirror Image mod is just stupid.

I'm playing lightning conduit trickster,

the mobs always keep splitting it's image every time i hit it once, causing me unable to maintain shock effect , very very annoying & time-wasting.

Loot drop is nothing else but a bunch of useless mirrored item, which i can't craft or used at all because it's bricked.

Kindly remove this mod.

Despite the improvements, you stay on a league that destroys your content. archnemesis is a scourge and yet you continue to delude yourself with sweet illusions. what is the 10th patch since the last league concerning archnemesis and we see no improvement except to discourage a large part of your community. I think you should take our advice seriously before it's too late. For my part, the league is over because there is currently 0% fun. between essence and harbinger full archnemesis or it's one shot party, it's sorry for the term "deplorable". This comment is certainly not nice but you really have to come to make a choice. If a lot of loyal players have stopped POE currently, it's not for nothing. Ask yourself the right question about what you want for the future of this game.
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ryan17stehle wrote:
Essence monsters still the hardest mobs in the game.
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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Erppy wrote:
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is my client messed up? I have huge black bars on the left and right of my screen.
No, they just removed ultrawide support for whatever reason this patch. The game has supported it for years.


Unltrawide sscreens give players a huge advantage if they show more of the play area, so this is presumably why it has been removed.
Great stuff GGG, definitely a step in the right direction. Can we get the damage numbers tuned down a smidge though too please. And can you make lightning mirage more visible, maybe make them red and blue? Had sooooo many deaths to that, it's very frustrating when you can't see it to dodge it lol. <3

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