What Happened with Items

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SamaronESa wrote:
Do you play your own game? But do you play seriously?


Obviously not ,since they sold to tencent they just dont care anymore
Last edited by Tobinator on Aug 26, 2022, 6:20:27 AM
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Lake of Kalandra saw a number of balance changes that were not properly communicated before release.


not PROPERLY communicated??? You lied to us. lol
Finally, for three days I missed the games where you are deleted in a split second (no).

Still waiting for the gameplay on melee phys slayer in gear "like just coming on maps" on the next stream from Chris to see phylosophy in practice.
Last edited by PeaceWa1ker on Aug 26, 2022, 6:23:33 AM
make mistake > aplogies > repeat

here we go again. same in every new league


Minions anyone? minions... oh go on then. Sad face
Ask yourself, what YOU would like... one giga-currency-chad mob in 100 maps, who drops 20 Divines (if you're able to kill him), or decently but still difficult mobs every 10th map who drop maybe one divine. Sure, over the course of 100 maps, you would only get 10 divines instead of 20. But it's a psychological issue. If you never see good loot, you won't get to the 100th map. You'll stop, because nothing drops after spending a minute or two to kill that giga-chad mob. Even if you reach the 100th map, you won't be able to kill the giga-chad mob, because you got no currency to upgrade your damn gear.

You also left out so much community feedback, that i personally think this statement is just a PR gag... a bad one. You completely gutted Harvest crafts. The "Keep prefix"-crafts - gone. Even the craft for jewel implicits, which were an amazing way to get to some immunities / avoidances for the average, non-crafter player. Gone. WHY?

I was really excited for the beyond and harvest changes in the patch notes. But it's simply not worth speccing into them on the Atlas Passive Tree. You gutted so many options. I'm a solo player who likes to juice his maps. In the past leagues, i used many different strategies for at least 6ex/h profit. That choice is gone. Beyond is completely and utterly useless, same as harvest. Delirium + Alva - useless.

And last but not least... Stop converting all my damn loot into flasks, Whetstones and Armourer's Scraps... It's depressing to drop 10 flasks each map, which could have been real loot. I had TWO monsters who dropped scarabs so far. With full atlas completion and running T16 maps. No unique drops, no big currency drops.

Tbh... i'm dabbling a bit with the new trickster ascendency atm, but that's all that's left this league. This league is dead, and just not worth playing anymore. You really outdid yourself this time. I always took a week of vacation for league start, and i feel like it was utter waste this time. After this desaster, i won't do it again for next league. Especially since you don't seem to understand, how NOONE wants your damn AN mobs. Continue feeding us that crap and see how next league turns out... I really love this game, since i first started playing in delve league. But if it continues down this path, i don't know if its worth my time and frustration. It's too late for this league. All your changes aren't enough, all the "communication" doesn't even begin to scratch what enrages the community the most... i really hope, you'll take the next 12 weeks to work on that, so that the next league won't be a desaster like that.
This is a very sad day for PoE. Why the doubling down on archnemesis. We don't need walking arcanist strongboxes that need a quanitity culler to drop 50 divines. This is a downgrade to solo play, normal group play and basically everything that is not just fishing for the perfect archnemesis monster. I don't want to swap to a quantity char when I see a big ticket acrhnemesis monster and I don't want to use third party programms which is a completely different matter.

I like the challenge and think the past fixes made archnemesis a little bit better but don't give them deterministic rewards. Just a rarity and quant multiplier would be fine and buff the base game. Archnemesis has its problems since its first release. Stop trying to fix this mess and make it more simple or move on.

I know it is not easy but please PoE is dying and I really loved it. Currently I don't even know why to log in. Crafting is in a weird place so gaining upgrades comes down to farming divines and buying what I need. Sadly you just confirmed the best strat is to fish for "god-molested" archnemesis monsters (or use 3rd party software for that matter). This is unaccaptable.
So this is the way forward then?
Good i can uninstall and not look back.
This is the proof that you guys in GGG didn't play the game.
Or not all of you.

Try to play in solo, then in party.
Make juiced maps, spend currency and look at what you get back.
The answer is : less than you spent.

This is not fair, this is outrageous, you have an amazing community that give you tons of feedbacks and suggestions, and you are ruining your own game making senseless changes.

Let's talk about Harvest : why did you remove implicit, reforge, colors crafts?
Let's talk about in game difficulty : an essence with 4 mods is harder than Sirus. HARDER than SIRUS.

You truly need to do better in 3.20.
For now, I leave the game, I want to remember it as a fun game where the more difficulty you get the more rewards you see.

Not this project.
Here is a well deserved

YIKES

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