Improvements to Item Drops

This feels like the right direction to take, if nothing else. Rare item drops shouldn't be tuned the same way as currencies and uniques, so glad to see them getting specialized treatments.

Looking forward to the tainted currency balances. Currently the tainted socket currencies are close to completely useless
Man Archnemesis is just not something you guys will even budge on huh

It's been two leagues. Give up.
Hey there,
I have deleted your post in this thread: https://www.pathofexile.com/forum/view-thread/3285083/page/2#p24656635 as it was considered needlessly negative.
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Kind regards, RoryF
i hope u find a way to make the game difficult and challenging but rewarding .
i dont know what is the right way , but if more stuff are communicated before hand and explained thoroughly im sure everyone or atleast most people will genuinely understand .
please do not repeat the same mistakes twice

<3 good luck to all of you
Does this fix the issues on LOOT highlighted by empy's group? It was almost a 90% nerf in drop rate for all items/currencies etc. A small buff of 25% won't cut it. ARPG is about loot...
Thankyou for considering the loot drops, and I hope they go a long way to making most people feel better right now, but please also consider what Archnemesis is adding, and taking away from the game, and whether it is a net positive.
Looking good, thanks for the update.
Ah yes we are taking away hundreds maybe thousands of quant and rarity but heres 25% currency, you really tripled down on it huh, well this game was fun while it lasted diablo here i come.
Last edited by SkuxxFella on Aug 23, 2022, 11:52:02 PM
ok.
Sounds good. Thanks for listening! I look forward to this turning out to being a good league (fingers crossed).

Although i do reserve judgement until we see the notes and play it in game.
Thank you cutedog for saving the league.

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