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MercuryDeath wrote:
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lexcaintt wrote:
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DistantBliss wrote:
So the historic iir and iiq bonus is gone reducing drops by what feels like up to 90% to players and then you buff the drops by between 25% and 33%?
Yea.....
That's still a massive, unannounced, unwarranted and unexplained nerf that you are very quiet about. You've been taking away power from players patch after patch after patch now, while adding that power to monsters in return while also adding nothing new in terms of league mechanics that is here to stay for a while now. (Kalandra is just other league mechanics in 1 area, sentinel was just zappy boys adding hp to mobs, arch-nem isnt a mechanic you can engage with (you have to and you cant influence it in any way), and scourge is beyond now but you nerfed the currency to a point of it hardly dropping AND being unusable when it does.
Why? Tell us why all this nerfing was so sorely needed. The game was already hard for normal players, it didnt need further gating. And this post being so overly curt and clearly buthurt cause it is a development ''away from the vision'' is childish. Grow tf up and adapt to what players actually want to play or step aside for someone that can and wants to because this makes no sense and it's costing you long term AND new players.
Chris wants to make the game slower, but doesn't understand that it's not just the power of the player that results in the zoomy gameplay. It's the encounters, the enemy design that (apart from a few exceptions) requires you to simply out-damage their mechanics, because those mechanics are nothing you can actually engage and overcome with playerskill. Especially as melee.
I personally dislike the zoomy Dragon Ball-style gameplay, but being permanently CCed with slows to about 40-70% action speed and undodgeable damage auras and ground effects is just resulting in being shoehorned into playing meta-builds that kill stuff before they can spread those effects and before you can be slowed down that much.
Their enemy design is what makes players only really have fun when playing zoomy builds. And they just can't admit it to themselves.
I shall say, on market is tons of slow and borring arpgs, grim dawn, last epoch, diablo. I liked this game because i can run at 200+ ms and expload 2-3 screens of enemies. Who even need slow poe? [Removed by Support]
"Boring" is very subjective. Diablo is not slow. Grim Dawn is the closest example of an ARPG that has a semi-slow and methodical approach to a lot of encounters.
But regardless of whether or not you like slower and more methodical gameplay, the way GGG is currently trying to reduce the speed is not working in the game's favor. I prefer slower and methodical gameplay and I'm still entirely against what they've done to "achieve" that.
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Posted bylexcaintt#7849on Aug 24, 2022, 1:17:19 AM
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Please revisit your decision on 32:9 monitors
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We have globally increased the drop rate of unique items by 33%. In addition, with the massive item rarity bonuses added to map bosses and multiple-mod rare monsters, they will drop many more uniques than before.
We have globally increased the base drop rate of currency items by 25%. Because we removed some drops from past league content, we are giving rare/unique items back from rare and unique monsters, but are giving currency back from all content in the game.
My question is.
Increased or more?
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Posted byMiniver93#7797on Aug 24, 2022, 1:17:39 AM
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FreakyDr wrote:
Now I'm worried I will be showered with currency
lol............
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Y'all still whining? Second buff to loots in 2 days, let's see how it plays once it's deployed before you grab your pitchforks again, eh?
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Posted bySeanprice798#2395on Aug 24, 2022, 1:20:06 AM
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This feels a lot like government. Create a problem, then roll out a small improvement, then claim credit for the improvement but not the problem. Gas prices have more than doubled in a year. Oh look, gas prices went down 50 cents, you're welcome! But they're still up 120%
I had nine characters in Ritual at lvl 99, and one more at 100. Ten. Fkking. Builds. All wildly different builds. All of them fun af. Bought both supporter packs in Harvest. Best builds I've ever made were in Harvest and then even better in Ritual, and I started in beta.
In arch nemesis I had two.
In Fail of Kalandra I have one at lvl 35ish, abandoned.
There is a very specific reason for this. This shit is just not fun any more. Ritual was peak poe. Everything after has just added rot.
Last edited by Compeador#5283 on Aug 24, 2022, 1:21:58 AM
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Posted byCompeador#5283on Aug 24, 2022, 1:20:58 AM
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bruh
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Posted byHyojinx#4370on Aug 24, 2022, 1:21:18 AM
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Slowed the game down with putting bullet sponges everywhere. It's the least fun thing in any game. Just tedious.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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Posted byMarinxar#3048on Aug 24, 2022, 1:22:04 AM
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As developer, I agree with the approach.
Some things are just best tested in production.
29% global loot buff sounds nice for the entire game, except for heavy juicing of content layers which should be in a more nice spot now.
And to everyone who complain a lot for no apparent reason - if you do not know what you are doing, either don't play at league start or please don't be a Richard about it!
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Posted byvacii#5098on Aug 24, 2022, 1:22:09 AM
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100%-90%=10%*33%=13%
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Posted bySamburiyura#5009on Aug 24, 2022, 1:23:21 AM
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