Improvements to Item Drops
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"Please GGG. We’ve had ultrawide support for so many years. I’ve bought monitors specifically to play this game on. Why?? |
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Fix 32:9 or no supporter packs anymore
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This is just Damage control do not get it twisted People!
This is the abusive spouse saying "I am sorry I hit you! Please forgive me!" But does not mean it. They are still as abusive they where before this appeasement post. ArchNem is still not changed at all. Meaning that you are going to still spend longer killing them then Eater of Wolds at this point. And for what a 25% chance at a Alch so I can roll my next map? This is nothing its a corporate appeasement post. Harvest changes cut in half? Cool the crafts still suck Chris! Fix that!! More uniques cool? I guess I need more wormsmolts I guess. This is fluff buff moving on! Map bosses dropping more loot? Ok Sure but its still not going to fix the starvation the game is in for currency. But sure Map bosses now have a chance to drop more than nothing cool I guess. This is still to little for what you took away. Back to the drawing board team. ArchNem Needs a full rework of what the mods do. Harvest needs to have all the crafts put back and leave it alone let people craft gear. Revert the League drop changes this is the only fix that should be posted at this point. Check back next post to see how you have now sextupled down on ArchNem AGAIN! |
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" This exactly. Crafting is still dead, and they're forcing archnem down our throats. Tone deaf developers. |
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The buff is like 100*(1-0.9)*(1+0.25). If in 3.19 we had 100, now after the changes we have 12.5. So you reverted the 90% nerf to 87.5% nerf. Great !
Last edited by Deadboo#4840 on Aug 24, 2022, 2:46:12 AM
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Can we get our "filler" harvest crafts back? Socket colors, reforge keep pre/suff, change harbinger item into beachhead map, reforge "much" more likely, reforge+, implicits on jewels, sacrifice gem potential awakened upgrade? I mean I see very little "filler" removed here. Everything that was removed was core mechanics.
PS: Remove Archnem already. 3 leagues in and this just does not work. Last edited by Distorted203#0948 on Aug 24, 2022, 12:07:26 AM
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No deal, bring it back to what it was before.
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News is getting better, will try out after patch deploys and see if it's enough to play the rest of the league. Thank you for this, but please don't forget just how horrible almost everyone thinks archnemesis is. I think most of us understand you would like to make monsters more interesting than they used to be, but archnemesis mods have pretty well proven that most would say it has only been a big negative impact no matter how you tune them. Could you not revert to the old system for now and try to come up with a new system that satisfies you AND your players? Maybe even let some players playtest it and give you feedback before releasing it? The impression I get is that archnemesis mods are what you have already designed into PoE2 and are desperately wanting us to like it so you don't have to redesign that. I have been excited about PoE2 since it was announced, but the last couple of leagues I have become terrified of what it seems like you are trying to train us to expect.
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Or you know just roll it back? We will see how it feels when it comes out but if you cut our drops from a 10 to a 4 and then give us 25% more...we are still at a 5 when we should be at a 10. It's going to be complete garbage if that turns out to be the case. The very least you should do is to finally give us some transparency and a reference to where we were at before and where we will be after these changes. Also this does nothing to improve the invasive species that is AN which is a plague upon every other mechanic.
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