Improvements to Item Drops

Altar farmer laughing in the back, free25%more currency
PoE Classic 3.13 with QoL + Atlas Passive tree would be nice. I bet that game would do well.
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Hamzalopode wrote:
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Bweeoop wrote:
still not good enough. I hate the Archnemesis mod stacking, especially with bonuses to health and resistances. I don't care what rewards you stack I just DO NOT CARE ABOUT SPENDING 5 MINUTES RIGHT CLICKING A DUMB RARE MOB.

Please swallow your pride and limit the AN mods to 2 MAXIMUM and balance the mobs around that baseline.


Why not just skip the monster if he takes too much time to kill?

Literally don't have the option if its a hasted mob. THey could also just not design the game with such stupid challenges.
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Theluo wrote:
Thanks for the hard work.

Would love for Chirs or whoever to sit with content creators and detail how this happened.

Specifically how the original changes aligned with GGGs vision of the game and what specifically about player feedback/internal data resonated to bring about these rip cord changes.



Agreed. I'd like a civil and insightful conversation instead of all the blind rage we've been seeing lately.

Get content creators from all walks of the game from SSF to 6 man giga juicers for the best perspectives imo.
Nice. Thanks for listening, hopefully this helps turn things around.
Can't wait for this to be 5 steps back and then two steps forward, meaning we're STILL at a net loss of currency/drops compared to last league. I sure do love anchoring.
We have reduced the cost of many Harvest crafts, with many becoming twice as cheap. We relied too much on players having specialised in Harvest when we were costing these. It's now balanced around less Harvest investment. We have also reduced the life of all Harvest monsters. These changes will be deployed tomorrow rather than today.


ty god went from 30 rerolls per harvest to 2-3 with luck

now nerf white/blue mobs hp some tank a lot of dmg
Bring back more likely and reforge suffix/prefix crafts!!!!
Are you guys doing ANYTHING regarding how horrible archnemesis is?
We've been anchored boys. No apology for the tone deafness. No word on systemic changes to Archnemesis, just a scrap from the table for loot. Harvest still won't be worth doing given the massive nerfs to it's power. This is a step toward sanity, but just that, a single step. There's a longer road that needs to be traveled for even a scrap of my trust to return.

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