3.19.0c Patch Notes and Update on Community Feedback

Rip =*{ why your kill the game over and over by nerfs in new leagues, people didn't play poe because it looked like a dull Diablo with slow gameplay where nothing fell, everyone liked to blow up mobs and still get a decent reward, and not die from enhanced monsters 1000 times per league ...please delete this stupid arh nemesis from the game!
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BlackPulsar wrote:
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kager wrote:
No loot for me= no money for you.
omg you people are.... barf ih


you only support the game u have fun with right?! we didnt make the changes!!!
it should be no fun = no money!
Last edited by Erkhan1 on Aug 23, 2022, 8:50:39 PM
When will this patch actually be rolled out? Because as of 5:50om Pacific Standard Time on 8/23 it has not gone live on Steam.
Last edited by Humblewarrior on Aug 23, 2022, 8:51:52 PM
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BlackPulsar wrote:
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kager wrote:
No loot for me= no money for you.
omg you people are.... barf ih


Where do you find the issue with his post?

It's a loot-based game first and foremost. Hence loot in some way directly relates to fun.

You can re-read it simply as 'No Fun for me = No Money for you'

That sounds fairly normal, right?

Unless you've got some special tastes going to people and telling them 'please, make me miserable, I'll pay you!'

Seems like that guy made a sensitive choice.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
I don't mind nerfes but, 0 glassblowers bauble, 0 exalts/divine's, 0 gemcutter's and only like 20 chaos before reaching act 9 and not even 10% of the amount of uniques i normally get is a bit too much don't you think?

Perhaps i am just unlucky this time but this is not very fun! I play for fun take that away and i move on to other games. Pity i used to have fun a lot with this game.
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Erkhan1 wrote:
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BlackPulsar wrote:
"
kager wrote:
No loot for me= no money for you.
omg you people are.... barf ih


you only support the game u have fun with right?! we didnt make the changes!!!
it should be no fun = no money!

they can't endlesly buff loot for every greedy guy,the game will be ruined and people will get spoiled,they already are like spoiled rich kids right now.
Last edited by BlackPulsar on Aug 23, 2022, 9:10:25 PM
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Kulze wrote:
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BlackPulsar wrote:
"
kager wrote:
No loot for me= no money for you.
omg you people are.... barf ih


Where do you find the issue with his post?

It's a loot-based game first and foremost. Hence loot in some way directly relates to fun.

You can re-read it simply as 'No Fun for me = No Money for you'

That sounds fairly normal, right?

Unless you've got some special tastes going to people and telling them 'please, make me miserable, I'll pay you!'

Seems like that guy made a sensitive choice.

you think ggg does this to hurt you? my point is he is spoiled and thinks he can bribe ggg with 50 $ to give him more shit.
imagine if you drop 100 ex... you won't be better than anyone because if you have that high drop rate than everyone has it.
only place this would help is ssf but even there you are not faster or better than the rest,game balance if high or low is equal for all.
Last edited by BlackPulsar on Aug 23, 2022, 9:25:10 PM
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Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Solution C: Add back the divine recipe and revert the bench craft cost changes, but swap what each orb does when actually used on a piece of gear. GGG claims the purpose of the changes was to make the divine effect more rare and the exalt effect more common, so if they weren't lying or deliberately trying to be as destructive as possible to the in-game economy, simply swapping which orb has which effect would've accomplished that.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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BlackPulsar wrote:
they can't endlesly buff loot for every greedy guy,the game will be ruined and people will get spoiled,they already are like spoiled rich kids right now.

Ah, yes, of course, it's "spoiled" to expect a game that's supposed to be about, has been entirely designed around, and has trained player expectations for, acquiring loot, to actually have profitably rewarding content. [Removed by Support].
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
Last edited by Kane_GGG on Aug 23, 2022, 9:24:55 PM
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BlackPulsar wrote:
they can't endlesly buff loot for every greedy guy,the game will be ruined and people will get spoiled,they already are like spoiled rich kids right now.

Ah, yes, of course, it's "spoiled" to expect a game that's supposed to be about, has been entirely designed around, and has trained player expectations for, acquiring loot, to actually have profitably rewarding content. [Removed by Support].
we are 4 days in the league and people wnat headhunters,when you lower drop rate everything just becomes more valuable. the chalenge is equal for all,as long as we are all in the same boat it's just a new challenge league.
Last edited by BlackPulsar on Aug 23, 2022, 9:30:49 PM

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