3.19.0c Patch Notes and Update on Community Feedback

My two bits:

1. Loot drops “we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity”
Completely revert this change, fully restore the “massive historic bonus”. If GGG wants to tinker with item quantity in future, do it properly, do it in the way that Chris spoke so proudly about at ExileCon: manifesto, feedback, proper testing for once. If you do anything less than this, it will simply be another cynical corporate negotiation viz. unsettle/anchor/token appeasement/settle.

2. Fix harvest
Restore Harvest crafts that are not “slot machine reforges”, restore crafts that enable progressive gear improvement (e.g. much more likely, prefix/suffix)
Make the lifeforce-drop/lifeforce-cost balance for crafting accessible, not ridiculously prohibitive and practically unattainable as it is currently.

3. Fix crafting economy
Revert the Divine/Exalt change. Or at the very least provide alternatives to obtain Divines, at the same level of exalts – vendor recipe, div cards, shards.

4. Restore Archnem rares to last known 3.18 state
Duh.

5. Stop treating the community with arrogance and contempt. when it happens, recognise it quickly and apologise.
Recent examples:
a. Hyping up new ultrawide screen features with an ultrawide screen screenshot, and then shafting ultrawide screen users with black bars (I do not own an ultrawide screen).
b. “Get your magic find characters ready” followed immediately by the faecal mound that is 3.19.
c. Releasing a “What we’re working on” announcement that not only signals tone-deafness in the strongest way imaginable, but also chooses to end with a witless, crass plug for the new mystery box.


People here seems to care and know about the game than you that have made it...

Let's be honest, you guys are choosing the same path as Blizzard. You are not a blockbuster, you are not blizzard, if you want to catch them up atleast in a action rpg game, you need to hear more people that play countless hours of it.

[Removed by Support]

About this change, I LOST my weekend playing this league, made about 50 divs, did 2 chars, one 92 other 94, basically did all bosses, just not uber version and... guess what, nothing more to do, because you just took the fun at playing it, never had alchemy problems since harvest league, theres so many wrong things on this patch, thankfully people already said it so i dont need to, but, im quitting this league, if nothing changes at all, its a good bye.
Last edited by Kane_GGG on Aug 23, 2022, 8:19:13 PM
To shreds you say?
Keenly awaiting an update today.
over half the players have quit in a few days time, good job guys, you're doing stellar work


if only you didn't kill the drops, ruin standard economy, change divs to exalts
remove 6link giving divines, made the game pointless to play in parties while juicing, kill harvest, removed actual important crafts,


overall you've killed the league, and you won't revert so expect to see less and less retention in the coming leagues, if poe2 is a flop i doubt anybody will bother keeping the game installed
ggg is giving time to people get the 300 divine gear and overcome the hardest rares too bad none is farming enough i barely can make 2 divine a day
the body armor i need is going up, ashes of stars is expensive as f, mageblood very very far... the problem is not many have this perseverance and the players number just going down

Is the development team having a retreat now at Lake?

Just did Harvest on white maps and barely notice any difference.
Many plots still not dropping any lifeforce and when they do, it miserable.
Yep, very thoughtful on less clicking.
Welcome back Bex
"
kager wrote:
No loot for me= no money for you.
omg you people are.... barf ih
"
Sinaranu wrote:

3. Fix crafting economy
Revert the Divine/Exalt change.

+100
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