Character Balance in Path of Exile: Lake of Kalandra
Am I the only one thinking trade league might actually be good this league with all of these crying doomsday-preachers playing other games? :) #Hype
On a serious note; looking forward to see what content changes and league mechanic they have in store next Thursday. Announcement stream is always great dopamine and hype (provided you hide the twitch chat ;D ). |
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Hope we are getting new skills this patch cause so far this looks like a boring set of changes. That or an amazing league mechanic.
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I'll be skipping this league until everything is worked out. I'm not going to start off frustrated like I did with this league with the OP monsters.
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Thanks GGG for the league, finally I can do useful things and not play the game
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I am excited to see what changes did GGG do for melee but after all the nerfs its getting even worser, especially after the spell suppression nerf on items because it was the only way for classes like marauder or templer to get ss cap. 2 h builds are even fucked, no shield block, no mana reservation Mastery anymore to use more auras, def. Banner nerf.
What about Gladiator ascendancy? |
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[Removed by Support]
Read all the posts up to this point, everything has been said. I don't think HC, SSF, or Standard will appreciate the changes, for obvious reasons. Casuals will also be disproportionately effected. Severely so. There are so many skills that could have been brought up to the meta standard, but we landed on these changes. If the Problem and Solution are going to be typed out in so much detail, maybe a Rationale would help players understand how each change will alter the game for the better. Whether a buff or the nerf-bat is good for a specific change, taking such wide swings means a heavier adjustment for players and showcases how poor the devs are at testing in the first place, not good for the game. An ability shouldn't ever need to be nerfed by half. I would have really liked the opportunity to use my Sentinel items in Standard, incorporating them into my RF character. I understand that Fire Trap's DOT wasn't accounted for with the previous buff, but it clearly needed buffing in the first place, so knocking it all the way back down to pre-3.17 levels seems like overkill, maybe a little bit at a time would be a better solution, or just buff other abilities to pull them in-line with Meta output. I was shocked to see this being targeted so heavy-handedly when Seismic Trap avoided any direct damage nerfs (at least in the manifesto). I don't think it is fair to assume that everybody who uses Defiance Banner is using Determination and Grace. That is a subset of players and while DB is a little strong for a 10% reserve, it is not equally strong for all players who are using it. This is one of my biggest gripes about the devs. You are criminally negligent when it comes to collateral nerfing. One ability is too strong because of these 8 reasons, the fix: nerf everything linked and related to said ability. Such changes can see dead abilities and builds further nerfed. If I recall correctly a while back Glacial Hammer had 2 people playing it in league and still caught a glancing nerf from something else being targeted. God Bless Them. I am still salty about you annihilating my aura toon when you changed how reservation worked entirely. But I understood. These 3 Reservation changes you have listed, I do not understand currently. Yes many people use the 15% res efficiency to fit an extra def aura in, the current state of the game is very demanding for not getting one-shot. You could be looking at the game in regards to what percentage of players use this gem, ability, talent, item, jewel, etc. But is it worth destroying auras just to lower a percentage? Should casual players be left without that assistance or the various aura builds eat such crippling nerfs? I vote Ney! Also I do not play Melee but you have been doing them dirty for an age, seems like a fairly easy fix, what is up with that? Did melee kill your parents when you were small? Minion changes seemed drastic, is the balance for leveling, casuals, geared players kept in line with what you are aiming for? Spell Suppression availability being more reserved for Right Tree Bros could work out, but with all the other defense nerfs, might be piling on for Left Tree Bros. Did that one Russian YouTuber rustle jimmies so hard that he got Cast on Death buried? That is a hoot. Is that the best way to go about balancing flasks? I don't have complaints if Mageblood reaches 95% of players, but if we are okay making something Uber Meta then leave my auras alone. Ward is a relatively niche defensive mechanic? That is one way of putting it.. Standing still is for plebs, who is going to use Arctic Armor? We will likely continue to explore more efficient defensive options for characters that spend a lot of time standing still in future content updates. How is that remotely plausible for efficient map clearing or most boss mechanics? This sentence made me physically ill, "Everyone is now dumber" for having read it. No nerf for Ashes of the Stars? Surprising. No nerf for Aegis Aurora? Also surprising. Crystallised Omniscience not nerfed harder? SurprisedPikachu.jpg They are saving all the good changes for Patch Notes, this is a prank. [Removed by Support] Sorry to throw so much shade, but if you could walk back the 3 reservation changes, which would negatively impact nearly everyone, I would like to continue playing your game. Last edited by Kane_GGG#0000 on Aug 3, 2022, 4:26:07 PM
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I'll add that my AWs can't clear uber content easily even with a 600+ EX build. In fact I can't survive uber Sirus. But what I gather from this is that you're nerfing crit in all forms and making it so we now have to fit this on other pieces of armor (making rolls likely insanely annoying to get) and sacrificing defensive layers to do so. I guess you want every minion build to just run aurora?
Last edited by MikeDCold#8099 on Aug 3, 2022, 4:25:37 PM
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Seems we go again in the direction of Path of Nerf, mobs still are the same, drops still are the same, Ashes of Stars will go up to the moon...
Was going well with the last 2 exps, now Nerfedition again... oh well And no to mention the defences, are a mess and you need to stack too many shite to be able to do uber content or 1-shot everything with a 500ex build Last edited by Olendoirus#1418 on Aug 3, 2022, 4:30:19 PM
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Aloha all readers (hopefully also GGG-Devs or employee's),
(warning, im a native german one and my english is not as well as i wished, so please don't be mad about all my typos.) tldr: Cry cry cry, mimimi, too much nerfs! defence nerf, minion nerf, totems still not viable, Melee need tons of investment to be decent and still feels not as good, cause of certain mechanics. (in my opinion) please rock the patchnotes so this leage don't will be a hell to play. (in my opinion) i thought about the manifesto and took a sort break to deeply breath in, watch some other ppl on Youtube to talk about this manifesto and thought again over it. But i'm still kinda worried. Sure, the patchnotes aren't out yet and there could come somethjing nice. But at this point, even of 3.17+3.18 i haven't got as much as fun as i wished for. I'm kinda bad in PoE but still try my best. But i get one shottet on a t16 map with one mod (40% Phys reduc from monsters) and got 90 allres, 75% block on both 8k life and 2k energyshield besides of crit immune and 100% spell suppression, 20 fortify with increased effect and 8 endurance charges (and yes, defiance banner, grace and determination too). And now the defences seems to be nerfed again? How many percent of softcore players seems to need to play Defiance Banner, Grace, Determination and so on, to don't get one shottet? And you also nerf Manareservation?! For now, i'm massivly worried. i dont like too squishy builds but still get oneshottet from white mobs with all those defence layers and lower my dmg for more tankyness, and it worth..... nothing. And also i dont see any changes to the Nemesis mods? I still hope they get reverserd or nerfed away or something. Cause still i got monsters that are more tanky than Maven or Sirus... as a basic yellow monster. And yes, im kinda whiney for now in this post but try to think this straight, try to hope for the best. I took vacation for the first league week to start over good, but as i saw the manifesto it feels like, i should ask to cancel the vacation and still work. For real, i hope the monster get squished a bit (just the yellow ones) and make it well accessable, if you drop some dmg to be tanky enough to dont get like 10k dmg from a basic white mob without any added dmg stats. Still don't know how this is possible. And if my dmg is kind bad at the certain point and everything will do less dmg, how should i be able to do the normal bosses and so on in a 'well' way? Adn i don't talk about uber bosses, the regular ones. I'm just sad, worried and hope, there will come something that will lift the dmg or squish the monsters in a certain way. And for all those, that say 'its easy right now to do xyz' im not good and i'm kinda unlucky too, sadly. Unlucky like 300 searing exarch with ~60-80% mods and no item worth more than a few chaos, so no Omniscience or 'good' forbidden flame this league. Should sell the invitations and get more currency with it. But to keep going about the manifesto. I think also the suppression nerf ist not good, but okay-ish. Even if many ppl got the point with the recombinators and that those maked it possible the way it is. Also the detonate dead/corpse life nerf. Okayish but still, i dont think those were not an issue. i love to play totems, minions and some more mid-full range builds. But totems are kinda not worth it, as it feels right now, also Minions need such high investment and got again... again again... nerfed?! And Mind Over Matter, really? I think the MoM-Playstyle right now is kinda... weak in comparison but now some stats got deleted, so you are not able to fully play a mom setup well, as i think over it? So even this kind of defence mechanic is gone, or at least nerfed to the ground? please, really please, i hope there is something coming that will justify all those nerfs. If some ppl know some nice totem and/or minionbuilds that are well playable after that but not too squishy and insta dead, and also not like 2 mirriors to do basic stuff, please let me know! Also range/midrange setups. And please, dont say seismic trap and/or explosive arrow. (whisp/personal messages) So, over all? I'm worried, and hope the Patchnotes will justify this manifesto. Please make defense stats/tankyness more accessable if you don't want to play full glass canon on sc trade. and if you want to play with defence auras, you still need to drop too much dmg options and now even more! And just do mention, i dont want it to be super easy and lame. But if yellow mobs are tankier than bosses/uberbosses thats ridiculous in my head. Also the build disabling stats. |
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Let we all pretend that IceStorm and CI does not exists.
Let's we all become a "meta" builds, and play like the kids going in 3rd grade : "- Because someone is doing it! " or "- Because someone said so !" disregarding if this is fun or no. I was silenced for telling the name of USA president for 40 days.
I was silenced for stating "I am Jesus" for 5 days. Maybe it is time the deeds of the moderators to become public, so peoples understand that they hired a cheap mods which enforcing their "woke" agenda on players. |
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