3.18.0c Patch Notes

Hello please remove archnemesis mods GGG.

The only reasons archnemesis worked in the previous league was because:

A) You chose where and when to engage with it, along with which mods you wanted.

and

B) The encounters were very rewarding, as well as being somewhat deterministic.

So yes, people like ways to know they're able to farm up tons of scarabs/currency/etc by choosing specific mod combinations. But few people actually found the encounters "fun", it was just what you had to do to get the rewards you wanted.

By removing the rewards, it's no longer worth the risk. Why would I want MORE challenge, for LESS reward? Not everyone wants to play "hard mode" like Chris.
The rares still need some balancing in delve. You're in a tight space, you can't run away if the mob is disabling your build, and there's a plague of degens and on-death effects. So in contrast to maps the encounters aren't optional and the only way to get out alive when shit hits the fan is logging out.
immunity ggg remove hello
Why doesn't GGG add new mechanics to bosses in the uber realm, like if it's uber it has this new mechanic were he does something to you with x something percent , instead of mindlessly buffing trash mobs with stupid buffs.

It's ok with sentinel buffs, because it's a controlled environment were you can choose when to empower mobs to get them to ridiculous health and damage and speed.

But with archnemesis this mobs are simply bonkers...And you cannot avoid it, it's just simply "ooo it was that stupid overlapping +haste+frostweaver+sentinel+splinter" stuff.
Never invite Vorana, Last To Fall at a beer party.
gj destory the headhunter
gj the league
gj the test before the league
gj mf dies

Thanks for the League Chris :-)

- Broken mechanics that worked
- Build diversity lost
- Often one-shots (best defense atm is to scale dmg)
- On death effects and other annoying stupid things
- Loot severely nerfed across the board
- Unenjoyable gameplay
- Extensively tested (clearly a lie)
And the list goes on "aka quite a clusterf*ck"

Community:
- Shares feedback
- Offers solutions and fixes
- Keep hoping

GGG:
- Refuses to admit a mistake
- Fails to fix it
- Stops to communicate

Someone has a major problem with an ego and admitting a mistake.
This severely damages the whole image of the company and a trust of your playerbase.

Truly a sad story we are witnessing :(
so, where do I express my love for Juggernaunts on blighted maps?
Problem: Players are having fun in Path of Exile.
Solution: Remove fun.
"
Sargoth_CZ wrote:
- Broken mechanics that worked
- Build diversity lost
- Often one-shots (best defense atm is to scale dmg)
- On death effects and other annoying stupid things
- Loot severely nerfed across the board
- Unenjoyable gameplay
- Extensively tested (clearly a lie)
And the list goes on "aka quite a clusterf*ck"

Community:
- Shares feedback
- Offers solutions and fixes
- Keep hoping

GGG:
- Refuses to admit a mistake
- Fails to fix it
- Stops to communicate

Someone has a major problem with an ego and admitting a mistake.
This severely damages the whole image of the company and a trust of your playerbase.

Truly a sad story we are witnessing :(


+1
same energy as blizzard.
@chris

Please fix HH. I need me buffs boo! :)
"
BunnyFoxglove wrote:
Hello please remove archnemesis mods GGG.

The only reasons archnemesis worked in the previous league was because:

A) You chose where and when to engage with it, along with which mods you wanted.

and

B) The encounters were very rewarding, as well as being somewhat deterministic.

So yes, people like ways to know they're able to farm up tons of scarabs/currency/etc by choosing specific mod combinations. But few people actually found the encounters "fun", it was just what you had to do to get the rewards you wanted.

By removing the rewards, it's no longer worth the risk. Why would I want MORE challenge, for LESS reward? Not everyone wants to play "hard mode" like Chris.

+
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