Standard Map Conversion is a Mess

still broken.
still a mess.
still ignored.
+1 (again)

I don't care what GGG does with a free game, so I won't complain about it, but for the premium-stash-tabs I paid and the prodcut received is not what I was promised to get (for many many years now!).
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jun 19, 2022, 12:55:21 AM
I have actually started selling all my T9+ maps for 1c, just to avoid the conversion pain on next expansion. Even though answering to whooping 10c deals is tiresome, at least this way I get paid for breaking my fingers on these maps, lol.

Current state of UI can serve as another indirect confirmation that project leads stopped playing their game long time ago. Remembering to check and reapply sextant effects is truly D2-style (scrolls) annoying.

It actually feels preferable to play Heist (or Delve) because you can just plug in contract and go, instead of managing 5 map device slots and 4 sextant slots each time.
Last edited by Echothesis#7320 on Jun 19, 2022, 5:03:26 AM
I have been looking at a pattern in the maps that were "skipped" during the conversion process.

Mesa, Glacier, ect, and wondering if this was not deliberate, as most of the "easy" layout maps didn't get any conversions... meanwhile... who wants 192 Dungeons? It might just be my mind crafting a narrative where there is not one. But it was interesting that I had hundreds of bad layouts, and the good layouts are empty. (Colored by my opinion of course).

To clarify, by "skipped" I mean I have tiers of maps that have 3 full catagories + hundreds excess of some maps... and several slots of each map level tab that have zero maps.

I can understand the difficulty in converting maps that were "upp-tiered" by voidstones, but I can't understand having three "standard" map slots filled with hundreds and some with zero maps. Each standard (non-upped) map slot on the atlas should have a static location that can be directly swapped.

If you have a non-upped Strand (for example), it should change to a non-upped equivalent map when the Atlas flips. But that is not what is happening. Instead you have several map slots with hundreds of maps, and several empty ones.

Map Slot 12345 should equal Map Slot 12345.


"
Sabranic_SilverDeth wrote:

I can understand the difficulty in converting maps that were "upp-tiered" by voidstones, but I can't understand having three "standard" map slots filled with hundreds and some with zero maps. Each standard (non-upped) map slot on the atlas should have a static location that can be directly swapped.


It is pure speculation of course, but from the times when atlas regions were a thing, some maps were harder to obtain than others, and not just by virtue of "nearby connected maps", I remember having trouble targeting maps for hideout farming if maps were in the "red zone" of the region.

If current conversion routine is indeed a lazy jury-rigging of a Horizon orb effect, it may use some leftover "loot rate" values for each map name when rolling a new map.
"
Echothesis wrote:
It is pure speculation of course, but from the times when atlas regions were a thing, some maps were harder to obtain than others, and not just by virtue of "nearby connected maps", I remember having trouble targeting maps for hideout farming if maps were in the "red zone" of the region.

If current conversion routine is indeed a lazy jury-rigging of a Horizon orb effect, it may use some leftover "loot rate" values for each map name when rolling a new map.


Hrm... that's an interesting hypothesis. It could explain the issue if correct.

Given the numbers of maps I had, the weighting would need to be most severe to have so many sub-tabs with zero maps.


Please stop weighting map conversion. Using this tier as an example, I had almost 150 Dungeons and Frozen Cabins after conversion...

...and zero of the other maps.

Something is broken.
Horizon orbs *are* a thing, and while you may burn through a LOT of them trying to get your maps to fit, they DO help.
:>
"
bvanharjr wrote:
Horizon orbs *are* a thing, and while you may burn through a LOT of them trying to get your maps to fit, they DO help.


It would take thousands.

This is not my fault. I see no reason I need to squander the time I spent collecting those maps and the time I spent collecting Horizon orbs for something that was done unfairly.

My time is valuable - I would like to invest that time playing the game. Not losing that time selling thousands of maps three at a time, dumpstering Horizon orbs and dealing with 4 quads of the same map (when I had a well balanced collection prior to conversion).

That is a system which is not treating me as a customer fairly.

And yes, this is still a problem after buying three map tabs. I had so many of multiples of some maps that three whole map tabs were not even close to enough to hold them. Compounding this issue... I had ZERO of many others.

ZERO.

So no. Spending my horizon orbs to correct something that was not my fault is wholly unacceptable.
Last edited by Sabranic_SilverDeth#2793 on Jun 23, 2022, 4:03:24 AM
Selling maps for chaos is not so terrible compared to selling maps to a vendor. Especially with people mining divination cards like gold being around. If you have all favored slots unlocked like I do for example, you can control your map farming as you wish.

While it takes time to teach a certain people how to use bulk search and not spam you with 20+ posts from per-item trade, this is still the best you can make out of this mess. Hoping for a fix won't work because those who could fix it aren't playing the game and likely think QoL complaints are made up.

Report Forum Post

Report Account:

Report Type

Additional Info