Convince me Stash tab "MTX" is not pay to win

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fredjesus1 wrote:
It's not pay to win because POE is not a "free to play". it's a "free to try" game, honestly it's IMPOSSIBLE to play the end game without the current, map, card, essence and some other stash tabs. POE costs at least US$ 70.00 in stash tabs and without that there is no way to progress in the end game, you can work in a group with a character commanding the tabs and another 2-5 funneling items and currencys in the character with the premiun tabs, but playing without it is impossible.
no it's f2p with p2w
I have to agree its more of a convience thing you dont win anything extra by purchasing the stash tabs, you can go without ever buying them although it just saves you a litte bit of time. Its not like if MTX buffed items. Fully convience my 2 cents.
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Draegnarrr wrote:
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awesome999 wrote:


1. P2W = Pay for in-game advantages or benefits.
2. GGG sell stash tabs in POE
3. Stash tabs are in-game advantages

Conclusion: POE is P2W.

It is valid argument.


No it isn't, you could flesh it out into a real argument but you won't because the niceties get in the way of the point you are attempting to leverage which is why nobody does it.

1. PoE is free
2. It has no objectives
3. I cannot win

Conclusion: PoE is not P2W

It is a valid argument..... /s


Rewrite part 1 of aswesome's post to the following, and then yes, he is 100%* logically consistent: 1. Define P2W as Pay for in-game advantages or benefits.

And that's basically what OP was doing. His original argument is logically consistent, but only if you accept his definition of P2W. Every post since trying to define was P2W actually is, and whether or not it's acceptable, or whether on not the game can be won, are tangential to the OPs argument, which wasn't really arguable.

The tangents are seemingly infinitely arguable, as the length of the many threads on this subject over the years clearly demonstrate.

*there will be some players who don't gain an advantage from tabs, but they're extreme. For the majority of the playerbase, the do confer at least a small advantage.
Last edited by LennyLen#7361 on Mar 11, 2022, 10:27:07 PM
Pay for convenience...

If you don't buy tabs you are just playing a clicking simulator. And even with them it's mostly the same but smoother.

Even if tabs would have transformed the game in p2w it's still like 20 usd for the basic needs that can bring you n years of playing.
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Mar 11, 2022, 11:26:44 PM
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Foreverhappychan wrote:
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allionus wrote:
Argument in short :-

Purchasable stash tabs (of all kind) = Time saving advantage over players who do not buy the same product.

Faster sorting of items, extracting from stash, or dumping items between runs, not having to spend extra time listing items for sale outside the game, not having to memorize each stash's category without a naming privilege, etc.

It's not "just a convenience", it's an advantage providing transaction (pay to win)


Run a base simulation - 2 identical players, identical content-clearing speed, identical everything. Only difference being,- one has all the premium stash tabs, the other has none. Run the simulation in your head or a computer, which your head kind of is already, too.

For an extra frame of reference, ask yourself if you've bought special tabs of any kind - "Why did i buy it? Was it just aesthetics? Or because it would give me an advantage, which without the purchase, I would not have?"

That's about it.


Your definition of pay to win absolutely IS important to this argument because if people can't agree on what it means, then there's no point in arguing either way.

I don't think anyone playing PoE would disagree with your assertion that stash tabs are not aesthetic. And it's common knowledge that they are GGG's biggest seller for precisely that reason: they are considered essential if you want to play the game even semi-seriously.

So we can start with this common ground, I believe: stash tabs are pay for convenience.

IF pay for convenience falls under your definition of pay to win, then there is no point 'convincing' you that stash tabs are not pay to win because by THAT definition of pay to win, they are.

And that's where everyone else has said 'have a lovely day' because that's the smart thing to do when an argument is pointless.

I, however, am not smart. And you seem to want more than that, so...here you go.

'Pay for advantage' is not 'pay to win'. That's my response.

But if you stick with me, you might see that is not exactly an exoneration either.

A lot of people here have a more nuanced definition of pay to win than merely 'pay for advantage', largely by demand of their own indulgences in that regard I believe. Where you are trying to assert a binary, pay to win is more of a scale -- with, say, being able to buy power at one end, and a game that has absolutely no mtxes at the other.

All games fall on this scale. Most of those closer to the 'bought power' end are free to play or Games as Service, and almost all of those that are unplagued by mtxes at all are buy to play.

This makes sense: a free to play game needs to entice people to support/contribute the money they'd otherwise have spent just buying the game outright.

The trick, of course, is that selling a game for X one-off makes a lot less money than if you can give the game away but convince players to contribute x/5 many times over a number of years.

The easiest way to do that is to sell power. This is how the more insidious f2ps have worked, and continue to work -- in markets that are used to it. In the West, people need to be...coaxed a little more subtly. Games that straight up sell power are very unpopular in the West, for good reason. Someone mentioned Lost Ark just now, and that's a fine example. The Korean version has a LOT more pay to win than the Amazon-backed Western version. It's still there, but it's not as blatant.

PoE never had that option, because its entire selling point was ethical f2p. That's how they roped in so many early whales (that and Diablo 3 let a bunch of us down and we cashed up veterans of D1/D2 were looking for an ARPG passion project to support). But of course these large support pack sales weren't unlike what I described before regarding lump sums: not even the biggest whale can make more for a company than hooking a large number of smaller-purchase supporters.

PoE established itself as an ethical, aesthetics-only free to play game supported by niche ARPG fans who had the means to support it simply to keep it afloat. We were The Good Guys.

But that's unsustainable. Sooner or later, they needed a product they could sell not just to the truly converted but anyone who played their game regularly.

And that's where stash tabs come in. Stash tabs are the one and only safety net of revenue when it comes to mtxes -- because they are 'needed'. Funny thing about shit people 'need': they tend to buy it more than shit they don't. They prioritise it.

PoE is not and has never been a game supported purely by the sale of aesthetic mtxes. Let me repeat that: PATH OF EXILE HAS NEVER BEEN SUPPORTED PURELY BY THE SALE OF AESTHETIC MICROTRANSACTIONS. It started with private investment, moved to the sale of early supporter packs which came with two important elements: access to the early game (closed beta, which lasted over a year) and aesthetic perks (and at the upper end of the budget, physical merch and 'special' involvement with the game design itself), and then it added pay for convenience in the form of stash tabs. Leagues add new currencies -- which need new stash tab types.

And there is no fucking way the game isn't designed to make NOT buying stash tabs a serious pain in the arse. GGG gave away the problem (packaged as a 'free game') and sold the solution (the key to unlocking the real game), and they do this with every new league and its associated specialised stash tab. 'Our game is free because all content is free' is disingenuous when how much a player gets out of that content, how deeply they can engage with it, depends almost entirely on buying 'optional' mtxes.


Aside from my now retired but once very cashed-up account, I had one with no mtxes at all. Just to keep myself grounded, I started a new league on it from time to time. And yeah, it was a very sobering experience. It certainly made clear that stash tabs are not optional *if* you want to play the game regularly and engage with the league mechanics -- i.e. the way the devs want you to play the game, given Standard is sort of a dumping ground of old ideas and an economy compromised long ago by all sorts of shenanigans.

Can you do play PoE with the default 4? Sure. But you can also hammer a nail with a brick. Or you can fork over 'a few bucks' and buy the tool designed for the task. Technically that's also paying for convenience...

Your model of two identical players doing everything the same but for one having tabs and the other not is sound but too simple. As ChzBoi illustrates, there are many ways to play this game (and by play, I mean 'win' IF you are enjoying yourself), and some don't need all those stash tabs. He's exceptionally good at hammering nails with a brick, which is simultaneously impressive and a little bit silly. Thankfully, he's only playing a game, not building a house.

There is one last thing to be said, and it goes back to what I mentioned earlier about varying definitions of pay to win resulting from the demands of indulgence. If you want to piss off a PoE supporter, you can do so very quickly by accusing them of paying for their power in game. It immediately puts them in the same box as those who actually do pay for power in other games, and that's understandably unpleasant. But they know that their stash tabs aren't aesthetic, aren't 'optional'. So if they're not pay to win by a typical Exile's standards, what are they?

They're the real cost of admission. A simulated subscription (now largely redundant thanks to an actual subscription in the form of a Battle Pass). Stash tabs purchases are an abstracted price tag stretched over years rather than in one 'big' hit. Granted: by this point, I am sure the overall cost of a complete set of specialised stash tabs and, let's say, 20 premium ones, far eclipses the typical price of a buy to play game. Far. BUT this is also a game these people play for years and years, whereas a buy to play game might last no more than 20-30 hours. So for an Exile who can wring thousands of hours of entertainment from PoE, stash tabs are an insanely cheap upkeep.

I used to joke that PoE can't be pay to win because I paid more than anyone else on the planet, and I sucked at the game. This was typically glib of me, but the point was simple: no amount of money put into PoE will make you a winner. It's all down to how you use that hammer. I had the biggest shed and the best tools, but not because I really planned to use them. They just came with the Ruler residence, which I bought mostly for the view and the exotic animals in the area.

Sorry, this analogy is a mess isn't it?

Heh. Anyway -- ours is not to convince you that stash tab mtxes (and you don't need the inverted commas there -- they're absolutely mtxes by the official definition of the term) are not pay to win. Ours is to show that it's a false dichotomy to begin with, and unless we have a standard for 'pay to win', everything comes down not to labels but to individual value.

FWIW I think PoE is WORSE than pay to win, which at least is an honest transaction and takes into account that money is the bottom line (as if we didn't know that by some of GGG's reprehensible decisions of late in that regard). Stash Tabs aren't pay to win -- they're pay just to stay in the fucking race masquerading as 'optional'.

And paying to participate is no one's idea of winning...unless they enjoy that participation, in which case the question of whether or not it's pay to win is moot. Paying for one's enjoyment is rarely considered loathsome in and of itself.


Bet you didn't think there was anything more insidious than pay to win, did you? Surprise: pay to sustain makes pay to win look fucking tame. Because again, we're in the realm of need vs greed, and if you can convince someone the latter is actually the former, well, shit, as Chris might put it, then you have their soul. You can't get addicted to something you merely want. You have to believe you need it.

I'll assume your appreciation of my not-inconsiderable effort here and end with a simple 'you're welcome' and promptly fuck off back to Wolcen, which cost me a whole 20 bucks, one and done, and has so far given me 2,300 hours of solid ARPG entertainment. And I'm far from done.

Convince me THAT isn't winning. :)

Editor's note: a reader has pointed out a mistake regarding the intensity of the 'hook' for stash tab creation and sales. Some of the above may be misleading as a result. Please see below. We regret the error.

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jewdas12 wrote:

The specialized stash tabs accompanying the new league hasnt been a thing for some time now. Heist and expedition had separate, free, stashes for their specific items.


Okay, so I looked a little bit more into this thread and found this "book" bestowed upon us by the ForeverhappyChan. Anyone with any questions about this topic need not look any further. For your convenience, I've copied it here for you. You're welcome. :-)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
It's not sarcasm. He just recognises my brilliance.

^_^

Spoiler
Nevermind that I pretty much undercut it at every turn. Someone's got to believe in me, because it sure as fuck isn't me.


__

Back on topic: like I said, it was never about OP's argument being right or wrong. It was about what I see as a deeper need to confront the spectrum of 'free to play microtransactions' and whether or not they're as ethical as they claim to be. We have all seen GGG tout PoE as funded by aesthetic microtransactions -- and I've argued elsewhere that I think part of why they release so many aesthetic microtransactions is to maintain that image. But we all also know that stash tabs are the most popular mtx on the market for one simple reason: they affect the gameplay in a 100% positive way.

I also said elsewhere I'd LOVE to see the Path of Exile micotransaction store sorted by 'popular' or even better straight-up 'most purchased'. I would eat my black cloak and the sword that comes with it if any one aesthetic mtx outsold the stash tab type. Certain more niche stash tabs might be further down, but 'premium tab' is almost certainly at or near the top, unit-wise. Currency not far behind. Essences. Divination Cards. Quads. Maps. Fragments...Eh, you know the deal.

Shags tried to argue that aesthetic sales eclipsed stash tabs (let's call them 'account feature' mtxes) a while back but couldn't produce numbers. I'm not willing to disbelieve it BUT I think if it is true, it's more a matter of accumulation rather than some shift from Exiles buying tabs to buying aesthetics. I see absolutely no indication that this has happened. But if you sell a whole slew of mtxes over a decade and only a handful of them are account features, then sure, overall the aesthetic ones will likely outsell. But I find that far less useful a metric as looking at an annual basis or, even better, per support pack block. I DO remain adamant that more people buy GGGold to get account features than to get aesthetic mtxes. On the other hand, I come from a space of extreme privilege there: for a while I could get any aesthetic mtx I wanted 'for free' by virtue of just how much GGGold my support provided me. For someone who purchases a 30 dollar support pack here and there, maybe there is some impetus to put cash in to get aesthetic mtxes as well. Maybe.

Either way, we're back at this basic argument of misrepresentation: a hypothetical 99% of the items in the PoE cash shop are aesthetic but the 1% that aren't strictly aesthetic almost certainly represent a large chunk of actual sales.

In other words, I am definitely inclined to say that with PoE's particular model, the sort of company we're looking at should be defined not by what it sells, but what people buy from it.

And in that light, I think 'PoE is largely supported by aesthetic sales' is a fallacy, at best.

And if it's supported not by aesthetic sales but by account features, AND most players agree that these account features augment the experience -- with some going so far as to say the game is straight-up designed to be unpleasant if you DON'T buy said features -- then we are in murkier waters than I think a lot of Exiles want to admit. When pressed they'll agree, of course stash tabs are pay for convenience. Of course they're the real cost of the game. And they're not that expensive...and so on.

All true, but methinks the pantsless doth protest too much. I'd know, because I was once the high priest of this movement. No matter what I'm into, I ALWAYS 'doth protest too much' because I have an incorrigible taste for championing vulnerable targets. Whole swag of potential couch sessions right there; let's not.

You want to support GGG? That's fine. Awesome even, if it's your thing. But be honest about what you're supporting. It's not an aesthetically-driven game. It's not a particularly generous free to play game, not when its entire goal is to get you hooked enough to NEED those stash tabs. Not when even its own devs see its endgame as 'the real game', and a large part of that endgame *can* involve trading that demands stash tabs for maximum efficiency. And if you're like certain others here who don't do that, well, good for you too. But again be honest: you're in the minority and you're not the sort of player GGG have in mind with this game's financial model.

The only reason we don't consider PoE pay to win on a more general basis is because other games do it far more blatantly. You don't get bought out by a megacorp infamous for its financial models if you aren't worth it, and to be worth it in this game you need to be dirty. One way or another, you need bait and you need a hook. Fish are food, not your friends.

There's a reason I always rolled my eyes whenever the anemic in-joke of PoE having 'fishing' popped up. It was always way too on the nose for me. Downside of thinking in analogies I guess. But sometimes that's all you can do, because to just say it outright produces threads like this.



And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 12, 2022, 6:28:17 PM
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Foreverhappychan wrote:
One way or another, you need bait and you need a hook. Fish are food, not your friends.

There's a reason I always rolled my eyes whenever the anemic in-joke of PoE having 'fishing' popped up. It was always way too on the nose for me. Downside of thinking in analogies I guess. But sometimes that's all you can do, because to just say it outright produces threads like this.





You broke the taboo.

Never tell them that.
"
Foreverhappychan wrote:


The only reason we don't consider PoE pay to win on a more general basis is because other games do it far more blatantly. You don't get bought out by a megacorp infamous for its financial models if you aren't worth it, and to be worth it in this game you need to be dirty.




I'd agree here for sure but what GGG are guilty of isn't that they incentivise customers to make a high value purchase when they like the game. That's f2p 101, they gotta make money afterall.

It's that they continue to use the were small kickstater us type backing to generate revenue to do things, the supporter manipulation as it were.

I don't know about you guys but when I see a major publisher run a kickstarter to develop a game whether it looks good or not I almost always say oh fuck off out loud. These funding models were for developers who can't get traditional backing not so loaded publishers can skip any risk at all lmfao.

GGG are beyond that now and probably shouldn't use it as heavily but its hard to ditch zealots as they keep you afloat for so long, Chris Roberts will be coming up on a decade sailing around on that boat fairly shortly and similar levels of BS.

None of that really features with p2w though, wrong answer to the question. I don't think anyone really needs a forum thread for is f2p shady because we know it is, or are the fish you so succinctly mentioned ;)
Last edited by Draegnarrr#2823 on Mar 13, 2022, 3:40:25 AM
Hey there, exiles.

I've gone ahead and locked this thread as the discussion has started to become a series of personal attacks and antagonistic comments, which breaches our Code of Conduct.

Please be sure to abide by the Code of Conduct. You can review the Code of Conduct here.

Thanks for your understanding!

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