Convince me Stash tab "MTX" is not pay to win

"
kuciol wrote:
"
allionus wrote:
Let's just stick to using "ADVANTAGE" instead of the euphemism "CONVENIENT" - and then see how far that whole 'f2p defense' flies.


The same. At some point you are simply expected to pay for a product. F2P doesnt mean free of charge forever. Anybody above age 20 understads this.

How is buying stash tabs for 30-40$ any different then buying dlc for 50? Or a game for 60? Singular payment is not pay to win. Its just a price.


We are begging the definition again.

F2P is literally free to play, forever.

The model PRECISELY REVOLVES AROUND the idea that "provide a good player experience without placing PAY-HURDLES, and enough players will BUY things that DO NOT influence their winnings from the game in ANY WAY, and we will remain operational if not MASSIVELY profitable (dota2)"

PoE/GGG DOES NOT revolve around this model.
Their model is:-

"Put 'subtle' pay hurdles across vital systems of the game (trade/storage) (and subtle precisely to give enough vagueness for the D2 hardboiled fans to be convinced its actually F2P), and THEN charge people insane amounts for "copy+paste-one time production-cost" items in game to remove those BOTTLENECKS.

Those who hate this money making system will either kick us in our wallet by denying us money, or straight up quit the game.
The rest who become defenders and 'acceptors' of the system, will keep us afloat and this will justify us using these ways, regardless of how much player time we waste to maximize our stash sales. And since most of the people keeping GGG afloat and capable of justifying their greed-focused system - these parts of the game will REMAIN UNCHANGED.

People paying more for LESS, and still justifying it, because they can do it again and sometimes they virtue signal it. Conditioning? NAH!

"
allionus wrote:
"
Vennto wrote:
So, I won´t go over the whole thread reading 16 pages. But as far as I understand OP´s initial thought it boils down to this, correct me if I am wrong:

"
If you don't understand that TIME SAVED = VALUE GAINED in the game's economy, you need to do things I won't do for you, like understand what the game is and how it works, etc.

So your argument of "P2W" derives from the idea that with stash tabs you safe time in a trade-environment, therefore being more effective than others when every other variable is the same, right?

1. Your whole economic argument falls short in every SSF-Environment. People buy stash tabs as well while not engaging in trade, for the pure convenience. If you argue that they are Pay2win and your argument is focussed on the trade-advantages of stash-tabs then it still only focusses on a part of the game.

2. The biggest flaw of the "p2w"-Argument has been mentioned once I think, I don´t recall an answer to it, maybe it helps if I frame and explain it in a different way:

Your argument sais "if every other variant is equal, stash tabs do XX". Well, that´s an argument from ignorance and could be done with literally anything, because whatever formula u put together, once you only have one variable and with the rest being held constant, it of course becomes the most relevant. That doesn´t speak to the relevance of it in general.

For economic success in SC Trade there are a lot of relevant factors, here´s which one I can come up with from the top of my head:

1. Time-investment
2. Game knowledge
3. Build-knowledge
4. Ability to adapt
5. Knowledge about PoB and how to effectively value character-performance
6. Mechanical skill
7. Knowledge about the trade-environment
8. Seeing market-opportunities and developments
9. Gameplay-Effectiveness
10. Use of 3rd game tools (awk. poe trade, chaos recipe enhancer, lab-compass...)
11. used hardware
12. risk-aversion vs. risk-affinity
13. Team vs. solo play

All of those variants, and for the sake of the argument add "14. stash tabs", play a relevant role when it comes to how much currency people can make. you can´t just ignore all that just to make a point. The question this begs is clearly how much do stash tabs really do?

And, you might be surprised, but I agree partly here, I woulnd´t miss them for the world. That is because of the way I farm though. I know in fact there are reliable, effective and very profitable farming strategies that do not require any stash tabs at all. For example guardian-maps into invitations into maven. Setting up a normal tab with 4 maps in a row, adding the invitation on it, most important drops are further mapsand the maven splinters, which do not require a stash tab at all. So you ALSO need to take into account the content people opt to interact with. Delve is another content you could probably do without any meaningful impact of stashtabs. If you farm tons of fragments, essences, general maps or simulacrum with content from literally any other league-mechanic then stashtab-organisation becomes far more valuable. By this point u have to realize this is getting a ghost-chase for any objective answer.

So falling back on my own experience: I bought my stash tabs (literally all of them) in my second league. Back then I made roughly 10ex over the course of a league. The following league I made 40, the following I made 200 and now I am making 1-3 mirrors per league, while shortening my time-investment by each league. Stash-tabs did not change, but my income increased, depending on the mirror-price, 50- to 100fold.

Pay2win for me is, not even taking it too literal, a tool that improves the performance I am able to do in a game by a meaningful amount in which others, who not use the same tools, have a hard time catching/keeping up. In PoE, this is not the case. All the other variables I mentioned above play a much more important role when it comes to currency-potential than the stash-tabs do. They do help, no doubt about it. But they are mostly convenience. If your argument for p2w is that everything that helps even in the tiniest margin, then you are right. Tey are p2w. If you however, like me, compare their influence to other variables that influence economic powergain, then it is by no means p2w. I´ve played other games where you literally collect game money to sell it for paysafe cards, as the RL-money-part had become so crucial to the further optimization of your character or your gear that you would fall behind without it. PoE by no means falls into the same category. Based on this fact I hardly can agree to a p2w-defitinion of stashtabs.




To really boil down the sole counter argument needed into one sentence for refuting all you said, I'll say this -

EVERYTHING ELSE being constant (this is the main part, otherwise it is a compromised test)
, the addition of Premium, "Pay to access" storage space creates ADVANTAGE for the buyer, compared to the non-buyer. Also, anecdotes and personal opinions on "what is p2w" is not passable as a valid argument.


it's funny how your reply has 0 arguments against the post
Haha right on bud.

This is what I don't get, why people just can't accept to look at it this way.

It's just simple math which begins at the first premium stash tab. And every next stash tab bought adds more to this.

And it's not like those "privileges" or "conveniences" people like to call, are Achievable WITHOUT PAYING (which would return it back to F2P, because they can still be accessed WITHOUT paying) haha.
"
Arcturus_Blake wrote:
"
Vennto wrote:
So, I won´t go over the whole thread reading 16 pages. But as far as I understand OP´s initial thought it boils down to this, correct me if I am wrong:

"
If you don't understand that TIME SAVED = VALUE GAINED in the game's economy, you need to do things I won't do for you, like understand what the game is and how it works, etc.

So your argument of "P2W" derives from the idea that with stash tabs you safe time in a trade-environment, therefore being more effective than others when every other variable is the same, right?

1. Your whole economic argument falls short in every SSF-Environment. People buy stash tabs as well while not engaging in trade, for the pure convenience. If you argue that they are Pay2win and your argument is focussed on the trade-advantages of stash-tabs then it still only focusses on a part of the game.

2. The biggest flaw of the "p2w"-Argument has been mentioned once I think, I don´t recall an answer to it, maybe it helps if I frame and explain it in a different way:

Your argument sais "if every other variant is equal, stash tabs do XX". Well, that´s an argument from ignorance and could be done with literally anything, because whatever formula u put together, once you only have one variable and with the rest being held constant, it of course becomes the most relevant. That doesn´t speak to the relevance of it in general.

For economic success in SC Trade there are a lot of relevant factors, here´s which one I can come up with from the top of my head:

1. Time-investment
2. Game knowledge
3. Build-knowledge
4. Ability to adapt
5. Knowledge about PoB and how to effectively value character-performance
6. Mechanical skill
7. Knowledge about the trade-environment
8. Seeing market-opportunities and developments
9. Gameplay-Effectiveness
10. Use of 3rd game tools (awk. poe trade, chaos recipe enhancer, lab-compass...)
11. used hardware
12. risk-aversion vs. risk-affinity
13. Team vs. solo play

All of those variants, and for the sake of the argument add "14. stash tabs", play a relevant role when it comes to how much currency people can make. you can´t just ignore all that just to make a point. The question this begs is clearly how much do stash tabs really do?

And, you might be surprised, but I agree partly here, I woulnd´t miss them for the world. That is because of the way I farm though. I know in fact there are reliable, effective and very profitable farming strategies that do not require any stash tabs at all. For example guardian-maps into invitations into maven. Setting up a normal tab with 4 maps in a row, adding the invitation on it, most important drops are further mapsand the maven splinters, which do not require a stash tab at all. So you ALSO need to take into account the content people opt to interact with. Delve is another content you could probably do without any meaningful impact of stashtabs. If you farm tons of fragments, essences, general maps or simulacrum with content from literally any other league-mechanic then stashtab-organisation becomes far more valuable. By this point u have to realize this is getting a ghost-chase for any objective answer.

So falling back on my own experience: I bought my stash tabs (literally all of them) in my second league. Back then I made roughly 10ex over the course of a league. The following league I made 40, the following I made 200 and now I am making 1-3 mirrors per league, while shortening my time-investment by each league. Stash-tabs did not change, but my income increased, depending on the mirror-price, 50- to 100fold.

Pay2win for me is, not even taking it too literal, a tool that improves the performance I am able to do in a game by a meaningful amount in which others, who not use the same tools, have a hard time catching/keeping up. In PoE, this is not the case. All the other variables I mentioned above play a much more important role when it comes to currency-potential than the stash-tabs do. They do help, no doubt about it. But they are mostly convenience. If your argument for p2w is that everything that helps even in the tiniest margin, then you are right. Tey are p2w. If you however, like me, compare their influence to other variables that influence economic powergain, then it is by no means p2w. I´ve played other games where you literally collect game money to sell it for paysafe cards, as the RL-money-part had become so crucial to the further optimization of your character or your gear that you would fall behind without it. PoE by no means falls into the same category. Based on this fact I hardly can agree to a p2w-defitinion of stashtabs.





it's funny how your reply has 0 arguments against the post


It's literally a "it's not p2w because MY experience is supreme and it's a valid argument as I PERSONALLY don't feel this".

"So falling back on my experience"- yeah sure, this sentence is valid in any debate.

GOLD -

"Your argument sais "if every other variant is equal, stash tabs do XX". Well, that´s an argument from ignorance and could be done with literally anything, because whatever formula u put together, once you only have one variable and with the rest being held constant, it of course becomes the most relevant. That doesn´t speak to the relevance of it in general." -

"That is an argument from *IGNORANCE* and could be done with literally anything" LMAO!!!! This is how any scientifically VALID trial is done. If you start changing the Other CONSTANTS, then you DO NOT KNOW the actual impact of the thing being tested. This is just maliciously false, or straight up moronic, sorry to say.
This person is literally poisoning the well and saying "unless we do this way, any other way is IGNORANT" jeeez. When the "ignorant way" is how all valid trials and theory-tests are done. sheeeeeeeeesh

I hope you're not a price fixer or scalper or some other kind of trade system abuser who just wants his cozy environment to remain unchanged as this is what you've adapted to thriving in.
Last edited by allionus#2044 on Mar 11, 2022, 3:12:43 PM
"
allionus wrote:
The model PRECISELY REVOLVES AROUND the idea that "provide a good player experience without placing PAY-HURDLES, and enough players will BUY things that DO NOT influence their winnings from the game in ANY WAY, and we will remain operational if not MASSIVELY profitable (dota2)"


Again, you're setting your own, subjective premise for the discussion, and yet again - you are wrong.

F2P is a monetization model. Nothing more, nothing less. YOUR definition of "F2P" is different from every single platform out there that sells games. Every. Single. One. You are so far from anything that has to do with reality, that it's quite frankly embarrassing to read.

You can't just make up your own definition of something and base a discussion around it.

PoE is - and will always be F2P, no matter how much P2W it has. TONS of P2W does not mean that a game isn't F2P. And this is a fact, just read up on it, instead of defining "F2P" as you see fit. You are MILES off here.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Jivabien wrote:
PoE is not a F2P, it is a Free 2 try. You want play more, you need stash. fair enough. It's not a P2W though


So you're saying it's a limited-experience game, unless you play. Fair enough let's accept that for a bit - so the "Free" poe is just a Demo to the full "poe experience, which also expands the more money you pour into it"? So it's a Pay 2 play game according to you? Just sold in one package. Like how game DLCs are downloaded with game, but unlocked with money bit by bit. So each stash/"convenient advantage" service is just getting you one step closer to the "full poe experience"?

Just trying to see the argument from your point. You can elaborate if you'd like.

Also, at what "Point of paying for access to conveniences" do you fully have the "full Poe experience", there must be a tilting point from Demo to full access-like, right?
Last edited by allionus#2044 on Mar 11, 2022, 3:24:13 PM
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awesome999 wrote:
"
Turtledove wrote:
Here's my summary of this whole thread! First a little context, I can't be bothered to read the whole thread, sorry. I read the opening post and then the first post made in response. Shagsbeard stated it depends on one's definition of P2W. I suspect the OP is not convinced of anything by anything anyone said and does not even accept the plain truth of Shagsbeard wisdom bestowed on us at the beginning of this thread.

So how close was I to a good summary?


OP explained the definition before he began. People changing the definition of words and attacking that premise is ermmm being human beings... P2W doesn't mean winning literally. P2W is used in gaming with the meaning "Pay to Win" to refer to games that allow players to purchase items or abilities that give them an advantage in the game, over other players or NPCs.

1. P2W = Pay for in-game advantages or benefits.
2. GGG sell stash tabs in POE
3. Stash tabs are in-game advantages

Conclusion: POE is P2W.

It is valid argument. No matter how miniscule, it's still considered pay to win. People are upset about someone claiming their favorite game is P2W.

Microtransactions are necessary evil for that payment model. Companies trying so hard to convince people microtransactions are ethical is a placebo or sugarpill. It make people feel better.


Yes, so much sunken cost pressure on so many people when it comes to this game, they are almost instinctively defaulting into smearing any criticism, and smearing needs no logic, just loud unified screeches can do for most time.

They can't hear criticism of things they love (let alone criticize it), so the things they love will remain sub-par and broken (intentionally, solely for profit)
It's not pay to win because POE is not a "free to play". it's a "free to try" game, honestly it's IMPOSSIBLE to play the end game without the current, map, card, essence and some other stash tabs. POE costs at least US$ 70.00 in stash tabs and without that there is no way to progress in the end game, you can work in a group with a character commanding the tabs and another 2-5 funneling items and currencys in the character with the premiun tabs, but playing without it is impossible.
Last edited by fredjesus1#3795 on Mar 11, 2022, 4:12:04 PM
i literally wouldn't be able to hold all of my currency tab in the 4 default tabs no tabs = limited currency and that, my friends, is paid advantage more commonly known as pay to win you can stop arguing now these are the facts
Last edited by CAPSLOCK_ON#7907 on Mar 11, 2022, 4:21:43 PM

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