GGG missed all points in Improvements to the Archnemesis Panel!

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Archnemesis is a filler mechanic, This should be obvious :P

Filler mechanics drop too much currency/etc and always show up in leagues where it seems like the devs are stretched thin.


will see how good/bad new leagu... i hope u righ and next will be alot ALOOOOT better with ALL QOL GGG can think
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I don't see a scenario where Archnemesis mechanic survives for the next league. But I was wrong before, and GGG solving "inventory problems" by having 10% map spawn rate seems like the style they are doing things.

The overlap with Metamorf is too big and the lore is weak.

But the Archnemsis skill sets are interesting, I don't think even the bosses of the names they carry are using the exact move sets. Those should be added for the regular bosses to feel a bit more interesting.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Marxone wrote:
I don't see a scenario where Archnemesis mechanic survives for the next league. But I was wrong before, and GGG solving "inventory problems" by having 10% map spawn rate seems like the style they are doing things.

The overlap with Metamorf is too big and the lore is weak.

But the Archnemsis skill sets are interesting, I don't think even the bosses of the names they carry are using the exact move sets. Those should be added for the regular bosses to feel a bit more interesting.


i think its alter for metamorph... imho
atleast looks like it
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead

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