GGG missed all points in Improvements to the Archnemesis Panel!

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vio wrote:
apart from the financial aspect, games hide rewards behind riddles or challenges. the easier the challenge, the less rewards can be given.

in archnemesis, ggg hid the rewards behind some tiny and restrictive item management which is also forcing you choose which rewards you wanna go for.

There is a significant difference between 'riddles or challenges' and forcing players to squint and try to organise tiny and often indistinguishable icons in a small grid, with the only really usable technique being to hover over each and every one of them every time you access them to try to make sense of it.

The size of the grid would probably be acceptable IF(!) GGG added a simple sort button. Sorting by tier/name would suffice. Not having a sorting mechanism is FAR more game-destroying than the amount of space.
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vio wrote:

players who ask for a bigger inventory management just wanna have it all but that's not their fault, it's natural to see a game from the player's point of view if you have no clue how games work


Hi vio my friend,

I don't want more loot. I totally don't care about that. I want functionality.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Honestly, I'm not even using half of my Archnemesis inventory anymore, because I'm at the point where I'm only doing two recipe combinations:

Spoiler
Corpse Detonator - Treant - Rejuv - Assassin

and

Mirror Image - Treant - Rejuv - Assassin

So the only mods I ever pick up are the ones I need for those:
Bombardier
Overcharged
Incendiary
Toxic
Sentinel
Steel-Infused
Soul Conduit
Echoist
Gargantuan
Vampiric
Deadeye


On this list, most are so insanely common that you NEVER need to hold onto them; the limiting factor for me has always been either Vampiric or Sentinel. Extra Gargs get thrown randomly into statues for some currency at the end of a map (after crafting Treant, etc), if I find a Jugg I do the same, literally everything else gets left on the ground.

So while I agree with the general sense of "we could use more inventory space so we can build more advanced combos for our loot pinatas," I honestly think it's completely unnecessary when more than half of the base mods are completely worthless to me. I'd say changing THAT aspect of the league mechanic is probably more important.
Yeah if 3 months is too short to work out these new mechanics then take longer ffs... its better than spending half the league trying to fix what you just implemented.
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LtGnar wrote:
Yeah if 3 months is too short to work out these new mechanics then take longer ffs... its better than spending half the league trying to fix what you just implemented.


its not about time... its about GGG dont wanna make QOL and on purposely make mechanic with trash shitty limits on purpose to make ppl suffer bcs why not

like bigger inventory could be made from 1 day or after 3-5 days when ppl say its small for em BUT GGG dont wanna
and all other QOL that ppl ask but GGG dont wanna bcs their philosphy
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vio wrote:
players who ask for a bigger inventory management just wanna have it all but that's not their fault, it's natural to see a game from the player's point of view if you have no clue how games work


Care to educate us on "how games work" then?

I'm feeling particularly ignorant at the moment and it sounds like you're holding back some wisdom that might benefit the community.

Sharing is caring!
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Cyzax wrote:

There is a significant difference between 'riddles or challenges' and forcing players to squint and try to organise tiny and often indistinguishable icons in a small grid, with the only really usable technique being to hover over each and every one of them every time you access them to try to make sense of it.


+1
limiting ppl = bad
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
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Sighted wrote:
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vio wrote:
players who ask for a bigger inventory management just wanna have it all but that's not their fault, it's natural to see a game from the player's point of view if you have no clue how games work


Care to educate us on "how games work" then?

I'm feeling particularly ignorant at the moment and it sounds like you're holding back some wisdom that might benefit the community.

Sharing is caring!


let me put it this way: if there were a forum for tetris fans and people would ask for "quality of life options" and improvements like stones falling slower or stones falling in the right rotation and position to fit their place, would you take them seriously?

the archmnemesis challenge is to make the most out of the small inventory, the challenge is to decide what you wanna go for.
age and treachery will triumph over youth and skill!
I seldom write anything in the forum but I have to say: I really liked this league in comparison to the last one... but the space and non sorting options making me mad... I am trying to go to tier 4 and 5 but the space for lower tier ones is just not enough... and you cant even clear some out by just going to low level areas and quickly to some tier 2 recepies.... pls give us at least another tab ://

And: this is not tetris... you cant trade the archnemesis emblems and they drop totally random.... this is I think the only method needed to complicate it enough.
Last edited by moonilein on Feb 25, 2022, 3:45:16 PM
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vio wrote:
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Sighted wrote:
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vio wrote:
players who ask for a bigger inventory management just wanna have it all but that's not their fault, it's natural to see a game from the player's point of view if you have no clue how games work


Care to educate us on "how games work" then?

I'm feeling particularly ignorant at the moment and it sounds like you're holding back some wisdom that might benefit the community.

Sharing is caring!


let me put it this way: if there were a forum for tetris fans and people would ask for "quality of life options" and improvements like stones falling slower or stones falling in the right rotation and position to fit their place, would you take them seriously?

the archmnemesis challenge is to make the most out of the small inventory, the challenge is to decide what you wanna go for.


Not everyone is asking for that.

I just say the opposite for fun: make the Archnemesis inventory even smaller please but give me better ways to manage what i got and need and don't waste my time.

But bigger or smaller is irrelevant (you can adjust drop rates for that). Important is functionality and Archnemesis' functionality is terrible and I'd rather play Tetris than this.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner on Feb 25, 2022, 5:23:41 PM

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