Full Atlas Passive Tree Reveal

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alex_disp wrote:
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Ruddski wrote:
It looks like this tree follows the same style as the passive skill tree, so can we assume the ones in large text boxes are masteries and the ones in small text boxes are just normal nodes on the tree?

If so, can similar masteries be allocated at any of the mastery points just as on the passive tree?

No, the large are notables and small nodes are just small nodes. There are no atlas masteries. Just open link to the tree from the post.


I did, and the bits in the middle of clusters sure look like masteries to me as you can click on them and they expand as if there should be some text showing.

Very much like on the passive atlas now.

Hence my question about masteries.
Last edited by Ruddski#6421 on Feb 2, 2022, 11:26:18 AM
Expansion gonna be off the chain!!! Got a full week off to play :D
Awesome! I love it!

Also, I agree with this guy:

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slrzo wrote:
Great Work!

I have a small suggestion for the Atlas Skill Tree Site. A small statbox with a summary of all the effects would be really great.

Like

10% chance for an additional connected map to drop...
voltaxic sulphite veins and chests in areas contain 9% increased sulphite
etc...
Songs are like knights. They need to be covered in metal.
man thats hard i think i will try get this, 128 points is so low need moreee

https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAgAB5CfgPYxTaFsQXyxjEGYIbThtkHlsfOB9mJMso6SqELoswAzFrM-Q0iDSkNl0-X0J3QyNDqURzSLBJvE38Tm9PYU_YU_tWalgCWTxafVrJW9lc3F23YilkjWVrZ-lpHmmbazZsSW4qcFBxC3Erc4tz-HVDdlR2wnk3evR7p30TgHiBWoPdhSeJMIrRixiNTo2hjx2SBJIsl0WY2KOJpA-lJKeCrB-tXK4CruezLbSGtui51LoXurK7KsD1wv_DqsbZyOXJocz5znrQStCi013UudYt1qDZkNnn4Yvip-Nw5yjnlurV7Ezs5e5c767y6Pfk-Q76MPqy_M79yf3R_t4AAA==
Last edited by Mokurp#2464 on Feb 2, 2022, 3:18:04 PM
Here's a tree I've made: https://www.pathofexile.com/fullscreen-atlas-skill-tree/AAAABgAAgAhsCfgLcRDhEZoSwBfLF-4YORtOH2Yf9iPaKNAr2i-cMAMwDjFrND00pDhvO59Cd0LBQyNDqUWjR89ILEnUSl9Nq09hT4lP2FGCU_tWbVhFWMFZPFrOXRNdx173XxhfU2O1Z-loQGkeadxsSWx-baVuKnPidUN5N30Tg8OEfYgZiyyOg48dj9SQqZlsmZGcK51enYehtaRKpVyleKeCrBCsH63Wr8GyZrSGtui3y7tevmfBhsL_w6rGM8abxtDIfsjlyaHM-dCi1LnU49Za103Ynt1o30vil-SM5Y_l7Ojm6dPq1exM7OXuXPME8-P1TPfk-Pr5Dvqy_AT8zv3J_dEAAA==


For trade league, it focuses mostly on synergy with Kirac's mods, going full on Strongboxes and Harbingers as well as Harvest. Some nodes went on Abyss, chance to spawn them without having to use a map craft and chance to get corrupted jewels, those can be really good. The endgame part of the tree is mostly related to increasing drops from bosses without any sort of increased damage taken on player or increased map difficulty, you will get more chances to get awakened gems, watcher's eyes, a boost towards progressing with Maven crusible, The Exarch and Eater of Worlds. The 20% chance of duplicating a map boss alongside with other nodes, that have higher chances of getting Elder, Shaper, Conqueror or Synthesis maps, will boost the chances of getting them and farming bosses.
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Riverwind77 wrote:
I REALLY HOPE you guys are being ironic, but, JUST in case...

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Doi_DeGeaba wrote:
USeles where are the DPS nodes ?


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Fromhellrex wrote:
I'm totally lost. Where are the damage nodes, resists, armour etc? What is happening?


This is not the passive skill tree, its the ATLAS passive tree, remember the ones you get on each region when you do maven crucible...?

im dying rn



Oh, TY! I wasn't being ironic.
I played religiously for years, quit a year ago due to disappointing changes, and now seeing 3.17, I have absolutely no idea how to play PoE anymore.
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
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Last edited by mrhouston#5669 on Feb 2, 2022, 3:21:36 PM
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alex_disp wrote:
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mrhouston wrote:
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And you'll have 15% chance to spawn Blight encounter(with 20% to spawn 1 more), which is pretty high. Also don't forget scarabs, sextants and Kirac's missions. With the ability to extract oils from anointed items and guaranteed anointed item drops you can literally print high-level oils.


Why not 100%, with only 10% of the rewards as an option...? Why can't I control my own game experience? I actually like building those towers and defending the groove and whatnot. You see, when you look at this as an argp instead of a reward casino, you'll see the gameplay expansions are the actual closest thing to fun in this game, they have a lot more differentiation in gameplay mechanics than just pressing a button over and over for 99% of the time. You don't agree, fine, but why can't others have that option?

Sure creating a build with the rewards was fun too (I play SSF only), but with every expansion build diversity decreases, as if it weren't small enough; I think Diablo 3 has more of it now, you can't create a build of your own, you have to just follow what they want you to build this expansion, or you'll be very frustated. So some of the only fun left, and and actual choice for the player instead of the devs, are those gameplay mechanics. And we can't even control that???

Use Scarab - 100%. You already have it in game since long ago and you can control your gaming experience.
Most % chance of spawining nodes are for beginning of farm when you don't have enough scarabs, but if you're doing it seriously you must switch to using scarabs at some point.


Just use scarabs. Easy. Great solution for an SSF player, they're everywhere, right...? /s

Seriously, they'll increase that percentage in some 2% overall. Being optimistic.

Let me guess, next solution is to not play SSF?
:P

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