Full Atlas Passive Tree Reveal

This is rather pogchamp. Thanks!
Ups..... I think we Neeeeeed much more than 128 points
WIDEPOGGIES
It`s looking FINGER-LICKING GOOD.
the fullscreen-atlas-skill-tree does not support REGEX :'(

I hope in game we will be able to filter out mechanics that we dont like, for example:

blight|beyond|!strongboxes

If is not too much to ask, please add checkboxes that we could enable/disable mechanics. just like affinity tabs do have.

I already started working on my tree :)
https://i.imgur.com/s939MUE.jpg

Cheers!
Last edited by manelito#1958 on Feb 2, 2022, 3:59:51 AM
Pog
Help me with game mechanics pls. Some nodes refer to area, not to map. What is area? Are delve nodes areas? Is incursion temple an area? Is sindycate hideout an area?
Aaah yes looking good
Mediocre. Games still suffers from many of the same problems. Wich will probably never change.
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Tripeo wrote:
Help me with game mechanics pls. Some nodes refer to area, not to map. What is area? Are delve nodes areas? Is incursion temple an area? Is sindycate hideout an area?

I might be wrong but it should mean only the area of the atlas maps you're playing so it doesn't include vaal side areas, temple of azoatl etc.

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