ICESTORM CHANGES WHEN ?
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Posted bykarving47#1833on Jan 31, 2022, 12:50:21 AM
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rotting_fox wrote:
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KGabQr wrote:
GGG what about Herald of Thunder no buff?
U know EO rework and HoT lost dmg, HoT 0% critical...
HoT 6L to much mana, support gems nerf to much Cost & Reservation Multiplier...
Facepalm
Either use assassins mark on hit or add base crit (cluster jewels, various items, etc) and you can get HOT to crit plenty.
6L herald of thunder usually reserves like 75% of your mana without an reservation efficiency - not really a problem.
Cluster not free spent point.
75% to much, bad. Nerf was
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Posted byKGabQr#6209on Jan 31, 2022, 12:58:15 AM
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jsuslak313 wrote:
potential problem with mark on hit gem...remember the mana issue with mark on hit rings? Since there is no clarification in the gem that it only applies if the target isn't already marked, doesn't that mean we are getting that same old problem that the marks get repeatedly cast over and over and over again with huge mana costs each time?
The support has a 4 second cooldown if that helps any.
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Posted byZombieOtter#7440on Jan 31, 2022, 1:36:32 AM
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KGabQr wrote:
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neyooo wrote:
Patch note:
Problem:
Seismic Trap has very high damage scaling as its damage scales with increases to Area of Effect. Increasing the area of Seismic Trap impacts greatly increases the chance of multiple large bursts hitting a target, as area increases don't affect the area where the impacts can occur. Though this mechanic is interesting, it provides far too much damage for the investment cost and the damage of the skill would have to be lowered to by so much to offset this that the skill would be very weak without the overlapping mechanic.
Solution:
Make modifiers to Area of Effect apply to the area Seismic Trap's bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.
So is it 90% less with 10% of original damage overlap? Please inform me. Is it 5% of the original damage overlap ratio? Is it 95%? Is it 99%?
Would you be happy if on all the changes they buffed on spells they just put we have increased damage and damage effectiveness without disclosing by how much because that is exactly what they did here. There is no information on changes other than that it exist and what direction it headed, which in your mind is suitable.
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Posted byZombieOtter#7440on Jan 31, 2022, 1:41:17 AM
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All this talk about hand casting but blight got nerfed and it's hand casted...Maybe you only thought it was okay to half it's gem, bend it over and give it a good ole fashion GGG nerf?
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Deemer610 wrote:
TLDR:
Totems - Nerfed
Mines - Nerfed
Traps - Nerfed
CoC & CwC - Nerfed
Self Cast - Buffed.
Attack builds that dont use rare bows and use added damage gems Nerfed
When fallacious arguments aren't convincing comes the biased moderation.
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Posted byBosscannon#3325on Jan 31, 2022, 2:10:23 AM
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This format looks very good but it would be helpful if you would write the relative difference of the numbers behind the changed or the old numbers like this:
New Effectiveness of added damage 120%
Old Effectiveness of added damage 80%(150%)
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Posted byXxXseesXxX#7633on Jan 31, 2022, 2:35:45 AM
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Sawadar120 wrote:
stop nerfing support gems ffs
globally, it's not a nerf. they just continue shifting power from supports gems into skill gems so balancing the new socket system in poe2 gets easier where every skill gem can have 5 support gems attached.
offline
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Posted bycronus#1461on Jan 31, 2022, 2:36:50 AM
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Bosscannon wrote:
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Deemer610 wrote:
TLDR:
Totems - Nerfed
Mines - Nerfed
Traps - Nerfed
CoC & CwC - Nerfed
Self Cast - Buffed.
Attack builds that dont use rare bows and use added damage gems Nerfed
Monster speed, damage & resists - Buffed
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Posted bysupadup6#1858on Jan 31, 2022, 2:38:38 AM
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No Zombies/Golems.. Zombies been dead since delve. Where's the buffs for them though? no love for minions ;(
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Posted bynanosurge#1911on Jan 31, 2022, 2:55:06 AM
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