Laundry list of sound problems from the new patch
spectral throw as used by fairgraves act two is louder than any other sound effect i have encountered since the patch
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message notifications don't play if you have the client minimized
Armour Stacking: /view-thread/3410613
VFB Magic Finder: /view-thread/3522007 | |
I'm using "sound_effects_volume2=false" in production_Config, for performance reasons, and after last patch i started to hear random sounds from game client.
examples - character death, map boss attacks/spells Last edited by brzroman#1932 on Jan 26, 2022, 10:05:34 AM
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Anyone found a solution to this?
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" There's also an issue with sound that seem to be culled in mob intensive maps. I just did a juiced tropical Island map with memesis 3 mod and the more mobs I was fighting, the less sounds were audible. To a point that there were only 3 sounds audible; the music, non-custom item filter sounds, and the warcry sound. Custom sounds from the item filter only played from one speaker. Bug report is: 3,313,141,510 Last edited by Silverpelt#6095 on Jan 26, 2022, 5:12:07 PM
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" Same for me: I hear character death sounds, random attacks, and expedition explosions. Also: Lootfilter sounds are delayed by up to 3 seconds. Fix this please! |
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Last edited by Obumbro#4998 on Feb 4, 2022, 1:37:33 PM
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3.16.3b. Still lots of undead sounds. I believe monsters that still make sound are necromancers and zombies, but not sure. I have done some labyrinth runs and some areas are filled with sounds. I play with sounds turned on on master, chat and item filter sounds.
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Supposed new patch to fix sound bugs fixed nothing outlined in initial post or what others have reported.
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The game is much more stable but there are still problems with the sound, especially with the music and the item filter sounds
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