[3.18] Gryph's Tank Simulator - A Detonate Dead Ignite Elementalist

I thought DD was heavily nerfed for 3.17...still viable option i suppose?
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Gryphenprey wrote:
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cdnza wrote:
How much are we anticipating Berek's Respite costing in SC trade if a large volume of people decide to play Explosive Arrow?


Eh, it's usually somewhat expensive. 20-30c iirc. it's not exactly NEEDED it's just very good.


Yeah, I can imagine its fine to just use the prolif gem for the first day. I'm just trying to make a mental list of the upgrade paths for various builds so I can choose the starter that has the least scope for going horribly wrong in case an item ends up much more difficult to attain than last league.

I think another benefit of starting a spell ignite build is that the tree is malleable enough that you can just pivot to anything else (and are probably just an Armageddon Brand build for the first two days).
I have a handful of questions:

- What's fire atunement for on medium cluster in min/max 317 pob?

- Let's say the new bosses are really tough. Can we do something to optimise for single target? There's probably generic DPS scaling with new influence mods. More ignite duration somewhere?

- If fire burst is out, is master of fire still worthwhile? We presumably spend less time next to enemies. Though this is somewhat counter to the boss question.

- It's kind of irrelevant due to how rare it'll be, but how do you setup for bone offering? Is it something you manually cast?

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gallaghd wrote:
I thought DD was heavily nerfed for 3.17...still viable option i suppose?

SPECTRES were nerfed, which we don't use. Ignite does 28% less damage, which affects us. DD itself is otherwise unchanged, and we get our corpses from Unearth, rather than from spectres.

Last edited by NoImagination on Feb 2, 2022, 8:44:36 AM
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NoImagination wrote:
I have a handful of questions:

- What's fire atunement for on medium cluster in min/max 317 pob?

- Let's say the new bosses are really tough. Can we do something to optimise for single target? There's probably generic DPS scaling with new influence mods. More ignite duration somewhere?

- If fire burst is out, is master of fire still worthwhile? We presumably spend less time next to enemies. Though this is somewhat counter to the boss question.

- It's kind of irrelevant due to how rare it'll be, but how do you setup for bone offering? Is it something you manually cast?


Fire Attunement was a bonus on the Megalomaniac and is worth a point for the Burning Ground immunity imo.

For DPS: ignite duration is great for Vaal DD. You can get sources of Fire/Ele as extra chaos which are big multipliers...generally can sacrifice defense for offence if you feel the need.

For bossing, Master of Fire is more or less irrelevant as we have Wave of Conviction on Arcanist Brand for exposure. That said, I am personally right on top of mobs as I clear and it procs Mastermind of Discord mana regen. It's not the most essential thing to have, more QoL I'd say.

As for Bone Offering if I had the 2 jewels? I'd take the offering effect mastery in the Undertaker Wheel and set it up on a trigger weapon with WoC+Bone Offering+Lifetap/Flame Surge

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cdnza wrote:

Yeah, I can imagine its fine to just use the prolif gem for the first day. I'm just trying to make a mental list of the upgrade paths for various builds so I can choose the starter that has the least scope for going horribly wrong in case an item ends up much more difficult to attain than last league.

I think another benefit of starting a spell ignite build is that the tree is malleable enough that you can just pivot to anything else (and are probably just an Armageddon Brand build for the first two days).


Pretty much yeah. Prolif gem is fine to help with clear and I am of the same mind that I'll have a couple of ignite spells on backup in case of any weirdness (Arc/WoC/Fireball). Not entirely sure how Armabrand will feel post nerf but I'll be leveling with it anyways I'm sure.
Last edited by Gryphenprey on Feb 2, 2022, 11:42:51 AM
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Gryphenprey wrote:

Pretty much yeah. Prolif gem is fine to help with clear and I am of the same mind that I'll have a couple of ignite spells on backup in case of any weirdness (Arc/WoC/Fireball). Not entirely sure how Armabrand will feel post nerf but I'll be leveling with it anyways I'm sure.


Wasn't it buffed in 3.17? Should be around ~10% more ignite damage by my napkin math (~1.5x base damage x ~0.72x global ignite nerf ~= 1.08x damage compared to last league).
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cdnza wrote:
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Gryphenprey wrote:

Pretty much yeah. Prolif gem is fine to help with clear and I am of the same mind that I'll have a couple of ignite spells on backup in case of any weirdness (Arc/WoC/Fireball). Not entirely sure how Armabrand will feel post nerf but I'll be leveling with it anyways I'm sure.


Wasn't it buffed in 3.17? Should be around ~10% more ignite damage by my napkin math (~1.5x base damage x ~0.72x global ignite nerf ~= 1.08x damage compared to last league).


Oh, yeah the damage was buffed but the activation frequency went up to 1.5 seconds. Not sure if that'll actually make any difference in leveling or not.

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Armageddon Brand: Now deals 69 to 104 Fire Damage at gem level 1 (previously 46 to 69), up to 924 to 1386 at gem level 20 (previously 613 to 920). Now activates every 1.5 seconds while Attached (previously 1 second). Now has 200% Effectiveness of Added Damage at all gem levels (previously 135%).
Considering to play this build at some point this league, but going to start with another elementalist ignite build.

Any suggestions what to play until unearth gear becomes available?

Currently considering:
Hexblast Ignite
Fire Trap Ignite
EA Ballista Ignite
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blah2k6 wrote:
Considering to play this build at some point this league, but going to start with another elementalist ignite build.

Any suggestions what to play until unearth gear becomes available?

Currently considering:
Hexblast Ignite
Fire Trap Ignite
EA Ballista Ignite


EA Ballistae is the most meta option.
Fire Trap will work fine but traps are somewhat clunky imo.
Hexblast is likely fine.

I would consider Vaal Arc Ignite as the clear on it is superb and damage is still respectable.

Ideally you want something that's not going to require a massive respec later, but that also depends on how much of the Unearth Gear you end up wanting to accumulate first.

Incidentally, a level 21 Base Quality Unearth is still good for 2.560 base fire damage for DD and 3,840 base fire damage for Vaal DD.

To compare, new Fireball at level 20 has average 2k-ish fire damage. If you use a Martyr of Innocence with that and its new 370% added damage effectiveness you're looking at about 4.4k base fire damage on a level 20 Fireball.

Of course, if you have the +5 Unearth Corpse Level Helmet enchant, that alone will bring that damage up to 4,324 and 6,485 base fire damage respectively.

Just some food for thought.
Also, gem level on Unearth is absolutely MASSIVE on lower level gem. For example, the corpse level difference from a level 19 gem and a level 20 gem is 3 corpse levels (77 vs 80).

To put into perspective that's 2,498 (77) and 3,422 (80) with VDD. Approximately 37% more base fire damage.

So, even when looking to switch to Unearth without the alt quality gem, I would want to make sure to get it to at least level 20 after any +gem levels on gear before switching.
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Gryphenprey wrote:

Oh, yeah the damage was buffed but the activation frequency went up to 1.5 seconds. Not sure if that'll actually make any difference in leveling or not.


For the early mapping part of leveling its p much a strict buff because you're an ignite build by that point and don't care about hit rate. For the acts side of things I think it'll most likely also be better, since your brand is always going to oneshot mobs rather than possibly requiring 2 hits. ds_lily was saying the same thing (she always levels her DD characters using arma brand).

AB + Cremation leveling was already some of the best in the game so I'm very optimistic!
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cdnza wrote:
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Gryphenprey wrote:

Oh, yeah the damage was buffed but the activation frequency went up to 1.5 seconds. Not sure if that'll actually make any difference in leveling or not.


For the early mapping part of leveling its p much a strict buff because you're an ignite build by that point and don't care about hit rate. For the acts side of things I think it'll most likely also be better, since your brand is always going to oneshot mobs rather than possibly requiring 2 hits. ds_lily was saying the same thing (she always levels her DD characters using arma brand).

AB + Cremation leveling was already some of the best in the game so I'm very optimistic!


yeah definitely not leveling the campaign with DD ignite. Going to be using Cremation+Armabrand+WoC myself.

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