⭐⭐⭐All the Masteries ⭐⭐⭐

Alternatively you can read it here : https://poedb.tw/us/Passive_mastery

edit:trying to format it a bit to make it more readable lol

====================
Elemental Mastery
====================

1. Exposure you inflict applies at least -18% to the affected Resistance

2. 60% reduced Reflected Elemental Damage taken

3. Gain 10% of Physical Damage as Extra Damage of a random Element

4. 40% increased Effect of Non-Damaging Ailments

5. +15% to all Elemental Resistances

6. 1% of Elemental Damage Leeched as Energy Shield

====================
Sword Mastery
====================

1. +3 to Melee Strike Range with Swords

2. 20% chance to Impale Enemies on Hit with Attacks

3. 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy

4. Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword

5. 120% increased Critical Strike Chance with Swords
-20% to Critical Strike Multiplier with Swords

6. 50% reduced Enemy Chance to Block Sword Attacks

====================
Axe Mastery
====================

1. Enemies you hit are destroyed on Kill

2. Bleeding you inflict deals Damage 15% faster

3. 40% increased Onslaught Effect

4. 30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance

5. 10% more Damage with Hits and Ailments against Enemies that are on Low Life

6. Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second

====================
Staff Mastery
====================

1. Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
Recover 2% of Life when you Block Attack Damage while wielding a Staff

2. 30% increased Defences while wielding a Staff

3. +8% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently

4. 20% chance to double Stun Duration

5. Gain Unholy Might on block for 3 seconds

6. +60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently

====================
Mace Mastery
====================

1. All Damage with Maces and Sceptres inflicts Chill

2. 20% increased Area of Effect if you've dealt a Critical Strike Recently

3. Crush Enemies on hit with Maces and Sceptres

4. 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second

5. 50% increased Stun Duration on Enemies

6. Hits that Stun Enemies have Culling Strike

====================
Minion Offence Mastery
====================

1. Minions Attacks Overwhelm 20% Physical Damage Reduction

2. Minions Penetrate 8% of Cursed Enemies' Elemental Resistances

3. Minions have 25% chance to gain Unholy Might for 4 seconds on Kill

4. Minions have 100% increased Critical Strike Chance

5. Minions have +200 to Accuracy Rating

6. 20% increased effect of Offerings

====================
Shield Mastery
====================

1. Counterattacks have a 50% chance to Debilitate on Hit for 1 second

2. +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

3. Intimidate Enemies for 4 seconds on Block while holding a Shield

4. 20% chance to Avoid Elemental Ailments while holding a Shield

5. 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield

6. +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield

====================
Bleeding Mastery
====================

1. Moving while Bleeding doesn't cause you to take extra Damage

2. 60% increased Damage with Bleeding inflicted on Poisoned Enemies

3. 60% increased Bleeding Duration

4. 80% increased Critical Strike Chance against Bleeding Enemies

5. +3% to Damage over Time Multiplier for Bleeding per Endurance Charge

====================
Impale Mastery
====================

1. Dread Banner has 100% increased Mana Reservation Efficiency

2. Impale Damage dealt to Enemies Impaled by you Overwhelms 20% Physical Damage Reduction

3. Call of Steel deals Reflected Damage with 40% increased Area of Effect
Call of Steel has 40% increased Use Speed

4. Call of Steel has +4 to maximum Steel Shards
Call of Steel causes 10% increased Reflected Damage

5. 20% increased Effect of Impales you inflict on non-Impaled Enemies

====================
Totem Mastery
====================

1. Totems' Action Speed cannot be modified to below base value

2. Skills that would Summon a Totem have 30% chance to Summon two Totems instead

3. 5% of Damage from Hits is taken from your nearest Totem's Life before you

4. Totems Taunt Enemies around them for 1 seconds when Summoned

5. 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently

6. 50% increased Totem Placement range

====================
Critical Mastery
====================

1. 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

2. +25% to Critical Strike Multiplier against Unique Enemies

3. Stuns from Critical Strikes have 100% increased Duration

4. +3 to Level of all Critical Support Gems

5. You take 30% reduced Extra Damage from Critical Strikes

6. 150% increased Critical Strike Chance against Enemies on Full Life

====================
Mana Mastery
====================

1. Regenerate 5 Mana per second while you have Arcane Surge

2. Recover 10% of Mana over 1 second when you use a Guard Skill

3. 10% of Damage taken Recouped as Mana

4. 10% reduced Mana Cost of Skills

5. 10% chance to Recover 10% of Mana when you use a Skill

6. Clarity has 100% increased Mana Reservation Efficiency

====================
Life Mastery
====================

1. 10% increased maximum Life
10% reduced Life Recovery rate

2. Regenerate 2% of Life per second while moving

3. +50 to maximum Life

4. 15% reduced Life Cost of Skills

5. 50% increased Life Recovery from Flasks used when on Low Life

6. Vitality has 100% increased Mana Reservation Efficiency

====================
Armour Mastery
====================

1. +600 to Armour while affected by a Guard Skill Buff

2. You take 30% reduced Extra Damage from Critical Strikes

3. 20% chance to Defend with 200% of Armour

4. 50% increased Stun Threshold

5. Determination has 25% increased Mana Reservation Efficiency

6. Reflect Physical Damage equal to 500% of Physical Damage prevented when Hit

====================
Armour and Energy Shield Mastery
====================

1. +1 to Armour per 1 Maximum Energy Shield on Helmet

2. Defend with 120% of Armour while not on Low Energy Shield

3. Increases and Reductions to Armour also apply to Energy Shield Recharge rate at 20% of their value

4. 20% reduced Effect of Curses on you

====================
Physical Mastery
====================

1. War Banner has 100% increased Mana Reservation Efficiency

2. 20% chance to Impale Enemies on Hit

3. 60% reduced Reflected Physical Damage taken

4. Overwhelm 15% Physical Damage Reduction

5. 40% increased Physical Damage with Skills that Cost Life

6. Skills that leave Lingering Blades have 20% chance to leave two Lingering Blades instead of one
Skills that leave Lingering Blades have +10 to Maximum Lingering Blades

====================
Fire Mastery
====================

1. Fire Exposure you inflict applies an extra -5% to Fire Resistance

2. Recover 2% of Life when you Ignite a non-Ignited Enemy

3. 40% of Physical Damage Converted to Fire Damage

4. 20% chance to cover Enemies in Ash when they Hit you

5. 1% increased Fire Damage per 20 Strength

6. +20% to Fire Damage over Time Multiplier
-30% to Fire Resistance

====================
Reservation Mastery
====================

1. 8% increased Damage for each of your Aura or Herald Skills affecting you

2. 15% increased Mana Reservation Efficiency of Skills

3. 30% increased Life Reservation Efficiency of Skills

4. 30% increased Area of Effect of Aura Skills

5. Auras from your Skills have 15% increased Effect on you

6. Non-Curse Aura Skills have 50% increased Duration

====================
Brand Mastery
====================

1. Recover 10% of Mana when a Brand expires while Attached

2. Brands have 30% increased Area of Effect if 50% of Attached Duration expired

3. Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds

4. Brand Recall has 50% increased Cooldown Recovery Rate

5. You can Cast 2 additional Brands

6. 40% increased Brand Attachment range

====================
Leech Mastery
====================

1. 20% increased Maximum total Life Recovery per second from Leech

2. 30% increased Maximum total Mana Recovery per second from Leech

3. 30% increased Maximum total Energy Shield Recovery per second from Leech

4. 30% increased Damage while Leeching

5. 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech

====================
Warcry Mastery
====================

1. Exerted Attacks deal 25% increased Damage
Warcries cannot Exert Travel Skills

2. Remove an Ailment when you Warcry

3. Recover 15% of Life when you use a Warcry

4. 20% increased Damage for each time you've Warcried Recently

5. Warcries Debilitate Enemies for 1 second

6. Warcries have a minimum of 10 Power

====================
Attributes Mastery
====================

1. 5% increased Attributes

2. 1% increased Damage per 5 of your lowest Attribute

3. +5 to Strength per Allocated Mastery Passive Skill

4. +5 to Intelligence per Allocated Mastery Passive Skill

5. +5 to Dexterity per Allocated Mastery Passive Skill

====================
Block Mastery
====================

1. +2% to maximum Chance to Block Attack Damage

2. +2% to maximum Chance to Block Spell Damage

3. +20 Life gained when you Block
+20 Mana gained when you Block

4. 3% increased Spell Damage per 5% Chance to Block Spell Damage

5. 3% increased Attack Damage per 5% Chance to Block Attack Damage

====================
Attack Mastery
====================

1. +3 to Melee Strike Range

2. Strike Skills which target additional Enemies can do so from 30% further away

3. 50% increased Mana Reservation Efficiency of Stance Skills

4. 40% increased Melee Damage with Hits at Close Range

5. 1% increased Attack Damage per 16 Strength

6. Ruthless Hits Intimidate Enemies for 4 seconds

====================
Dual Wielding Mastery
====================

1. +15% Chance to Block Spell Damage while Dual Wielding
Dual Wielding does not inherently grant chance to Block Attack Damage

2. +1% to Off Hand Critical Strike Chance while Dual Wielding

3. 60% increased Damage while wielding two different Weapon Types

4. 20% chance to gain Elusive when you Block while Dual Wielding

5. +15% Chance to Block Attack Damage if you have not Blocked Recently

6. 20% chance to Maim Enemies with Main Hand Hits
20% chance to Blind Enemies with Off Hand Hits

====================
Fortify Mastery
====================

1. Melee Hits Fortify
-3 to maximum Fortification

2. +3 to maximum Fortification

3. 100% increased Fortification Duration

4. 10% reduced Damage over Time Taken while you have at least 20 Fortification

====================
Link Mastery
====================

1. Enemies inflict Elemental Ailments on you instead of Linked targets

2. 20% increased Damage per Linked target

3. Your Lined Targets take 5% reduced Damage

4. Enemies near your Linked targets have Fire, Cold and Lightning Exposure

====================
Minion Defence Mastery
====================

1. Minions have +8% to all maximum Elemental Resistances

2. Link Skills can target Minions

3. Minions Leech 1% of Damage as Life

4. Convocation has 40% increased Cooldown Recovery Rate

5. Minions have 15% reduced Life Recovery rate
Minions have 30% increased maximum Life

6. Minions Recover 5% of Life on Minion Death

====================
Two Hand Mastery
====================

1. 3% chance to deal Triple Damage

2. 40% increased Damage with Hits against Rare and Unique Enemies

3. 10% increased Armour per Red Socket on Main Hand Weapon
10% increased Evasion Rating per Green Socket on Main Hand Weapon

4. 15% more Stun Duration with Two Handed Weapons

5. Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
10% reduced Attack Speed

====================
Curse Mastery
====================

1. +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies

2. 20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom

3. Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds

4. Your Curses have 20% increased Effect if 50% of Curse Duration expired

5. Enemies you Curse are Hindered, with 15% reduced Movement Speed

6. 30% increased Mana Reservation Efficiency of Curse Aura Skills

====================
Resistance and Ailment Protection Mastery
====================

1. Corrupted Blood cannot be inflicted on you

2. You cannot be Maimed
You cannot be Hindered

3. You cannot be Impaled

4. 20% chance to Avoid being Stunned

5. 20% reduced Effect of Curses on you

6. +12% to all Elemental Resistances
+7% to Chaos Resistance

====================
Energy Shield Mastery
====================

1. 30% increased Light Radius
Light Radius is based on Energy Shield instead of Life

2. Cannot be Frozen if Energy Shield Recharge has started Recently

3. Stun Threshold is based on 50% of your Energy Shield instead of Life

4. Regenerate 2% of Energy Shield per second

5. Gain 3% of Maximum Mana as Extra Maximum Energy Shield

6. Discipline has 25% increased Mana Reservation Efficiency

====================
Accuracy Mastery
====================

1. 30% increased Accuracy Rating if you haven't Killed Recently

2. Precision has 100% increased Mana Reservation Efficiency

3. Dexterity’s Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity

4. 40% increased Accuracy Rating against Unique Enemies

====================
Wand Mastery
====================

1. 10% chance to gain a Power Charge on Critical Strike with Wands

2. Unnerve Enemies for 4 seconds on Hit with Wands

3. Wand Attacks fire an additional Projectile

4. Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand

5. 0.5% of Attack Damage Leeched as Life
0.5% of Attack Damage Leeched as Mana

6. Intelligence is added to Accuracy Rating with Wands

====================
Damage Over Time Mastery
====================

1. 30% increased Effect of Cruelty

2. +10% to Damage over Time Multiplier if you’ve Killed Recently

3. 15% increased Duration of Ailments on Enemies
15% increased Skill Effect Duration

4. 10% less Damage Taken from Damage over Time

====================
Chaos Mastery
====================

1. +1% to Chaos Damage over Time Multiplier per 4% Chaos Resistance

2. +1 to Level of all Chaos Skill Gems
Lose 10% of Life and Energy Shield when you use a Chaos Skill

3. 20% increased Effect of Withered

4. 0.5% of Chaos Damage Leeched as Energy Shield

5. +17% to Chaos Resistance

6. 40% of Physical Damage Converted to Chaos Damage

====================
Flask Mastery
====================

1. Recover 10% of Life when you use a Life Flask while on Low Life

2. Utility Flasks gain 1 Charge every 3 seconds

3. Life Flasks gain 1 Charge every 3 seconds
Mana Flasks gain 1 Charge every 3 seconds

4. Flasks applied to you have 10% increased Effect

5. Remove a random Elemental Ailment when you use a Mana Flask

6. Remove a random non-Elemental Ailment when you use a Life Flask

====================
Lightning Mastery
====================

1. 40% of Physical Damage Converted to Lightning Damage

2. Lightning Damage with Non-Critical Strikes is Lucky

3. Your Shocks can increase Damage taken by up to a maximum of 60%

4. 80% increased Critical Strike Chance against Shocked Enemies

5. Non-Projectile Chaining Lightning Skills Chain +1 times

6. Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value

====================
Caster Mastery
====================

1. Final Repeat of Spells has 30% increased Area of Effect

2. Spells cause you to gain Mana equal to their Cost every fifth time you cast them

3. Cannot be Chilled or Frozen while Casting a Spell

4. Spells which can gain Intensity have +1 to maximum Intensity

5. Skills supported by Unleash have +1 to maximum number of Seals

6. 1% increased Spell Damage per 16 Intelligence

====================
Charge Mastery
====================

1. Cannot be Ignited while at maximum Endurance Charges

2. Cannot be Chilled while at maximum Frenzy Charges

3. Cannot be Shocked while at maximum Power Charges

4. 100% increased Charge Duration

5. 3% increased Damage per Endurance, Frenzy or Power Charge

====================
Duration Mastery
====================

1. 10% more Skill Effect Duration

2. 10% less Skill Effect Duration

3. Debuffs on you expire 15% faster

4. 20% reduced Elemental Ailment Duration on you

====================
Armour and Evasion Mastery
====================

1. Gain 5% of Evasion Rating as Extra Armour

2. 8% increased Evasion Rating per Frenzy Charge
8% increased Armour per Endurance Charge

3. Defiance Banner has 100% increased Mana Reservation Efficiency

4. +1 to Evasion Rating per 1 Armour on Gloves

====================
Cold Mastery
====================

1. Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed

2. 40% of Physical Damage Converted to Cold Damage

3. 60% increased Freeze Duration on Enemies

4. 25% chance to gain a Frenzy Charge when you Shatter an Enemy

5. Cold Exposure you inflict applies an extra -5% to Cold Resistance

6. Curses on Enemies in your Chilling Areas have 15% increased Effect

====================
Evasion Mastery
====================

1. Cannot be Stunned if you haven't been Hit Recently

2. 40% increased Evasion Rating if you have been Hit Recently

3. 10% increased Movement Speed if you haven't taken Damage Recently

4. 30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled

5. Grace has 25% increased Mana Reservation Efficiency

6. 100% increased Evasion Rating from your Body Armour

====================
Mine Mastery
====================

1. Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%

2. Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%

3. 30% increased Effect of Auras from Mines

4. Summoned Skitterbots have 100% increased Cooldown Recovery

5. Mines cannot be Damaged

6. Regenerate 2.5% of Life per Second if you’ve Detonated a Mine Recently

====================
Bow Mastery
====================

1. Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate

2. 20% increased Area of Effect while wielding a Bow

3. Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance

4. 50% increased Mirage Archer Duration

5. 8% increased Movement Speed while Phasing
20% chance to gain Phasing for 4 seconds on Kill

6. 35% increased Damage while you are wielding a Bow and have a Totem

====================
Blind Mastery
====================

1. 30% increased Blind Effect

2. 100% increased Blind duration

3. 60% increased Critical Strike Chance against Blinded Enemies

4. Cannot be Blinded

====================
Mark Mastery
====================

1. 25% increased Effect of your Marks

2. Enemies near your Marked Enemy are Blinded

3. 10% increased Movement Speed if you’ve cast a Mark Spell Recently

4. Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds

====================
Dagger Mastery
====================

1. +100% to Critical Strike Multiplier against Enemies that are on Full Life

2. Critical Strikes have Culling Strike

3. +8% chance to Suppress Spell Damage for each Dagger you're Wielding

4. 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons

5. 15% more Maximum Physical Attack Damage with Daggers

6. Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade

====================
Trap Mastery
====================

1. 5% chance to throw up to 4 additional Traps

2. Summon Skitterbots has 50% increased Mana Reservation Efficiency

3. Can have up to 5 additional Traps placed at a time

4. 60% increased Trap Trigger Area of Effect

5. Recover 30 Life when your Trap is triggered by an Enemy

6. Traps cannot be Damaged

====================
Spell Suppression Mastery
====================

1. Prevent +2% of Suppressed Spell Damage

2. Debilitate Enemies for 1 second when you Suppress their Spell Damage

3. Critical Strike Chance is increased by chance to Suppress Spell Damage

4. You take 50% reduced Extra Damage from Suppressed Critical Strikes

5. +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion

====================
Poison Mastery
====================

1. Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage

2. Poisons you inflict deal Damage 20% faster

3. +12% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies

4. 20% increased Poison Duration

5. Recover 3% of Life on Killing a Poisoned Enemy

6. Plague Bearer has 20% increased Maximum Plague Value

====================
Evasion and Energy Shield Mastery
====================

1. 30% increased Evasion Rating while you have Energy Shield

2. 20% increased Energy Shield Recovery Rate if you haven’t been Hit Recently

3. 30% of Chaos Damage does not bypass Energy Shield

4. +1 to Energy Shield per 8 Evasion on Boots

====================
Claw Mastery
====================

1. 1% of Attack Damage Leeched as Life
1% of Attack Damage Leeched as Mana

2. 20% chance to Blind Enemies on Critical Strike

3. +10 Life gained for each Enemy hit by your Attacks
+5 Mana gained for each Enemy hit by your Attacks

4. 6% chance to gain a Frenzy Charge and a Power Charge on Kill

5. Enemies Poisoned by you cannot deal Critical Strikes

6. Skills Supported by Nightblade have 40% increased Effect of Elusive

====================
Projectile Mastery
====================

1. Projectiles deal 20% increased Damage for each Enemy Pierced

2. Projectiles deal 20% increased Damage for each time they have Chained

3. 1% increased Projectile Damage per 16 Dexterity

4. Knock Back Enemies if you get a Critical Strike with Projectile Damage

5. 15% more Projectile Speed

6. 15% less Projectile Speed

Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Last edited by impulze3#1573 on Oct 18, 2021, 12:47:50 AM
Last bumped on Nov 11, 2021, 6:20:51 PM
the Reservation Mastery is so disappointing for support aura because I was expecting something like 10-15% inc aura effect to allies to compensate for the lost of inc. aura effect if we are going to use the medium cluster for efficiency stacking. Offensive aura is dead, best aura now is a defensive support champion stacking legacy medium clusters to buff 3x purities and the Anomalous Dread Banner socketed in a gg Bow.

edit:

for champion focusing in anomalous dread banner


6 legacy medium clusters

4 small clusters with these notables
pure might
pure guile
pure aptitude
self-control


core gears:

perseverance belt (for perma onslaught coz u will be slow no haste aura)

high es chest with 25% increase aura effect

gg Bow
Last edited by elemental_oasis#3583 on Oct 18, 2021, 1:26:23 AM
Must say I like the Axe masteries. They've baked the stance-nodes into them - and "free" rage for non-Berskers? Guess I'm going axes this league.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:
Must say I like the Axe masteries. They've baked the stance-nodes into them - and "free" rage for non-Berskers? Guess I'm going axes this league.

I'm still waiting for the day they let Rage Support gem work for ranged/arrow attacks...
"
Phrazz wrote:
Must say I like the Axe masteries. They've baked the stance-nodes into them - and "free" rage for non-Berskers? Guess I'm going axes this league.


disfavour in normal atziri drop pool, axe mastery op, life mastery op.
free fortify

almost definitely an axe league for me

Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
====================
Critical Mastery
====================

1. 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes

2. +25% to Critical Strike Multiplier against Unique Enemies

3. Stuns from Critical Strikes have 100% increased Duration

4. +3 to Level of all Critical Support Gems <---

5. You take 30% reduced Extra Damage from Critical Strikes

6. 150% increased Critical Strike Chance against Enemies on Full Life



Is there a list of Critical Support Gems? Cant really find much on the Wiki

EDIT:
Ok, found a List - guess those are the ones


Charged Traps Support

Nightblade Support

Awakened Controlled Destruction Support

Charged Mines Support

Controlled Destruction Support

Increased Critical Damage Support

Increased Critical Strikes Support

Power Charge On Critical Support

Inspiration Support
Last edited by Van_Beathoven#0291 on Oct 18, 2021, 2:40:16 AM
"
Axe Mastery
====================

1. Enemies you hit are destroyed on Kill


Seems strong by the looks of it. Corpse removal is interesting vs various cast-on-death monsters.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
some look good, other mediocre at best but overall they seem nice. kind of disapointed with the reservation one, they had the oportunity to create good nodes for the average joe that didnt help aura stackers but instead they whent with a bunch of masteries that aim towards aura stackers...

why cant add something like 1% increased effect of Non-Curse Aura Skills for every 50 life reserved, 50% reduction of reservation efficiency for those who want few but powerfull auras
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

"
gandhar0 wrote:
"
Axe Mastery
====================

1. Enemies you hit are destroyed on Kill


Seems strong by the looks of it. Corpse removal is interesting vs various cast-on-death monsters.


Yea...in the offchance that you ever encounter a map with exploding spikes mobs, you need to use a regret for it...right?
Or you can switch freely?
Or it works like Pantheon, only in hideout/city hub switch free?
I'm wondering if there is a limit on how many masteries you can have. These masteries seem way too powerful to be able to take as many as you have min/max to have.

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