⭐⭐⭐All the Masteries ⭐⭐⭐

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TaiwanNo1DerLa wrote:
Why "Reflect Physical Damage equal to 500% of Physical Damage prevented when Hit" disappeared... :(?


Because it was silly to make a defensive layer into that strong of an offensive tool. It would be "good" at 100%, and utterly stupid-good at 500%
can anyone clarify if the chaos mastery point
1% the damage multiplier over time per 4% chaos resist
is this based on 75% capp or uncapped number ?
Does ". Exposure you inflict applies at least -18% to the affected Resistance" work with my totems ? any ideas ?
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Failure2Function wrote:
can anyone clarify if the chaos mastery point
1% the damage multiplier over time per 4% chaos resist
is this based on 75% capp or uncapped number ?


playing a death oath build so i have 76(96) chaos ress and so far it seems its based on the cap since i no longer get a damage boost from chaos ress nodes.

kind of disapointed.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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3. Wand Attacks fire an additional Projectile


Do that mean AA,
all spells if u use wands or
spells that can be cast only by wands,
which one?
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ShadoLight wrote:
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3. Wand Attacks fire an additional Projectile


Do that mean AA,
all spells if u use wands or
spells that can be cast only by wands,
which one?

Spells are not attacks.
It means your AA and attacks that you do with wands. Like Power Siphon, Elemental Hit, Frenzy.
20% chance to cover enemies in ash when you get hit

Which part of that is "mastering fire"

RNG layered with "on hit" which is one of THE worst mechanics in the game, just look at lab enchants for boots, they are 100% on hit and still not worth being used

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