⭐⭐⭐All the Masteries ⭐⭐⭐

Regret orbs just doubled in value.
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Shagsbeard wrote:
Regret orbs just doubled in value.


Probably not considering there is a vendor that puts a ceiling on cost.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"Value" and "cost" are really two different ideas.

Another thing to note... a lot of the weapon masteries don't specify that they have to be used with the particular weapon type. Wonder if that's intentional or not.
Last edited by Shagsbeard#3964 on Oct 18, 2021, 12:35:31 PM
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Shagsbeard wrote:
"Value" and "cost" are really two different ideas.


I mean sure. Some people find it pleasurable to be kicked in the balls. Others do not.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Valkaneer wrote:
I'm wondering if there is a limit on how many masteries you can have. These masteries seem way too powerful to be able to take as many as you have min/max to have.

I need to watch the interview again in the launch trailer but iirc, once you take one mastery in said type of tree, it is selected across all other masteries of the same type.
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Slavpocalypse wrote:
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Valkaneer wrote:
I'm wondering if there is a limit on how many masteries you can have. These masteries seem way too powerful to be able to take as many as you have min/max to have.

I need to watch the interview again in the launch trailer but iirc, once you take one mastery in said type of tree, it is selected across all other masteries of the same type.


Well you cannot select the same one twice, you have to physically take the other passives (no annoiting or leaping or jewel raduis), and it costs passive points to take the mastery. So even at the extreme there would be a "soft" cap.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
al3xro wrote:
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gandhar0 wrote:
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Axe Mastery
====================

1. Enemies you hit are destroyed on Kill


Seems strong by the looks of it. Corpse removal is interesting vs various cast-on-death monsters.


Yea...in the offchance that you ever encounter a map with exploding spikes mobs, you need to use a regret for it...right?
Or you can switch freely?
Or it works like Pantheon, only in hideout/city hub switch free?


My assumption is that it works like a normal skillpoint so a regret should be fine changing the mastery on demand at any place.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
These seem interesting. Can't wait to fiddle around with these when the league starts!
To accept a challenge from the Void is merely suicide for the unprepared.
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DarthSki44 wrote:
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Shagsbeard wrote:
Regret orbs just doubled in value.


Probably not considering there is a vendor that puts a ceiling on cost.


That ceiling could end up being a floor depending how demand goes. Hotswapping passive points could well be a thing.

There's some really powerful combinations available in here. The power creep certainly overcomes the nerfs.
Why "Reflect Physical Damage equal to 500% of Physical Damage prevented when Hit" disappeared... :(?

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