Development Manifesto: Harvest Crafting
Awful decision based on out of touch super outdated information.
Anyone should be able to have fun crafting not just the top 1%. People have lives and jobs to do. We simply cannot play a video game non-stop for a whole day no matter how good it is. No one misses or wants to go back to the days of pure RNG crafting. That was never enjoyable, will never be enjoyable, and is something that isn't in tune with western audiences/markets. Please take steps forward not backward. Thanks but no thanks. «PVP» -- PVP Guild. Recruiting! Pm me for: 1v1s / 2v2s / 3v3s / CTFs! Last edited by xweezyfbaby3x#1107 on Mar 10, 2021, 6:27:57 PM
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Harvest make the game fun again and it fall again.
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STOP DELETING OUR POSTS
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Rip harvest, welcome to prehistory
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3.13 was the first league where I got level 100 and achieved 36/40 largely due to having a lot of fun crafting my own items.
Sounds like 3.14 will be my off-league again, they'll fix it for 3.15. See you then! |
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" Juicy Elementalist and Inquisitor reworks, elevated mods, ~40 skills buffed in 3.13. Yep. All GGG can do is nerf. ign Exdunn
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i actually played longer with harvest in the game. i play since closed beta and play alot even than i like harvest it kept the playerbase stable, pretty sure it will be dead league after 3-4 weeks again F
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first time ever commenting in a manifesto in 8 years to say that this is so shit
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ok i guess i'll farm for the last 32 mavens and 95 izaros then get 40/40 challenge and call it quit. back to apex legends I go
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My question is do y'all as a company want people to have fun playing your game or not because everytime we find something worth keeping us playing the game you ( GGG ) take that fun away from us with a less than flattering reason.
When has a game ever survived these many nerfs and stayed relevant this game has but many people feel this game is becoming a chore and not fun. You continue to buff all enemies and add powerful bosses while nerfing all characters, skills and supports but the grind of the game has to have loot that rewards that grind hints were the chore parts comes to play. People are quitting the seasons earlier because the loot does not match the grind and the same 1% achieves the same goals every season. There are so many things that need real attention and y'all choose to overlook this every season. The fact the in end game 90% of the loot that drops is worthless is a huge issue. Furthermore, Currency as a whole needs a buff because barely anything drops while leveling that helps the player anymore. Crafting is suppose to be OP. Being able to spend your hard earned currency on making something to give you edge should and always be OP because of the super grind it takes to craft that perfect piece of gear and to take take any piece of that away is slap in the face to the player base because you are saying screw your grind imma make you grind some more to get less but please keep playing my game. I regress... Getting booted from the server or the powerful asf 1 shot mechanics in the game make hardcore not viable. If you cannot tell your player base is getting sick of b.s and wanna see a positive change not nerfs that kill certain builds and shift the meta every season then yall kill those builds the next season. A build should not be nerfed into the ground because 10 to 20 percent of the player base is playing that build your focus should be bring all the builds to that standard so all builds can be played. I love this game but y'all are killing it slowly and that upsets me. |
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