Development Manifesto: Harvest Crafting

And the fun hunt allready start...
Dear GGG you dont seems to understand that the problem with crafting is... your systeme itself !

I can understand that harvest in current state with "too" deterministic approach can be abusive but even like that its not that allways easy to craft good things, and there is more and more crafting options making it more and more hard/impossible without that to have decent item unless you just chaos spam an item and prey hard for a luck that is million time harder than winning loterie !


Rethink your entire crafting system to make it more "fair", interesting and especialy engaging.

For exemple, imprint is an interesting mechanic, like i can try hard my luck alt spam to have a chance getting lets say an explody chest roll, and i could save that.

But its way too hard to go further and so then by keeping gambling over and over again.
We need more ways to secure a bit the crafting process if you want to keep some random in it.

Especialy because item ARE the end game, there is no way to get stronger in this game expect by good gear, we cant really level up or having any other way to get stronger, so when good items become unobtainable exept for 10 people over millions... fuck off thats just not interesting and not fun because NO ONE can play the damn game
Man, this sucks! This has been one of the most fun game I have played so far and got me to buy these supporting packs. But now it looks like they are making it so hard for casuals to mid tier gamers to play at a high level. I already am farming as much as I can spending hours trying to get currency and getting items, just thinking about doing it longer to get the same tier of items for the next league is dreadful. I hope they reverse then again later on.
RIP slam meta.

Hope we see some buffs in 3.14 otherwise no one will be playing in Red Maps.
I've put hundreds of hours into this league because I loved the new mechanic and the ability to work at obtaining MY OWN gear instead of buying it off the market. Usually I'm burnt out after two or three weeks of a league, but I had so much fun learning to craft this league and learning the best ways to implement it into items.

Looks like next league I'll probably be back to losing interest in two weeks, since I'm not some streamer who can make a hundred ex a day and end up with the best items in the game anyways. Guess I'll just enjoy my fun build while I can this league.
This is very disappointing. This whole post read like it was crafted by people who really have no idea how most people play this game. Exalt slamming fun? Give me a break.

This league I came back for the new Atlas stuff, and really kept playing because of how fun harvest stuff was. It enabled me as a casual player to realistically be able to improve my own gear. Really regretting the support & extra stash tabs I wasted as I don't see myself continuing to play without a deterministic method of crafting my own items.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."


As a more mid-level player, I have never done this. Who is this directed at?

I didn't play Harvest league for my own reasons, but I have come to really enjoy the mechanic. I don't usually craft things on my own, but have started to do so thanks to the mechanic. This change means I'll be forced to going back to that, because I will never waste valuable currency trying to craft things on my own when the outcome is so incredibly random.

Really bad change.
What effect is this going to have on build variety? Before Harvest I remember everyone was choosing among one or two meta builds. Now you look at poe.ninja and the build distribution is pretty even.

I'm ok with Harvest going away if it doesn't mean turning back the clock to a time when the only viable build was a minion build heavy on unique items.
This only hurts the average player and limits build variety. Players that make bank every league won't care much. My friends that don't understand the crafting system will feel compelled to buy upgraded gear and what they'll honestly *probably* do is not play next league.

If you keep reforge keeping prefix/suffix without change, we're still compelled to go to a discord and make harvest trades.

I strongly disapprove of this direction.
Im confused in so ill list what i understood?
-We still only have a 10 craft limit? so harvest is still unusable unless if you use a discord or plan for it buy having quad tabs full of half build items.
- we get less craft? i liked chaos spamming a item 10 times until i got t1/2 hp or some other random mod i want on a useable item. it was way better than using my chaos for it.
-no more divines x mod? ok i can life with that
-60% more likely to get it? what was it originally cant you just say it was in X% of maps now its in y% of maps is it that hard to be direct?
-annulment removes? so is it only annulment x or is it also annulment add it again?
- we still have mods that add x but it can only be used on non influenced items unless if it specifically say so?
-We keep remove non X mod add x mod? it was the most broken one that few people used because you need to understand the crafting way better than what a normal crafter knew of how to abuse's it. great so if i want to use harvest i need to learn how now.
- still no fix for the discord problem none of the changes address it you talk about it but say nothing about fixing it.

can we please store harvest craft in some kind of orb.
if we still have a 10 craft limit let me store it in orbs if i want more space so i can use them when i have enough to craft something in 1 sitting or sell them a lot easier. This way buyer dont have to trust me or i dont have to worry about using the wrong craft. its better for everyone. so we can in essence store more if were willing to buy the orbs from a vender.

"
reignczech wrote:
I truly believe you're making a massive mistake, I side with the rest of the casual non power players. While I might play more than most do I haven't been able to make even close to one mirror tier item. I cannot dedicate the time to playing your game to even reach the goals and levels of play that I want to as it is. These changes affect us the normies devastatingly not the 0.1% players that you're clearly looking at when you make changes like these. harvest gives me something to look forward to, a goal that I am still in this current league looking to accomplish and i've been grinding at it the whole time and haven't come close to getting the gear that I want/need for builds other than the ones I can normally play in the confines of the normal rng hell we live in. I Dont want this, WE dont want this, who are you making the game for the employees at GGG or the millions of players, are you designing it for the 0.1% of players who are going to break the game anyway. I just can't Chris this is all way too much as it is.


Standing ovation and applause please.

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