don't feel as a h'n's anymore

"
TheWizz87 wrote:
Poe is not like this anymore since years, it's some sorts of crafting simulator. I dont want to farm orbs, I dont want to farm harvest, I want to loot an unique item that will makes me stonger.


It's funny, the other day I saw a Lightning Coil in a Ritual and I thought "Oh, I remember when this was one of the best armors in the game." And then I left it there, because it's absolutely worthless.

I don't think people here today remember, or maybe they haven't been here long enough, but once upon a time uniques were BIS. The idea was that rares could be MARGINALLY better, but for the most part everyone was still using mostly uniques. And that, to me, is what an ARPG should be. If something has a set in stone name, it's special and should be strong, I should be excited when I see one. But I actually don't even know what uniques were released with Ritual, I stopped paying attention because they are never relevant anymore.

It would be like if you found Excalibur, and then some random sword was better. That's what PoE is today.
This is a buff™
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Johny_Snow wrote:
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Silence4tw wrote:
we cant ignore the fact that the most played league so far was Delirium, a super fast pace league with pretty much ignoring every loot on the ground beside currency and maps. most of the player base seems to enjoy it that way



Why do you say that? PoE had peak player number on Steam, 157,091, in January this year, so Ritual is the most played league. If we go by average players then Delirim and Metamorph are very close to each other. Both leagues were drastically different too.


i was just talking about passt leagues. and yes ur absolutly right Ritual beat that, a league where u absolutly ignore every loot on the groud and pick up only currency and maps and harvest came back so that kinda just backs up my point, the majority of the player base likes it that way. and dont forget that metamorph wich was the 3rd in the rankings i guess just like echos of the atlas had and atlas rework. thats the interesting part of both, not the league mechanic itself
agree... the game is too fast... now.. nothing is worth anything everyone just make these meta builds that blow up the whole map in a second and has 9999999999999999999999999 movement speed and spam flasks ... i got storng PC and i cant handle the FP drops form league stuff..
i miss old days .. also harvest is so bad for the game.. it makes everything worthless cause everything now is about harvest
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kiadaw wrote:
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lolozori wrote:
Spoiler
WE had chase items just a league ago and they got nerfed to useless level (replica nebulis). Crafting is super boring and I am more into finding loots from dead bodies not passing half a day trading and crafting.
Spoiler


I think I heard from a Borderland developer why they won't add crafting in the main game where the plyaers can switch & swap differnt gun parts.

He said, when you can get everything you want in a gear, the loot hunt is over.


I made this comment in last Epoch forum where I never bother to pack anything, Why do so, when you can craft every stats you want from crafting?

If you think PoE crafting is broken, last Epoch one is even more so. At least the devloper attempted to solve this issue by making the top 2-3 tier of stats only via drops & not craftable.

The fact you can (not always) craft an item to get every affix you want is countering the very idea of a loot base game.



This one of the reasons i would not recommend LE in the current state.
Besides other reasons i will not mention here.

Its a combination of a gambling sim and item editor in the current state.

Item editor makes any loot worthless after you get the desired item base and all affixes you need.

But in case if you brick your craft your item gets literally trashed. No failsafe like imprints or affix locking. Literally throw the item in garbage can and hope on a new craft the RNG-god dont fractures it.

Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
The advent of timed leagues, starting with Breach, was the beginning of the "speed clear meta". Speed used to be an option, for those madmen who wanted to no-life the game and optimize their loot. Speed is now a requirement or you can't engage in 5-6 encounters plus several of Zana's missions. DPS matters way too much, because of both timed content and the risk of being obliterated by everything trying to nuke you.

Remember act 2 Vaal Oversoul? It used to attack much slower than it does now. Merveil didn't have so much going on for her in the past. The solution to players annihilating them earlygame wasn't to buff them. They were warning signs that SOME players are getting powercreeped to godhood. Nerfs should've happened.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
all rare loot was always virtually pointless to pick up unless you were playing self found. at times people were under an illusion that wasnt the case but its always been the case.

uniques being bis is a horrible concept, but looting good rares should be a thing, and there should be good uniques, not bis, but stuff thats actually worth finding.

rares have never been in that zone, its not the fault of crafting, crafting has finally fixed itself and now functions as a means of getting you good rares in a non idiotic "i spammed 10,000 chaos orbs hurrr durrrr" fashion like it used to be. thats not why looting rares sucks, looting rares sucks because its always sucked because the mod pool is so large.




heres the problem, the mod pool, range and variety of bases made finding a really good rare really really really hard. it should be hard but it was a bit too much and the result was its just pointless to pick them up. pick up currency and farm guaranteed drop set uniques from bosses, then buy 1 in a million rares from people who waste their time picking them up. that was always the only smart strat in the game, always.

whats happened is people say game isnt rewarding, so ggg has made loot explosions with even more rares, that are still not worth picking up. and now that so many rares drop they have intentionally diluted the mod pool further and further with bad stats, super low spawn rate top tier affixes, lower tiers like +9 life and all this shit. so more and more rare drops have been added and they have made the individual quality of rares worse and worse to compensate. and this is all happening to a loot system where you were stupid to pick up rares even before all this bloat.


theres still super strong uniques, but they just drop so frequently they have no value. crafting hasnt destroyed uniques, some of the most powerful builds are archmage casters using pledge, foible, cloak etc, the super powerful league attack builds are using the sirus sword dual wield with the cat sword, both uniques. heres the deal, uniques that drop from regular content drop so much that they have little value even when theyre bis. the uniques with value are all boss exclusive drops that become cornered markets early in leagues by content racers and then become worthless later on because they get mass farmed.



its not crafting, rares were always too random to bother looting outside of self found and uniques are still bis for a lot of the most powerful general purpose builds in the game atm but theyre either locked behind a boss so they can drop when u farm maps or they drop in maps but drop so often that they have no market value.
Game is much better now, and I hope that will continue into PoE2 as well (it's not like PoE2 will happen until next 2 years anyway, maybe we will get alpha in the end of this year if we're lucky; they said that they've done only 2 acts in 2020).
PoE has become D3 for me...

Seasonal approach of 2-3 weeks of fun, absolutely 0 interest in sub par skills and mechanics that do exist in the game and after certain point, there is no point of continuing to play the "season" as your gear reaches "good enuf" level, and unless you are addicted to gathering currencies and creating items so you can post them on reddit.

The "gameplay" is completely sidelined to macro management of activities just line in rushing campaing, even if you don't kill anything but some specific target in the zone, you really don't have to kill monsters at all....

yes, you can do Valdo, find Harbinger and repeat
You can do Atol, run through without killing stuff, find Harvest have a good time.
Call me weirdo, but that is not how I picture hack & slash game :)

But it's still fun temporarily when they add new content.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
I lasted a week in this league, playing wow again.

I really dont like crafting in poe, I want to kill monsters and get loot, not craft.

I just enjoy finding and id'ing things.

The current state of the game is like RMT'ing, you didnt really earn anything
I completely agree with these comments. I have almost 1700 days on my account and I took a big break because of hitting a ceiling in the game that honestly, I didn't have time to invest in the learning curve at the highest levels due to work and life in general. This game is like going to night school. I came back because I had more time to learn POE and build a great character but, after playing for a couple of months I am back to feeling disheartened with how access to the resources needed to make a character work, just isn't there. You spend hours in the game now just to be constantly disappointed. This game and its developers certainly broke it as of recent.

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