The Multi-box Thread: How it ruins the game.

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SkyCore wrote:

Prove to us that you are not a pedophile.






Why would anyone wanna prove that?
Wow.




I got called Hitler!







This is a great thread. Let's keep this up as long as possible.
Hitler? seriously? people taking a game to the extremes now? o_o
you forgot one thing...

if i don't care about multiboxers, maybe im not casual but im in HC league where our economy is stable?
~SotW HC Guild~

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scorpitron wrote:
you forgot one thing...

if i don't care about multiboxers, maybe im not casual but im in HC league where our economy is stable?


Would you like me and a couple friends to change that?
Multiboxing leads to RTM. GGG is against RTM so they should be against multiboxing
Crafting doesn't exist in POE. Gambling does...and the house always wins.

Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :(

Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt.
How I Feel About The Multiboxing Threads


The primary causes of the economic turmoil are the Chaos Orb formula and using Exalts on maps.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 1, 2013, 9:25:30 PM
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ScrotieMcB wrote:
How I Feel About The Multiboxing Threads


The primary causes of the economic turmoil are the Chaos Orb formula and using Exalts on maps.


Those can't be causes, at least, not the exalts. That doesn't even make sense, people paying 16+ chaos for a single mod on a map? You have got to be joking to suggest that there are enough idiots around with enough exalteds doing this regularly enough on consumable maps for this to be the CAUSE of problems. That would be a massive sign of other problems imo.

If it is actually the cause, rather than a side-effect of other issues, I will quit the game right now because it would be evidence of PoE supporting the largest number of braindead retards on the planet. I don't want to be part of that, thanks.

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b15h09 wrote:
A lot of people don't understand something very important. The prices you see are what they are because of the games design. It has very little to do with supply and demand anymore. Nothing to do with multiboxing. Everything to do with an RNG currency/crafting system. Very low currency drop rates and very low crafting roll rates mean that the item you want is worth a lot. Sorry. It's not inflation. It's the design.


While I do think that multiboxing IS hurting the economy for your average, non-multiboxing player, I think the above is the other side of the coin, and is also a huge issue. It's just that no one talks about it, because it isn't as sensational as "OMG MBOXERS!11!". Exalts are ridiculously rare, and their effects for their rarity are still extremely RNG; people getting +1 to thorns and such on an exalt. This means the demand for them is likely always going to be ridiculously high.

I can't help but wonder how many people don't even bother to use exalts, due to their rarity and overwhelming likeliness to give you a dog shit mod to your item, and instead use them solely as currency.
Alteration Orb Union Local #7
"Alts are 16:1 Chaos. You got that tough guy?
Last edited by Obsidus#7533 on Apr 1, 2013, 10:07:50 PM
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flab wrote:
Those can't be causes, at least, not the exalts. That doesn't even make sense, people paying 16+ chaos for a single mod on a map? You have got to be joking to suggest that there are enough idiots around with enough exalteds doing this regularly enough on consumable maps for this to be the CAUSE of problems. That would be a massive sign of other problems imo.

If it is actually the cause, rather than a side-effect of other issues, I will quit the game right now because it would be evidence of PoE supporting the largest number of braindead retards on the planet. I don't want to be part of that, thanks.

Well, those are the top 2 causes, anyway. The Chaos Orb formula, and other formulas that allow guaranteed creation of lower orbs, are a far bigger culprit than the Exalt maps fad. Over time, no currency with a vendor formula is going to compete against currencies that only happen through random drops.

There are people exalting maps, despite the cost; some people will pay through the nose to ensure proper leveling progression by making every map nearly perfect and having minimal risk of running out of high-level maps. For the most part, though, it's just a bunch of hot air that manages to drive prices up; those kind of dedicated, rich power-levelers aren't all that common. I think it would have been more accurate for me to say that, on the coattails of the exalt maps fad, the Exalted Orb became the most official currency of the realm, achieving a true Stone of Jordan/high rune status, and that the main reason for their popularity now is the known and guaranteed utility of their use as a currency, not any actual intent to spend it or not. In other words, it's not so much that they are being used on maps; it's that they can be, they're rare as hell, and there isn't a formula for them.

The only way to stabilize vendorable orb value against Exalt value is to create vendor formulas for Exalts. Drag them down with them. Full sets of uniques or something similar, itemlevel raised to avoid early-game exploits.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 1, 2013, 10:23:40 PM

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